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Jonathan West
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Spaces in Time - Part 1: Time Rifts
Introduction If you have read any of my previous work, you'll know that I have a... thing for the 3D Platformer Collect-a-thon genre that was popular in the 90's.  Last year we saw a good number of releases, most of which were met with mixed reviews.  There...
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In Retrospect: Breakdown (and 2017)
I started off 2017 with one resolution: design and develop my own game, from start to finish.  After a lot of over-scoped projects and failed attempts at building consistent work habits, I finally finished my first game, Breakdown, on 12/21/2017.  It was mu...
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In Retrospect: Voodoo Cheval (Part 2)
Click here to see Part 1. The previous post left off with the re-introduction of snakes in Wave 6 of level one, so we'll pick up from there. Wave 6 The snakes are significantly faster than zombies, and paired with their capability to split in two should the...
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In Retrospect: Voodoo Cheval (Part 1)
During a QA session with some of the recruiters at Blizzard, it was brought to my attention the importance of maintaining documentation for your design and development process.  While I reviewed the documents I had made for previous projects, I had the idea...
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Star Fox 2 Reviews - A Question of Context?
The Super Nintendo was a console I skipped as a child, much to my dismay.  My older brother had the N.E.S., where I would be allowed to play Super Mario Bros, Duck Hunt, or Rush'n Attack (my favorites, from what I can remember) for upwards of 20 minutes a d...
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Essay: World Building in Video Games
In an attempt to better my writing skills, I've written another essay, a bit longer than my previous work.  This one takes a brief look at the practice of "world building", and how complete immersion into a fantastical universe can be accomplished through t...
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"Reality64" - A Journey into Nintendo 64 Development
This is a bit of an intro post for something new I'm working on... The time I spent working on "Cloak n' Dagger" gave me a lot of inspiration to expand my research into the console that I grew up with: the Nintendo 64.  If it wasn't obvious from the header ...
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A Study of Spaces in Yooka-Laylee
Steam tells me that at the time of writing this post, I have ~30 hours put into Yooka-Laylee.  I thoroughly enjoyed the game, and I still look to complete it by collecting all of the collectibles.  Playtonic did a fantastic job bringing their original formu...
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"Free-Range" Platforming
Alternatively Titled: "Don't get caught up in terminology like I do." While I was researching for my previous post , I found myself getting caught up in labels.  It turns out that the name "3D Platformer" can go a long way, and I was constantly finding myse...
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The Evolution of the 3D Collect-athon (and Where it Stands Today)
The early reviews of Yooka-Laylee have been pouring in (prior to it's April 11th release date), and the results have been rather polarized. via gamerankings.com Many reviews have praised the game as a proper "return to form", being a true spiritual-successo...
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