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Chad Sansing
I teach for the users. Opinions are mine; content is ours.
I teach for the users. Opinions are mine; content is ours.


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Here is the 'Losing #clmooc' game from the Make Cycle 3 'Make with Me' hangout. It's also a pathway into Scratch, a low floor, high ceiling coding, gaming, and storytelling platform for anyone interested. Ping me if you'd like to explore it more. You can 'see inside' my game and break and remix it to begin seeing how Scratch works!

Have you played 'the game?' yet?

I just lost the game.

Here's how it works:

1. You decide to play the game.
2. Every time you think of the game, you must say, 'I just lost the game,' out loud.
3. Listen for who else around you says the same thing to find the game's community around you.
4. See how long you and the players you know can go without thinking of the game.

We would sometimes go weeks without losing in class last year - then we would all lose/fail together and have a good laugh. Try it out!

+Christina Cantrill.

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Making a game inside of a game, or from the parts of another game, are great forms of remix and discovery. Check out the (somewhat dated) NWP Hack Jam tumblr to see all sorts of remixed rules and pictures of new games made from old ones (and pom poms). Minecraft is pretty sweet for this, as well, for #clmooc-ers who play or are curious to learn more about the game.

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Student projects from this year's classes that involved collaborative game-design and game-making after almost a school-year's worth of coding and attempting to learn together using simple norms like 'Be kind' and 'Value the learning.'

Some are broken, others not; the failure is part of the learning and, hopefully, fun. You can look at the code and noddle around, too :)

Sanic Pong,
Retaining the Princess,
Wasteland Adventure,
Friday the 13th,
Defeat Broccoli Man,
The Amazing Hedgehog Adventure,

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A recent episode of Teachers Teaching Teachers re: Scratch and gaming and technology as creative expression.

I'm curious about the differences between gamification and game design.

To oversimplify things greatly, gamification typically adds a layer of incentives/rewards on top of desired behaviors (and your narrative is one of achievement or gain), whereas game design tries to arrange behaviors and  narratives into fun or otherwise compelling 'loops' of behavior and decision-making.

How have people used both?How have we seen gamification and game design impact learning or learners? How do you make a game inviting and accessible for those who don't think of themselves as gamers? How do you teach with games? How do you open games that are inaccessible to some audiences? What is most important to transfer between remixes of such games?

Wondering out loud and hoping you'll join me!

Thinking about Web presence here and the ways I'm remediated by search results, code (, leftover artifacts, things I leave incomplete (, and the way I forgot to renew my old domain ( while caught up in the grief and logistics of my father's death last summer. Now that blog is an SEO site, which is pretty funny. Maybe I will read a post and share here as corporate remediation.

I am 'normative,' right? Does that mean the way I 'normally' introduce myself is 'normal' or 'normative?' #non -rhetorical; I rely on all sorts of help from you, #clmooc and friends, to correct me where I am wrong.

This week's #untro  activities, last nights webinar and Twitter chat, and +Susan Watson's blog post about discriminatory design have me wondering.

Above most things, I value play and co-creating places where people can play safely - where they can learn and be joyful and define their own level of engagement and risk. Lots of failure informs my tiny steps forward in this regard.

It's difficult for me to want to shatter my affiliations because I very much value my 'heart network' (thanks to +Melissa Techman for the term) of writing project folks and Mozillians. But I would like to play around and see what happens when I try. I would like to be game. How does that work? Inviting others to #untro  me? To #outro  my blindspots? Self-parody? A paragraph about myself put out there for people to mad lib or Humument ( 

Any of those seem accomplishable, but also safe to me - if they feel kinds of safe, do they accomplish the goal of the make? Is it useful to folks to see me take an out-of-the-way risk between the times I take little ones in playing with learning?  Does my privilege protect me - or insulate me or prevent me - from unmaking myself? I'm not the teacher I was when I began teaching, but I am not a wholly different being, either. I am just better, maybe, at waiting out my worst instincts and habits (those regarding food aside).

I dunno. I'll share my uncertainty as today's #untro . Really not very daring, but I will stay listening and play around with anyone curious about the things I can help with here, there, and everywhere.

What would we do, I wonder, if we could just introduce ourselves without fear? Where would that be for us - all the different places? Maybe we could share that idea of place - 'I want #clmooc  to feel like...' - even if hold back some on what we'd say there. Where would we go in time? With whom would we speak? Whom can we invite in to this space from the spaces we choose?

Inexpertly yours,

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Big shout-out and thank you to +Greg Mcverry for the webby activities we can use to introduce ourselves as webmakers, movies, trading cards, and more. Looking to learn a little about the Web and find your way into #clmooc ? Check these out!

Greg is a super generous learner and sharer and coach of curiosity - be sure to bug him (or me) if you could use a hand with any of the remixes :) 

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Remembered this #ds106 gem today while thinking of #untros . Invent yourself as an album/artist/band and tell us about yourself, behind-the music-style.

ds106 assignment:
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