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Nathan Ascher
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Q: What's red and looks like a bucket?
A: A red bucket.
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In the description of my results, it sounds like they are trying to say that I'm no fun to play with.

https://apps.quanticfoundry.com/lab/tabletop/#
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Scored Star Wars Advance tickets #lucky
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Using SVG and Canvas to make geometric designs. Here is my attempt at a maze meant for my 6-year-old nephew. Too easy? Too hard? Start is the top left for the real challenge.
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I'm always asking myself this same question. How do you engage the players and get the most out of running a D&D campaign? As an advocate for 5e, I have recently switched to running public games on roll20.net solo adventures where players occasionally talk about committing to a re-occurring campaign. If I were to start a home-game, I would run it with a short list of rapid leveling suggestions as well as house-rules to keep the players leveling and looking forward to playing in the next tier. I vote that the campaign should be story focused but if you create deadly encounters you can paint them to match almost any narrative. Make plenty of branches and keep the players occupied with what ifs and decision consequences. All the while satisfying them with treasure, titles, achievements, and magical rewards.
Another year goes by and another fresh campaign is brewing. Now with a few years of DMing and playing under my belt, I feel quite comfortable. Which should I run, and why?

It will be no less than 5th edition. I have all the modules and books.
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A serious campaign focusing on story!
An exploration campaign!
A module (HotDQ, RoT, etc)!
Be a Player!
31%
An over-the-top campaign of FUN AND FUN!
26%
A serious campaign focusing on story!
24%
An exploration campaign!
8%
A module (HotDQ, RoT, etc)!
11%
Be a Player!

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Pretty much

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I'd love to play a game like this sometime.

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