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Funny how the pre-patch details don't let you make the helm and cloak invisible anymore. Lumberjack shirt looks funny with a cloak. ;)

Update: Transmog dude will take care of this.

Update: Transmog dude will take care of this.

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**Alliance Fighting for the Horde!**

**Horde Fighting for the Alliance!**

It's PvP Mercenary Mode, coming to a PTR near you!

Q times way too long? Enemy agents will appear in Warspear/Stormshield and recruit you to fight

*for their side!*

Much shorter Q times should be the result.

More details here: http://us.battle.net/wow/en/blog/19818013/in-development-pvp-mercenary-mode-7-15-2015

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**And in the "Just for the heck of it" department, I did some Multistrike pondering...**

**TL:DR**- Your chance to get any

*any*Multistrikes is almost twice your actual Multistrike chance. Your chance to get two hits is quite low.

**Onward to the math**

Why do this? Because I wanted to know what the real odds were.

It's like a dice roll. If you have a 6 sided (no you DnDers, I'm not using a d20) you have a 1/6 chance to roll a 1, and a 5/6 chance

*not*to roll a one.

Two dice is 1/6 x 1/6 (1/36) to roll

*two*ones and (5/6 x 5/6 = 25/36) to roll anything other than a one. That leaves a 10/36 chance for one or the other to be a one.

Multistrike gives you a % chance to have any damaging spell you cast to also fire off one or two copies of that spell, at 30% strength. Multistrike’s proc chances work like this – you have, for example, a 10% chance to Multistrike.

This gives you, in PvE, two 10% chances. Your chance to hit twice is your % chance times itself: 10% x 10% = 1% chance to hit

*twice.*

At 30% MS you’d have 30% x 30% = 9% chance to hit

*twice.*

Your chance to

*not*proc any Multistrikes at 10% chance is (100-MS%) x (100-MS%). So that 10% MS chance gives us 90% “no chance.” 90% x 90% = 81% chance not to get

*any*Mulstitrikes.

81% chance to get none, +1% chance to get two = 82% total. That leaves an 18% chance to get one multistrike. Or… 18% for one + 1% for two = 19% chance for either one or two MS hits.

At 30% you have 49% to hit none, 9% to hit twice (58% total,) so have (100-58) 42% chance to hit once. 42% + 9% = 51% to hit once or twice.

In PvP you get one chance at a Multistrike so your PvP Multistrike value is roughly half the PvE value. From the examples above: 10% PvP Vs 19% PvE, or 30% PvP Vs 51% PvE.

Doing some more numbers, in PvE you'll have ...

10% MS chance gives you 18% to hit once plus 1% twice.

15% gives you about 25% to hit once plus 2.25% twice

20% gives you 32% once plus 4% twice

25% shows 37.5 once plus 6.25% twice.

In PvP you only get once chance to proc a Multistrike, so it's PvP value is roughly half of it's PvE value.

Got it?

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**Some Hotfixes**

My favorite bit? This: PvP > Ashran > "Fixed a number of issues affecting Ashran events that could cause characters to drop out of stealth effects."

Woot! :)

http://us.battle.net/wow/en/blog/19816949/patch-62-hotfixes-july-6-july-9-7-9-2015

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Looks like a good time to practice your PvP and level up at the same time.

http://us.battle.net/wow/en/blog/19816684/arena-skirmishes-bonus-event-july-10-13-7-10-2015

http://us.battle.net/wow/en/blog/19816684/arena-skirmishes-bonus-event-july-10-13-7-10-2015

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Of course

*you*have a dagger in the shower, right? ;)**Researchers Without Borders**

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**Protection Warrior Tanking**

Ripped out all the ancient stuff and updated it for 6.2

http://gotwarcraft.com/protection-warrior/

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