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Aaron Griffin
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This is pretty interesting, and I think many gamers have dreamed of such a thing.

I haven't been posting a lot in this collection of late. I am in the process of finding a new job, which means fitness and posting on the internet takes a secondary roll.

But +Todd Crapper​ made a comment in one of his threads that struck me as important. It's a sentiment I see often: I can't lift weights, I'm weak / I can't run, I'm slow / I can't do yoga, I'm inflexible. If you twist this to the non-physical, you can see where I take issue - I can't learn math, I can't multiply / I can't read literature, I read slow / I can't paint a wall, I don't know how to use a paintbrush.

Everyone strong, fast, or flexible started as weak, slow, or inflexible. They put in the time to get there, it didn't happen overnight. I think the problem here is simply one of not wanting to be embarrassed (or similar) in front of others - it's actually "I can't lift weights, someone will see me being weak" or "I can't run, someone will see me gasping and coughing while running slow".

So, how do we fix this, assuming you want to? I have a couple of thoughts:

1) Start at home. You can go far with home plans. Simply doing 10 minutes of burpees, resting as needed, will get you pretty far in a few aspects. No one will judge you if you call it quits after 5 minutes, it's up to you to do better session after session.

2) Get a coach or a gym friend who knows what they're doing. I know it's counter to the stereotypes, but a lot of regular gym goers are friendly and will talk your ear off about fitness - they tend to put in a lot of work and study into it, but rarely have interested people to talk to about it. Is your mom gonna listen to you talk about squat technique?

3) Use a premade program and follow it exactly. These usually start light, and then you have an excuse to foist embarrassment on. "Oh I'm using such light weight because it's week 2 of this program". I'd highly recommend StrongLifts 5x5 for lifting novices, and Couch-2-5K for running novices.

4) Talk to people on the internet about it. I'm always available for fitness questions (see #2), and I can't see you fail or look stupid or whatever you may be scared of. You just tell me "hey I can't seem to do X right, help?"

This went a different direction than I intended. The one thing I can't do for you on the internet is make you go workout if you don't want to. It doesn't take motivation, it takes discipline and resolve. You don't have to be motivated to brush your teeth, do you? You do it because you need to. Fitness is the same way. Do it, or don't. It's up to you. You know the costs.

This Saturday at #origins2017, +Michael Siebold​ ran Inheritance. It was easily the highlight of the convention, but also one of the best LARPs I've ever played.

I'm trying to put my finger on exactly what made it so good, and have a few ideas:

* The ability to step out of the game, by covering your name tag, and be an audience member. This is an amazing idea, that not only lets you get an idea of what's happening around you, but also let's you take breaks, AND shows other players that you're watching them - having an audience ratchets up performances in my experience.

* Similarly, the night scenes with 2-3 characters and everyone else watching were wonderful for the same reasons as above. But they were also placed well - if they came earlier, before everyone has gotten their associations together, they wound have worked as well.

* The relationship map between all the characters was amazing. Is love some insight into how this was done, but there were so many times when people would announce something that overlapped with private information I had, and there was a lot of "oh shit" moments.

Being new to larps of this kind, where do you find more like it? What is the "style" of this larp? How do I learn more?

#origins2017 Friday recap:

Long day of gaming. We hit Games on Demand early, and got in a game of Urban Shadows run by the awesome +MadJay Brown​. This was a great short game with great people. Jay was awesome, and I was obsessed with his note taking style. Thanks, Jay!

After that we returned late from lunch to find all the boarding passes for the 2pm Games on Demand slots had gone kaput. But the amazing +Jeremy Tidwell​ jumped in and ran his game, Companions, for us (it quickly became an official GoD game). Companions is a sweet game, especially if you like Doctor Who. Jeremy was amazing at making the game feel exactly like an episode of the show. +Michael Siebold​ was the one who said it was very "on brand", and I like the phrase. Thanks, Jeremy!

That night I ran +Stephen Dewey​'s Ten Candles in our room. While I think I stumbled at the system level a bit and explaining some of the cards each player writes, I think everyone had a good time. Our story ended in a watchtower at Fort Victor, as the flood waters rose, leaving them no escape. There were fights, clubbings, drownings, a hanging, and finally the last one alive fell to his death - "but at least They didn't get me" was his last line. These things are true: the world is dark.

#origins2017 Thursday recap:

First game on Thurs was at Games on Demand, and +Nick Wedig​​​ ran The Devil, John Moulton. This was a fun game. I happened to play with +Steve Segedy​​​, +Jason Morningstar​​​, and one​ other who's name I didn't get, which was super intimidating. The game itself has a neat mechanic where your stats, rated in die sizes, decay as you succeed until you're overcome with your devilish self and die appropriately. I believe it was Jason who said "it's like a reverse Dogs in the Vineyard".

Later that day I played True Dungeon, which is fun and unique for the puzzle aspect, but far too expensive to keep me interested. If they did a run that was just puzzles without having you pick a D&D-esque class and equip them with tokens, it'd be much more fun.

Coriolis was after that, with a rather traditional Pathfinder style GM. It was clear he was seeing the benefits of a more narrative heavy game like Coriolis but still had some traditional stylings I wasn't a fan of. The system, however, was very nice. It's Mutant: Year Zero with some small tweaks.

At night in the room, a friend ran Call of Cthulhu. He runs it loose, so it worked out more like a story game than my past CoC experiences. I had to bow out due to a headache, but I listened in and enjoyed being the audience.

Friday recap incoming later!

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Oh man, what is this sorcery?

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Well, this is a thing now. See you guys in a month.

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This is for +Jason Corley​

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Been out of it for over a month. Life stress and all that jazz. As always, motivations comes in waves and sometimes you just need to push through and keep sloughing on.

Here's some motivation for you today. Be as strong as this girl:

I keep wondering - is there space for Patreon supported technology solutions for RPGs? Things like Adventuresmith or other useful apps. Is there a market for this?

I can't make art, or cool inspirational ideas, or any of the creative stuff other people vomit out on the reg. But one thing I can do is code.
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