I started exploring the possibility to develop a game for G+ ( let's imagine that i can start by porting a random game where you jump around on columns ).

One remaining question was to decide between WebGL and Canvas2D.

WebGL :
+ Super fast and powerfull rendering
+ Lots of possibilities for a 2D game, such as shading, lighting and zooming.
+ GWT API with gwt-g3d
- A bit complicated
- Low compatibility : Chrome & Firefox only
- Uncertain future due to security issues in the current specs

Canvas2D :
+ Easy to code
+ High compatibilty : any HTML5 browser
+ GWT API with gwt-g2d
- Low performances : laggy with more than 50 sprites´╗┐
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