Now it makes sense that they don't want to leave, as penance for the death they have caused and because they are wise in knowing that if anyone gets off the planet the power they would hold is too much for anyone to handle.
Jor-El wants a Kryptonian to live because he has hope that all their power can do good and Zod wants to leave the planet because it's ridiculous that gods should let themselves die for the protection of lesser beings.
They both succeed in their goals and Superman and Zod have to eventually battle and Superman learns a bunch of lessons about doing good and not abusing the power you have over others yada yada
..and there you have a nice moral set up for the movie, can anyone be responsible enough to handle supermans power? is it a sin to deny your potential to do good for fear of doing bad? Is Jor-El doing good by saving his child or is he endangering the entire universe?
There...I'm a better writer than Goyer already :P
I liked that the events of the avengers were considered in stark's anxiety...sadly it was handled terribly because it disappears for no reason. Stark should of learned to deal with his worries of things bigger than humanity and our new vulnerability but still kept the suits because not having them puts pepper and humanity in direct danger when aliens invade again...which is now a direct possibility if not likelihood.
So... I did not 'shit on' call of duty, I like and play CoD, what I did was point out that there is a fundamental difference in preferable playstyle between it and Serious Sam.
I was applauding how clever a design choice it was to force players to change how they play. This wouldn't be necessary in ye olden days of the 00's but the landscape of gaming has changed and people are accustomed to more 'realistic' styles of play which CoD is a pretty good reference for.
This game is designed to play similarly to doom, impossibly fast running with enemies favoring dodgeable projectiles over bullets. It is a game where you mostly stay moving.
Apologies for the confusion.
- IADTPsychology, 2009 - present
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Super Replay: Overblood 2 - Episode 13 - Features - www.GameInformer.com
We pass the infamous glitch and continue playing the sequel of the game that changed the course of Replay.
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