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Divine Knight Gaming
5 followers -
Game Developers of Linux, Mac, Windows and Ouya Games
Game Developers of Linux, Mac, Windows and Ouya Games

5 followers
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Divine Knight Gaming's posts

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It is starting to look like a game. Pretty soon, I will have some gameplay happening. #AbstractRPG 
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Adding more objects to the gameplay area. Today mountains; tomorrow, who knows. Seriously though, development is speeding up. I learned about HaxeFlixel's Texture Atlases and that has helped speed development along.
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Got the empty spaces into the game and some rudimentary click highlighting on the game board. Still more to go.

Up next, dynamic highlighting that only highlights in a connect line. Right now, the highlight will change even when crossing diagonally. That is not how the end game will work.
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Started working on my game, working title Abstract RPG, and have a few graphics programmed in. Not much for now.
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I have an early mockup of the main gameplay of my prototype. It is somewhat sparse as I work on the gameplay.
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Just realized how tiny that embedded image is. So I scaled it up for you guys.
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I am working on a game prototype right now. This is something completely different from anything i have made so far. So I am trying out the idea. However, you guys will get a first look at some of the graphics for the game.
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Development resolutions:

1) Be more active on social media
2) Work on my game projects for at least 1 hour a day
3) Finish at least two releasable games this year.

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It has been a long time coming, but here is the first look at Charnette from Shattered Star in action (walking) https://www.youtube.com/watch?v=9ldHtlRIkpk

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