Which MMO has the best storytelling?
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- Keep your story out of my video games.Jun 21, 2012
- MMOs all have terrible storytelling.
And I'd argue the medium is not well served by a focus on story either. Player driven, or GTFOOMMMO.Jun 21, 2012
- haha :) I make no promises!
I've heard a lot of TOR and LOTRO answers. TOR seems to focus on telling narratives with cutscenes and dialog options and LOTRO by making big scenes for you to watch in the world.Jun 21, 2012
- Two bits of a disclaimer:
1. As always, my opinions and statements are my own and do not in any way represent any employers ever.
2. You may find my line of thinking ridiculous, so here's a way for you to save time. Right now, I honestly believe the game with the most potential to create a powerfully immersive world is League of Legends. I love discussing lore and IP, so feel free to disregard or inquire accordingly!
I wish I could downvote !
"The best" feels like a misnomer. The MMO with the least-worst storytelling is tied because of differences in angles. Star Wars: The Old Republic has the best storytelling around the development of your character, with its mechanics tied directly into actions that your character affects in a microcosmic scope to deciding what kind of armor and weapons you can wield. Guild Wars 2, from what can be seen in the beta, has the best storytelling around the world and its actors. Its mechanics lend to natural immersion and entry, effectively giving the player insight into a macrocosmic view of the world and its story.
An often overlooked title for story-telling is Tera. Tera made the grievous mistake in its launch with generic theme and vague lore, giving absolutely nothing new upon entry into the game. Where Tera deserves kudos, though, is in actual content development and presentation (not the world, not the player, but the plot elements themselves), up to around level 30. Guild Wars 2 also does this to some degree, but less starkly in some cases: creating a female Charr achieved the following very well, while creating a Human fell short.
Instead of separating you from the masses, Tera makes it clear that you're just another adventurer on this new island that rose up. In the "pre-game" episode, you actually experience failure and one of the heroes you were with is captured. Instead of handing you a story of strife to conform to (SW:TOR) or a land limiting you (most other MMOs), you actually get a story about how you -- as that common adventurer -- go out and expose a treachery which was never hinted at or exposed in any lore publications, websites, or in the cinematic.
It was amazing. For those levels, I had an experience that actually developed a feasible, meaningful story about actions my character did in-game instead of riding the rails of a world to be fixed or a legend to be told.Jun 21, 2012
- I will have to agree within this regard. MMOs need to keep players interested for months or years. So far it has proven almost impossible to generate enough story material to make that happen. The only successful formula (content wise, at least) seems to be player driven content. A single studio simply cannot keep up and 10.000 players will think of things a design team cannot. I think SWOTR has proven this point very aptly. Studio generated content will be blasted through in weeks; after that players need to keep each other entertained or they walk.Jun 21, 2012
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