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C&C:Reloaded

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Lack of updates, I know, the reason is related to a map ¬¬'

After spending some weeks finding the reason of a strange bug related to tunnels in a GDI mission finally I got some divine inspiration and fixed it. I didn't ignore the bug & continued with other missions because it was produced by me after changing some parts of the mission 3 (Secure the UFO crash site) and the same parts should be changed in the mission 4 ("Defend the UFO crash site")... I'm happy to know that it was a FA2 map editor bug and not my lack of knowledge :-D

Moreover, just for demo, here can be watched the first GDI mission:
C&C:Reloaded GDI mission 1 - Drop pod test
Easy mission, is more to present the product than anything else. Fortunatelly GDI has a lot of sub-missions that will increase significally the number of playable single player missions in C&C:Reloaded (currently 53 from the original games in the 1.0 release).

If I don't publish anything new in december... I wish you Merry Christmas!
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C&C:Reloaded

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Version 1.0.4 (minor release) - Released:
This minor update fixes some problems of the initial 1.0 release (or newer) and probably the last before the next major release. No graphical changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.3 to 1.0.4:
- Updated Ares to stable version 0.2.
- Replaced "Dark Pink" selectable color by "Tan", "Dark Lime" and "Olive".
- Now messages color of each mission that isn't for Allies or Soviets will be green instead of blue.
- Fixed random percentages for each side. Before almost always a RA2 was selected when player used "Random" option.
- Increased attack intervals in Easy & Normal dificulty levels. Before all dificulty levels were "almost" identical.
- Nod Repair Vehicle, Nod Cyborg Commando & GDI Mammoth Mk. II menace for the AI increased.
- Decreased strength of the GDI Mammoth Mk. II from 1300 to 1100.
- Decreased building time penalization for GDI Mammoth Mk. II from 50% to 25%.
- Now can not be built Yuri & Soviet versions of the Clonning Vats at the same time. Yuri Clonning Vats, like the Soviet version, can not be deployed with the Soviet Industrial Plant at the same time.
- In Nod mission 7: "Destroy the Research Facility" (TS campaign) Multi-Missile super weapon damage increased.
- In Nod mission 9: "Protect the Waste Convoys" gas clouds damage (produced by the Chemical Missile super weapon) decreased 33% and gas clouds duration increased by 25%.
- Now AI Nod Stealth Tanks will attack automatically air targets. Human players still have to target manually air units.
- Re-done Naval War game mode. The few ground units that are still buildable will have an extra build time penalty of 300%.
- Original multiplayer maps removed from the Naval War game mode list:
···· May Day (2)
···· Siberian Wastes (2-6)
···· Wild Animal Park (2-6) - Original multiplayer maps included into the Naval War game mode list:
···· Breakaway (2-3)
···· No Rest for the Wicked (2-4)
···· Oceanside (2-4)
···· Tsunami (2-4)
···· Bay of Pigs (2-6)
···· Bermuda Triangle (2-6)
···· Official Tournament Map (8)
- Some minor skirmish AI bug fixes.
- Updated AI of the single player campaigns with the most recent skirmish AI.
- Restored multiplayer map: Tour Of Egypt (2-6).


Can be downloaded from the official page or in ModDB:
http://reloaded.cncguild.net/index.php?p=downloads&t=002
http://www.moddb.com/mods/cncreloaded/downloads
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C&C:Reloaded

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This minor update fixes some problems of the initial 1.0 release (or newer). No graphical changes until the next major revision.

It is an acumulative update so you don't need install any 1.0.x release before this one.

This is the list of changes from 1.0.1 to 1.0.2:
- Skirmish AI improvements.
- Decreased Allied Mobile Gap Generator cost from 2500 to 2100 credits.
- Now Nod Mutant Hijacker can't capture aircrafts that need an airpad.
- Now Yuri Magnetron can hurt Nod Cyborg infantry when is promoted to elite.
- Restored Soviet Industrial plant original vehicle cost reduction (25%).
- Now the player has to choose between Soviet Industrial Plant or Soviet Cloning Vats. AI will build Industrial Plant by default.
- Fixed selectable Dark Red color in skirmish/online.

Can be downloaded from the official page or in ModDB:
http://reloaded.cncguild.net/index.php?p=downloads&t=002
http://www.moddb.com/mods/cncreloaded/downloads

Update: ModDB ID has been changed from "cc-reloaded" to "cncreloaded" ( www.moddb.com/mods/cncreloaded ) because every service has the same cncreloaded name. This could break your links to that page, sorry for the inconvenience but is something that I had to do soon or later.
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C&C:Reloaded

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Hi again!

I released an update that fixes some problems of the initial 1.0 release. No graphical changes until the next major revision.

This is the list of changes:
- Skirmish AI improvements. If all goes well I'll backport the changes into the single player missions.
- Fixed bug in Survivor game mode that forced players to play with only the main unit (the repairer vehicle).
- Now Nod Cyborg is affected by Chaos gas.
- Fixed a mistake in the Psychic Dominator cameo.
- Mirage Tank detection percentage (per individual unit) increased from 15%,5%,2% (hard, normal, easy) to 25%,20%,15%. This percentage is applied only when the Mirage tank is firing.
- C&C:R Mod manager upgraded to the version 3.6.

If I don't change of idea the next major release would be targeted as "v1.5" & mainly will contain the TS GDI campaign, graphic changes/fixes & fixes of know problems, leaving the FS missions for a 2.0 release. (and don't report the save/load crash, isn't related to the mod thanks :-D )

Can be downloaded from the official page or in ModDB:
http://reloaded.cncguild.net/index.php?p=downloads&t=002
http://www.moddb.com/mods/cc-reloaded/downloads
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Have them in circles
11 people

C&C:Reloaded

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Another C&C:Reloaded anniversary and as I commented in FaceBook few days ago here we have the "1.3" release instead of the "1.5" due the lack of free time. So no Tiberian Sun GDI campaign & other features I wanted include on the next major release of C&C:Reloaded (these new additions will have to wait for the previously mentioned "1.5" release).

In addition, I also published the download links of the RA2 video pack and theme packs with its own installer in the main download page of the C&C:R website. After the installation go to the Addons tab and enable them.

The changelog isn't as big as the 1.0 release but I hope the AI is to your liking :-)

If you want improve the AI please do your feedback in this forum topic:
http://forums.revora.net/topic/85784-ai-behavior-feedback/

If somebody is interested to read the full changelog, please visit here:
http://forums.revora.net/topic/15746-mod-features-changelog/

Download links:
http://reloaded.cncguild.net/index.php?p=downloads&t=001
http://www.moddb.com/mods/cc-reloaded/downloads


Instructions:
0º) Disable mod (if it was installed & enabled)
1º) Install
2º) Run the C&C:R Mod Manager
3º) Enable mod
4º) Play (& enjoy)

Uninstall instructions:
1º) Run the C&C:R Mod Manager
2º) Disable mod
3º) Remove the C&C:Reloaded folder manually
4º) (optional) Remove the Desktop icon if you created it.

For any problem please visit the OFFICIAL C&C:Reloaded forum:
http://forums.revora.net/forum/76-cc-reloaded/
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C&C:Reloaded

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This time EVA wasn't able to predict the weather... caution with the storm!

C&C:Reloaded GDI mission 4
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C&C:Reloaded

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I uploaded the hotfix release C&C:R v1.0.6
Is a maintenance release so no important changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.4 to 1.0.6:
- Updated Ares to stable version 0.2P1. It fix an important bug related to bridges.
- Added a DOS batch executable that can enable/disable the mod. Ideal for some users with a problem when activating the mod with the C&C:R mod launcher I couldn't reproduce.


Can be downloaded from the official page or in ModDB:
http://reloaded.cncguild.net/index.php?p=downloads&t=002
http://www.moddb.com/mods/cncreloaded/downloads
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More newer versions of that alternative to the C&C:R Mod Manager:
http://forums.revora.net/topic/86284-ccr-mod-launcher-ms-dos-no-gui-version/
Just replace the old one with the new in the C&C:R folder.
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C&C:Reloaded

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I'm going to talk about a tool I developed some days ago but I haven't finished it until today.
One of the problems when you are creating a TS map in Final Alert 2 is that FA2 not reads the new palette, only the Desert palete (isodes.pal) inside ra2md.mix. Ok, so this tool patch (and unpatch :p ) ra2md.mix with the new colors of the TS terrain. When you have finished with your map you can restore the original file to the original state...


... more information in the website:
http://reloaded.cncguild.net/

You can find it in the Downloads section:
http://reloaded.cncguild.net/index.php?p=downloads&t=202
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C&C:Reloaded

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First of all, thanks for waiting these 7 years until this new release of C&C:Reloaded.

Because the changelog is too long I'll list the main features:
- Restored Yuri's Revenge, Red Alert 2 and Nod's Tiberian Sun single player campaigns (53 selectable missions in total from these C&C games but with extra AI code on each single player campaign from skirmish game mode to increase a bit the difficulty).
- AI of each side has been re-designed from scratch.
- Added CnCNet support. Now you can play online with other people from the "Network" (LAN) button. You can know how many players are online in the LAN lobby without running the game watching the stats from http://cncnet.org
- More TS graphics have been improved since the last public release.
- 11 new detailed multiplayer maps (TS maps).
- Dozens of additions/fixes.

If somebody is interested to read the full changelog, please visit here:
http://forums.revora.net/topic/15746-mod-features-changelog

Download links:
http://reloaded.cncguild.net/index.php?p=downloads&t=001
http://www.moddb.com/mods/cc-reloaded/downloads

For advanced users:
md5 of the 1.0 download:
122b339be5028c7fbac0801a71c1fb73

Instructions:
1º) Install
2º) Run the C&C:R Mod Manager
3º) Enable mod
4º) Play (& enjoy)

To Uninstall the mod:
1º) Run the C&C:R Mod Manager
2º) Disable mod
3º) Remove the C&C:Reloaded folder manually
4º) (optional) Remove the Desktop icon if you created it.

For any problem please visit the OFFICIAL C&C:Reloaded forum:
http://forums.revora.net/forum/76-cc-reloaded/
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People
Have them in circles
11 people
Story
Tagline
Play with Global Defense Initiative (GDI), Brotherhood of Nod, Allies, Soviets & Yuri in classic Tiberian Sun maps!
Introduction
Modder & mod founder
FS-21

C&C:R description
C&C: Reloaded is a Red Alert 2: Yuri's Revenge modification that mixes both Tiberian Sun & Red Alert 2 universes to the ultimate C&C2 mix... play with Global Defense Initiative (GDI), Brotherhood of Nod, Allies, Soviets & Yuri in classic Tiberian Sun maps!

Foundation
As private project: between 2001-2003.
As public project: in editing-source.com forums with the announcement of the development of the version 0.65 (Closed Beta 1) the 19th of January, 2003

Release date
First public release: 7 July, 2005.
Most recent release: 17 September, 2012

Additional information
Download last stable release (*v1.0 + v1.0.4 update*) from the official website!: http://reloaded.cncguild.net/index.php?p=downloads



· Official website:
http://reloaded.cncguild.net/

· Official C&C:R forums:
http://forums.revora.net/forum/76-cc-reloaded/

· Alternatively, at ModDB website:
http://www.moddb.com/mods/cncreloaded/

· Official YouTube channel:
http://www.youtube.com/user/cncreloaded/

· FaceBook page:
http://www.facebook.com/cncreloaded/

Mod mission
Perfect fussion of both TS & RA2 games & better game balance, all with the Yuri's Revenge game engine.

Mod releases
CURRENT RELEASE:
· C&C: Reloaded v1.0.4 - 17 September, 2012
· C&C: Reloaded v1.0.3 - 16 July, 2012
· C&C: Reloaded v1.0.1 - 12 July, 2012
· C&C: Reloaded v1.0 - 7 July, 2012

OLDER PUBLIC RELEASES:
· C&C: Reloaded v0.99b2 - 18 July, 2005 (public beta)
· C&C: Reloaded v0.98b1 - 07 July, 2005 (first public release, beta)