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neil googe
56 followers -
Drawing comics and making games...
Drawing comics and making games...

56 followers
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hello all

As I also mentioned on another RPG network, I Have been a quiet member of these communities for quite some time now. I joined back when I decided I would start developing my own game with the intention of posting my progress, but never really knew the best point to jump in and say "hey, Look at what I am doing" :)

But, the game continued to move forward through various ups and downs (though probably far slower than it should have... if I had been posting and showing it may have been quicker) and I will start posting progress and becoming a more active member.

But I do have a question, who remembers the old Marvel Super Heroes game? if so, what are your thoughts on the game and specifically its chart?

With the game remaining one of my favourites, even now, my system uses something very similar but with things being far more customisable at a character level... So I was interested in what others thought of the game if they know it, or charts in games in general?

Anyway, more to come soon, with artwork from the game, setting information, rules progress and what not...

Thanks all

Neil :)

hello all

Have been a quiet member of this community for quite some time now, I joined back when I started developing my own game with the intention of posting my progress, but never really knew the best point to jump in and say "hey, Look at what I am doing" :)

Anyway, the game continues to move forward, through various ups and downs and I will start posting progress and becoming a more active member.

But I do have a question, who remembers the old Marvel Super Heroes game? and if so, what are your thoughts on the game and its chart?

My system uses something very similar but with it being far more customisable at a character level...

Anyway, more to come, with artwork from the game, setting information, rules progress and what not...

Thanks all

Neil :)

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Hey, I'm sitting around waiting for things to upgrade in Castle Clash! And now I'm trying to get free gems... Come join me...
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I actually have something similar to this as a sketchbook, and try and do one page a week and the finished thing will represent my entire game world...

As for printing it for a game, bare in mind, when printers print they are not printing on individual sheets, they print large and then cut... So if you could find a use for the style, you would be able to find a way of printing, it just might be pricey to change the cutting tool and you would need to consider sheet size...

Would be nice though. :)
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I love the idea, and its simplicity is great for adjusting all ranged modifiers in lots of games using a similar approach... including mine. Because my game works off of a time point spend per round, I could add time to shooting in to different ranges to compensate for both aiming and the flight time of a bullet etc.

As always, another great little thought provoker... :)

Thanks :)
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I think a lot of this depends on how you are handling distance as a mechanic, before calculating movement as an action... Is distance something described, so no figures and a rough map? Is it handled on a battle map? Or is it handled like a table top war game, using inches etc? All of this affects how you handle movement as a mechanic, this also affects how you use ranges, something else you covered.

Each one of those approaches requires entirely different mechanics for both range and movement, as each one brings its own problems and benefits...

I am currently struggling with which to use... I wont use a battle map, but I might actually develop mechanics for both using figs and inches, and for using a more ambiguous map and distance mechanic...

I am comfortable my combat system can incorporate both systems of distance, but each ones will affect how implement movement...
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Hey have been following the blog for a while, and I have to say is by far one of my favourite game designer blogs, coming from someone also trying to develop a system.

You really do have a great eye for looking at problems with a lot of games and adapting them to your needs...

I have also been looking at this exact same problem recently, though I think I have approached my game a little differently to yours. I have based mine off of the old Marvel Super Heroes game using a similar chart. I've just added a little complexity to the benefits of the chart while keeping it as simple to read... hopefully.

I have a competencies system in my skills and chart, so different levels of skill fit in to different levels of competency, and the skill checks also fit within a competency level. There for by simply cross referencing your competencies, you have a varying degree of ease of difficulty on a case by case basis. For shooting, ranges become the difficulty, making it nigh on impossible for an untrained marksman to hit at the extreme ranges, where as short range is easy, making it almost just as simple for the untrained marksman to hit, but for the trained marksman to be able to hit but with greater effect due to it easier for the trained marksman to hit higher "degrees of success" and so do more with his shot...

And all that waffle... probably made no sense... :)

Anyway, keep up the great work with the blog, it really has been a huge aid with looking at what I am doing from different angles... really good stuff... And I have to say, I am really looking forward to the game... :)
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Hi all

I am trying to find the licensing information for CoC but can't seem to find it. I assume there is some sort of "powered by CoC" license due to the release of things like Achtung Cthulhu, just wondered if anyone knew where these details were...

Thanks all

:)

Hi all...

I've been doing a little research on line and can't seem to find any answer to my question. So thought it would be easiest to just ask here... is there a "powered by ORE" or "powered by Wild Talents" type of license that you have for your products?

If so where do I find the details on that? if not do you have any sort of licensing deal or do you prefer to keep everything in house?

I will be launching an RPG publishing venture shortly, focusing largely on settings and game supplements, at least at first and Wild Talents especially would be something I would be interested in releasing for.

Thanks very much and love the games (hence the question ;) 

best

Neil

Hi all.

Some absolutely stunning work here, Really nice.

Just thought I'd drop a quick introduction. My names Neil, and up until now I've been working mostly as a comic artist, and concept artist for games companies, mainly working for DC for the past 10 years I guess.

But am gradually trying to branch out in to the RPG field now and am actually launching my own indie games company in the coming months, so a lot of the work I will post here will be work for that.

Again, lovely work and I look forward to being a part of the community...

Best

Neil
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