Started in 2005, D Glenn 3D Computer Graphics & Media Systems (now known as D Glenn 3D Computer Graphics Entertainment) was started by David Glenn when one of the companies that he was working for was falling on hard times. Most of the development staff was laid off, but David agreed to stay on as a contractor that started out as a sole proprietorship.
At the start David was working on a one month contract, but as time went on, the one month project turned into nine as they gave David more stuff to do. Then, David decided to take on other companies projects in order to diversify and build a client base.
This kindled an old idea he had for starting a consulting business that he called D GLENN Entertainment. Later David changed the name to better reflect the products that he directly produced. That is why he uses the current name "D Glenn 3D Computer Graphics & Media Systems".
Note: the term "Media" was added because David also develops 3D Media Elements that are also widely used with the tool sets and other media elements of a project.
The origins of the name "D GLENN" was a very simple one. David Glenn's very first e-mail address as a student at Cal State San Bernardo (where he got his BS degree in Computer Science) was firstname.lastname@example.org
- no longer active!
The main focus of D Glenn has been to develop computer graphic tools and elements. These are used for a variety of Industries from Entertainment to Defense. These tools ranges from tools to aid artists on "figure dynamics" for computer games, and 3D Display aids and viewing systems to aerial digital mapping tools and aids for the U.S. Navy Air combat training.
David Glenn's Background is as varied as is the products that he makes. Having worked at Texas Instruments, Raytheon and The U.S. Army Infantry Simulation Center,
David has had allot of exposure to figure dynamics that went along with his work in the Gaming Industry working on First Person Shooters.
Before David got his exposure in Computer Graphics, David had worked many years in the Entertainment and Amusement industries including a long tenure at Walt Disney Entertainment. He has an extrusive experience in many facets of the Dark Ride and Theme Rides based on the Disney Model as well as exposure to movie and animation production while working for Disney.
To this day, his exposure with Disney is still considered one of the most important aspects of David's life, not only for the work exposure he got, but also the Disney's business philosophy that formed Davids goals in business.
While at Raytheon, David worked on the DOD's first and at the time only successfully working re-configurable simulator (the ACRT). Also wile at Raytheon, David developed 3D evaluation tools that where used in the analysis of missile dynamics and even direct to consumer Digital satellite systems that would became Hughes Dish, and DirectTV networks.
As mentioned before, David also produces some of the media that is used in areas of virtual and augmented realty simulations that also used in many disciplines - including entertainment.
David currently works in the Southern California area where D Glenn Computer Graphics tool products are developed and used in many disciplines, throughout the world.
Chances are you have seen some of David work, but David is a silent partner in most of his endeavors! The goal of D GLENN is to aid the artiest and not to dominate him. As the Slogan of the company clearly states:
To give the dreamer, a sharper lens to realize his vision. To shed the light to make a better future for us all!
That is the promise of D GLENN!