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Jeff Messina
Lives in Dallas, TX
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Jeff Messina

Rules & Advice  - 
 
Do zombies shoot?
Was reading and it appears like both zombies and skeletons have the shooting skill at d6.

I never considered that they could shoot but perhaps I am considering the "modern zombie" versus a fantasy zombie.

What do you folks think? Should zombies be able to fire bows or shoot rusty flintlock pistols?
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Millan Mozota's profile photoDavid Scott's profile photoSteven Black's profile photoJeff Messina's profile photo
15 comments
 
Thanks folks! Good stuff for me to chew on
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I created a quick Character Advancement Tracker for Savage Worlds. 
Its in PDF format, form fillable and savable.
Hope others find it usefull:
https://drive.google.com/file/d/0B910jzGAqGu0SkQwUGY4OVIzSXc/view?usp=sharing
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Jeff Messina's profile photoMitch Williams's profile photoSteven Black's profile photo
5 comments
 
Very cool! Thanks!
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Jeff Messina

Rules & Advice  - 
 
The start of my 50 Fathoms campaign is this week and I have a question. I have never run a fantasy game using SW and in this game I have a water and air mage. I am considering on using the "No Power Points" rule to reduce book keeping.

Any thoughts in general about using power points versus not? What about with the 50F elemental system? 

Thanks!
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Mike Aldridge's profile photoArnon Ram's profile photoJeffrey Rees's profile photoSteven Black's profile photo
9 comments
 
My only concern would be with Bolt. With its Heavy Weapon casting cost x 3 Power Points specifically. A mage can usually only do this once (most races, 10 Power Points) or three times (kraken, 20 Power Points) to start. No Power Points means turning them into an effective cannon every round rather than limited possibly. But it would also be very difficult at -3 for 6 Power Points, -2 for casting on ship without Steady Hands (a boat being a moving vehicle), plus any range modifiers to strike the ship. So less chance of a hit or raise on the damage, although they could keep trying every round on their action card in chase or combat.  Those penalties stacking with the archmage penalties would have been brutal for Tellah though (-1 for two schools of magic or -2 for three schools of magic working to archmage) as Clint said. 
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Jeff Messina

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Check out Stan's survey looking for a setting to publish for Savage Worlds and FATE.
He is a very creative guy I look forward to whatever he comes up with.

-Jeff
 
Help me pick the best campaign setting for both my home game and a future commercial Savage Worlds RPG adventure setting product. Take this short survey; as an incentive I'll randomly award one respondent a $25 RPG Drive Through gift certificate! Survey runs now till Feb. 25th. 

Survey Link: http://goo.gl/35l67P

Winner will be announced by Feb. 28th. FYI, I plan to create both Savage Worlds and Fate versions of this product :-)
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Some of my favorite things all at once: #Owlcon   #Fallout  and #Savageworlds ! Thanks +Zoey Boles for a great Fallout Metroplex game yesterday where the goal was to stop yet another presidential assassination in, of course, Dallas.
I played a techie geek guy and managed to get a troupe of friendly Protectrons from the "Church of the Electron" to help the party. Overall we were successful and managed to save the president and earn the trust of the  New Texas Rangers. +Alex Camacho 
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Stan Shinn's profile photoJeff Messina's profile photo
2 comments
 
Yup, we had a map of the area and to show approximate position. During the final scene we just narrated our actions and relative position. Used "zones" of distance for determining distance for shooting rather than counting squares. It worked out very well and kept the narrative flowing.
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Hello folks!
 I have only played in one Fiasco game where I facilitated at a Con last year. This year I am facilitating two games.

My question is: Are 6 player games generally ok?
Last year I had 4 people (including myself) setup to play and two other guys who had an open slot (their GM bailed on them) wanted to really play(6 people total). We ended up having an awesome time even though it was a larger than normal group size. Great roleplaying and plot with tons of laughs and back stabbing.

Is this typical or did we get lucky? The Con slots are 4 hours and we had plenty of time to complete the game so that wasn't a concern.
I see split opinions on the interwebs so I thought I would ask the community. 
1
Ben Kaser's profile photoNick Wedig's profile photoAndy Hauge's profile photoJeff Messina's profile photo
5 comments
 
Thanks folks. I facilitated two games at owlcon and both went great. First one had 4 players so I jumped in, the 2nd had 5 so I just facilitated and was still a blast for me. Good advice!
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Jeff Messina

What works  - 
 
Howdy!
Just wanted to let everyone know that I have been gaming with my 6 year old son using Adventure Maximus. I tried a few systems and this one is the one he likes the best. We play about every 2-3 weeks for short stretches with very heavy use of crazy 6 year old antics and focus on him being "cool".

Cheers
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James August Walls's profile photoAdmiralLadyPaula Rizzuto's profile photoJeff Messina's profile photo
5 comments
 
+AdmiralLadyPaula Rizzuto​ the setting is the basic fantasy stuff but the system is kid friendly and has a silly overton. Everything with the system is colored art with cards for the monsters, maps, items, bosses, classes and races. All the cards are placed on the character sheet and stats are color coded. Dice is a d6 with non numerical sides and a good chance of exploding.

Between then visual cards and easy sheet my son picked up the mechanics quickly. Savage worlds is my go to system but my son seemed to latch on this one rapidly.
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Jeff Messina

Rules & Advice  - 
 
Another 50 Fathom question and/or general GMing question folks!

So I have a player who is a Scurillian(crab person) merchant. This player invested a fair amount of starting points into Persuasion and Streetwise. Which is totally needed for a good merchant right? He also got the Merchant edge, I even invented a "Super" edge to allow him to have his super tattoo as a background edge. This is his "thing"

Problem is: Scurillians start with a -2 Charisma. This means that mechanically, every time he rolls for something associated with his trade, he is at a disadvantage. The lore of the settings puts Scruillians as master accountants, distributors and business crabs so there is definitive precedent for this role.

I am thinking about house ruling that the -2 Charisma only happens in social settings not business deals. Many good business people are straight to the point, curt and could be considered "cold" .This fits the Scurillian race but not sure if this is balanced or not.

Thoughts or should I make this part of his struggle?
This is a new player and hate to squish his concept with mechanics.
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Jeff Messina's profile photoSteven Black's profile photoMichael Barry's profile photoKirk Leeson's profile photo
6 comments
 
Perhaps he could bargain using Intimidate, rather than Persuasion/Streetwise?  That seems to me to be pretty true to the racial concept.  He shows up to the table with bodyguards perhaps ("meet Gog and Magog") or blackmails ("I managed to get my hands on your accounting books, and I found some interesting things").  If he's not trying to be charming/likeable, I don't think the Charisma penalty applies.

Alternatively, he could hire someone to be his "face". There may be plenty of out of work improvisational actors that would be willing to learn some sort of Scurillian sign language for communication during bargaining.  Cuts in to the profits to pay that person's salary, but a "dependent" NPC can open up a lot of GM fun.

Ultimately it's up to you.  In your place, especially if there isn't a lot of commerce in the game, I wouldn't be terribly concerned if there's some imbalance in the character because he happens to be a non-penalized Scurillian in business deals.  Heck, the more money he makes, the more pirates will be looking for him, it's kind of win/win for both the party and the GM.  I'd be far more careful about a combat imbalance.  
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Jeff Messina

Tales from the Table  - 
 
Our first 50 Fathoms session was tonight!
*Spoilers* ahead but you can read the re-cap here:
http://dicehaven.com/50fadventure/50-fathoms-session-01-the-maiden-voyage/
Session went great and I look forward to the ongoing campaign.

The Players will be sending me post-game write ups from their characters perspectives, will add it to the blog post as I get them. In addition I will be posting full Character backgrounds once I get them edited properly.

Also one thing I thought I would mention:
Our first pre-game session we worked on characters, talked about the setting and most importantly worked on a Campaign Charter. This document outlines what the group wants and does not want to see in the game and sets up a social contract ahead of time.
To be honest our group is very like minded and while not 100% needed it is very nice to have an open dialog about the campaign before we get going.
Thanks +Stan Shinn for the great idea.
You can find our completed Charter here:
http://dicehaven.com/50-fathoms-campaign-charter/
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Stan Shinn's profile photoKirk Leeson's profile photoArnon Ram's profile photoJeff Messina's profile photo
9 comments
 
Thanks, we already have a male scurillian PC..figured it made sense to see how that played out.
I will not however roleplay any crab on crab love scenes though. :)
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Jeff Messina

commented on a video on YouTube.
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Thanks for the video good stuff. I look forward to seeing a preview if you get ahold of an advanced copy! 
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Jeff Messina

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Had another great game at #Owlcon  with +Jeb Boyt playing in a Banner Saga setting using the 13th Age system. My character died a heroic death but that is all a Varl warrior can ask for!
Thanks again Jeb for GMing. +Alex Camacho +Derek I 
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Jeb Boyt's profile photoAlex Camacho's profile photo
2 comments
 
Hey great game +Jeb Boyt​! 
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Jeff Messina

Tales from the Table  - 
 
I am currently in a game being run by +Stan Shinn and we had a mass battle last night. I have to say I was very impressed with how it worked out.
Now I have read the rules a few times but never played/ran a game that actually used the rules. My first impression was "meh.. will never use" but yet again Savage Worlds surprised me.

I remember reading somewhere that SW does not play like it reads and this it totally true for the mass battle mechanic. In practice it allowed us as players to contribute to the battle, get damage (I almost took 3+ Wounds..) be heroes but still abstract out a huge 200+ pitched battle. Game time wise it was relatively short yet we all got the feeling that it was a huge epic battle.

I would highly recommend for people to give it a shot, I know I will be using it in my up coming games as well.
17
Tarquin Carlin's profile photoSteven Black's profile photoJerrod “Savage Daddy” Gunning's profile photoMichael Robbins's profile photo
6 comments
 
I've used them a few times in Hellfrost, I really like them...although I added in some options from Savage Fantasy Compendium to allow players that have Stealth or Persuasion skills to do things that help their team as opposed to the combat hulks or spell casters.
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