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Pieterjan van Gastel (PJ)
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Pieterjan's posts

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New blog post about improving performance of task planning by using multithreading in video games.

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Improving Performance of my Unity3D HTN-Planner (CUHP) with Multithreading
By adding some simple features, I have greatly increased the performance of my C# Hierarchical Task Network (HTN) Planner for use in Unity3D (CUHP). I previously explained how my Unity3D task planner works . To recap, it is a simple task planner written in ...

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A MSc Thesis Study: A Planning Module for a ROS-Based Ubiquitous Robot Control System
I have recently finished my master's degree research project, which I did at the Robotics lab of the Control Systems Technology Section, Department of Mechanical Engineering, of Eindhoven University of Technology. However, I was a master student of Technica...

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Check out my new blog post! This time it is about Prolog!

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Rewriting the Univ-Operator (=..) in Prolog
While I was working on my research project, I stumbled on this three year old question on stackoverflow , and I got inspired by it to do an attempt at rewriting the univ-operator in Prolog. I found one source claiming that the univ-operator was once written...

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I've created a page on about.me so that I have a central page connecting to all my other pages on the internet. Check it out here: http://about.me/PieterjanVanGastel

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CUHP: Simple C# Task Planner for Unity3D
Artificial intelligence is a growing field, especially in the games industry. The need for realistic and intelligent behavior in games is increasing. In my previous post I presented a new planner written in C#, a so-called hierarchical task network (HTN) pl...

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This is the SourceForge project (open source) of my C# HTN-planner (CHP). Check it out if you are interested in artificial intelligence.

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I just posted a new blog post about a new HTN-planner I've written in C#.
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