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Daniel Corey
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Factorio AAR part 3
5th Log Entry: The walls are made, but there's a decision to make on where to put them. More space to cover doesn't increase the amount of biters I have to deal with, but getting to and from the edges takes time, and I'm on the clock. Also, lazy. Running su...
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Factorio AAR Part 2
3rd Log Entry: We've got visitors! The others made fun of me not liking the dark, but then we end up with biters at night. Really glad I grabbed that survival pistol. Biters - an ecoterrorist's crazy construction. How do you stop humans from despoiling new ...
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Factorio AAR Part 1
Hello! I started this Factorio ( steam link ) AAR a few weeks ago and posted it on a gaming forum that I frequent. Given that the forum itself is behind a registration block, I'm reposting the content here. The nature of the reposting and this site's somewh...
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XCOM 2 AAR - We're on fire!
It's guerrilla ops time! Same mission as last op; aliens have an unsecured terminal up. Go in, grab the data we need before they lock us out, and make sure all hostiles in the immediate area are eliminated. The battlefield today is a small town out in the s...
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XCOM 2 AAR - Chryssalids!
That mission done, we've bought ourselves some time on stopping the alien's AVATAR project. I certainly want to investigate the coordinates we found in the last codex brain, but Tygan has sent news that he's almost finished with a new type of plasma weapon ...
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XCOM 2 AAR - Forge Assault
We're in luck. The day we pick is a dark and dreary night lit only by the evil red glare the aliens seem to prefer for lighting, perfect for a quick smash and grab. The aliens have the place too fortified for us to take down or even better to comb through. ...
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XCOM 2 AAR - Interlude
I said before that it was time to hit that blacksite at the vial's coordinates and I meant that, but previous experience has taught me that bringing a specialist along for healing would be much appreciated. I'd like our entire squad to come back in one piec...
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