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Nsubuga Hassan
Works at GDG Mbale
Attended Islamic University In Uganda
Lives in Mbale, Uganda
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Yesterday (April 15, 2015) marked the start of an awesome journey that I wish all android developers on the African continent to enjoy. Watch out for more cool stuff to come your way as we walk the journey!
Africa Android Challenge is a multi-country challenge that provides awards for great Android apps created by Africans.
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ADB Episode 24: Roman Holiday

+Tor Norbye and I are joined by +Roman Nurik from the Android Developer Relations team. We talk about Asset Studio to the Muzei wallpaper to Material Design to Android Studio application templates to watchfaces to icons to the Google I/O scheduling app to Android application design to the FORM conference. I guess he's been busy.

Note: This is the last episode (I hope) with the old microphones. So it's not high-quality yet... but it should be good enough for software.

http://androidbackstage.blogspot.com/2015/04/episode-24-roman-holiday.html
Tor and Chet are joined by Roman Nurik from the Android Developer Relations team. We talk about Asset Studio to the Muzei wallpaper to Material Design to Android Studio application templates to watchfaces to icons to the Goog...
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Smart n elegant
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Have you tried it?
 
We've just released Android Studio 1.2 Beta to the beta update channel. The big change in 1.2 relative to version 1.1 is that we've updated the core IDE from IntelliJ 13.x to IntelliJ 14.1.1, which brings a lot of new features - improved debugging, improved editing, refactoring, version control and more. 

For more details, see the release announcement:
http://tools.android.com/recent/androidstudio12betaavailable
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Android Support Library: the Library, the Myth, the Legend

The Android Support Library (http://goo.gl/pZuTxg) has been around for a while, but does anyone know exactly what is actually in the Android Support Library? +Ian Lake gives you an overview of what is included in the Android Support Library and how it can help you build apps faster!

#AndroidDev  #SupportLibrary
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We just pushed to GitHub a testing sample that runs on device. This is something you usually would try to avoid, but for cases in which coupling with the Android framework is tight, you can run your unit or integration tests on device. Running tests on device or emulator is slower than running on your local or build server's JVM but it allows interaction with native implementations of classes like in this example, Parcel.

You could add stubbed methods to Parcel but it's hard, error-prone and then the test would be almost useless. The purpose of this test is to check that the integration with Parcel works.

We call these tests "Unit Android Tests" and live in the `androidTest/` source set. These non-UI instrumented tests are run the same way as UI tests:
 - Annotate test classes with `@RunWith(AndroidJUnit4.class)`
 - Put them in `src/androidTest`, NOT `src/test`
 - Run them with the `connectedCheck` task or from Android Studio.
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Nsubuga Hassan

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Use Java EE 7 APIs to develop a cloud-based monitoring system that is performant and scalable. #JavaMagazine http://ora.cl/FYN
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ADB Episode 24: Roman Holiday

+Chet Haase and +Tor Norbye are joined by +Roman Nurik from the Android Developer Relations team. Topics include everything from Asset Studio to the Muzei wallpaper to Material Design to Android Studio application templates to watchfaces to icons to the Google I/O scheduling app to Android application design to the FORM conference. I guess he's been busy.

Note: This is the last episode (we hope) with the old microphones. So it's not high-quality yet... but it should be good enough for software.

http://androidbackstage.blogspot.com/2015/04/episode-24-roman-holiday.html
Tor and Chet are joined by Roman Nurik from the Android Developer Relations team. We talk about Asset Studio to the Muzei wallpaper to Material Design to Android Studio application templates to watchfaces to icons to the Goog...
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If you have not known yet :-)
 
Tracking the used memory in your Android application is often a complex, and tricky thing to do, but with the help of a snazzy tool in AndroidStudio, it’s as easy as eating pancakes. 

+Colt McAnlis has a video talking about the Memory Monitor tool, and how you can use it to track down a few performance problems in your application.

Watch more Android Performance Patterns here: http://goo.gl/4ZJkY1

Join the G+ Community here : http://goo.gl/g7mxmI

 #PERFMATTERS
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Have you ever wondered what Google’s Development Process looks like? How engineers work together to deliver our products and what techniques form a part of their daily activities? +Roman Kirillov and +Simon Wingrove have put together a great write up of their most recent Google project.

To learn more about engineering at Google there are plenty of Google I/O Videos from our Engineers (http://goo.gl/8gHJTR) and the great new Coffee with a Googler series (http://goo.gl/mbEIz9) by +Laurence Moroney 

If you’re interested in joining our eng team, then it’s a good time to browse through the Software Engineer careers https://www.google.co.uk/about/careers/teams/engineering/swe/
By: Simon Wingrove (http://www.simonwingrove.com), Roman Kirillov We often get questions along the lines of “what is the development process at Google?” – meaning the secret sauce which allows project to magically happen ...
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Understanding your Cellular radio
Great video by Mr +Reto Meier  discussing how the cell radio works, and all the crazy things you need to worry about when you use it.

#perfmatters  
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Que guay!!!!!
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We've just open sourced two projects that can help you smartly segment app features based on device characteristics and network performance in real time. Learn more from this announcement: https://code.facebook.com/posts/952628711437136/

You can also grab the source code from the links below.

Device Year Class: https://github.com/facebook/device-year-class

Network Connection Class: https://github.com/facebook/network-connection-class

#androiddev #F8
Today we're happy to open-source Year Class and Connection Class, which help developers smartly segment based on device and network performance in real time.
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Learn how to improve your game’s performance using Layout Qualifiers in OpenGL. Simple best practices which help making your game run faster and your code cleaner and easier to understand from our games developer advocate +Shanee Nishry. 
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2,192 people
Ying Chiong's profile photo
JOSEPH KASEDDE's profile photo
Victor Ehis Okosun's profile photo
Gobba Godfrey's profile photo
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Johnson Balikuddembe's profile photo
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Work
Occupation
Software Development
Employment
  • GDG Mbale
    Organizer, 2011 - present
  • IUIU
    Systems Programmer, 2012 - present
  • IUIU
    Assistant Systems Programmer, 2011 - 2012
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Mbale, Uganda
Previously
San Francisco, CA - Jinja - Kampala - Lagos, Nigeria - Mombasa, Kenya - Nairobi, Kenya
Story
Tagline
I love programming for the Web and Android.
Introduction
A simple man with a great passion for programming, gaming and helping people realize the importance of good computing solutions to their business.
Bragging rights
Self taught Android developer and co-founder of HANSU Mobile Innovations Limited :-)
Education
  • Islamic University In Uganda
    Computer Science, 2008 - 2011
Basic Information
Gender
Male
It a cool place with a good device :-)
Public - 10 months ago
reviewed 10 months ago
It is awesome, lucky are those working here!
Public - a year ago
reviewed a year ago
3 reviews
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I've had a cool time while at IUIU
Public - 2 years ago
reviewed 2 years ago