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Randy Farmer
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Our Palo Alto  #Eichler  is on the market as of today. It's expected to show this weekend only and close by mid next week, so if you know anyone trying to break into the market (and the awesome schools) please forward this link ASAP.

http://www.2040edgewood.com

We'll miss the place and don't know where we'll land just yet.

#eichlerforsale   #paloalto   #paloaltorealestate  
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Thanks Beth, lots of foot traffic - now the waiting for the offers.
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+Scott Moore and +Marc Smith interview +Lee Rainie about the six types of Twitter user conversation patterns in our latest episode.

http://socialmediaclarity.tumblr.com/post/86324412707/what-does-your-hashtag-look-like-lee-rainie-from
What does your hashtag look like? Lee Rainie from Pew Internet Research - Episode 17 Scott and Marc speak with Lee Rainie from Pew Internet Research about the new report Mapping Twitter Topic Networks: From Polarized Crowds to Community Clusters and how its findings can be used to better understand and grow online communities. Lee Rainie - Director, Pew Research Center’s Internet & American Life Project The six types of Twitter con...
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We just released a podcast discussing Matt's insights, now - 6 years later...

http://socialmediaclarity.tumblr.com/post/82035817911/pandemic-ux-meets-game-design-with-matt-leacock

The entire episode is only 15 minutes long, but there is a transcript for those who only have time to read. :-)
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How does the design of cooperative games like Pandemic! and Forbidden Island intersect with User Interface design best practices?
We interview +Matt Leacock to find out in episode 15 of the Social Media Clarity Podcast.

http://socialmediaclarity.tumblr.com/post/82035817911/pandemic-ux-meets-game-design-with-matt-leacock
Pandemic! UX meets Game Design with Matt Leacock - Episode 15 Bryce Glass returns to the show to join Scott and Randy interviewing Matt Leacock: A mild mannered UX designer by day … but after hours he uses his super-powers to design award-winning boardgames. You may have played one of his most popular games; Pandemic!, Roll Through the Ages, or Forbidden Island… Matt talks about how he takes the lessons and techniques from each discipli...
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Two Recipes for Stone Soup [A Fable of Pre-Funding Startups] - A long lost Habitat Chronicles post about considering joining startups.

http://habitatchronicles.com/2014/03/two-recipes-for-stone-soup-a-fable-of-pre-funding-startups/
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Episode 12 is up! We answer a listener question and provide tips, tricks, and resources you can use to keep up with the Social Media industry.
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+Scott Moore  and +Marc Smith update our stories on Huffington Post comments and Facebook reach - then interview +Alexy Khrabrov  about Scala and how to use it for "big data" social applications.

(Thanks to +David Spinks for the intro!)

http://socialmediaclarity.tumblr.com/post/88283404567/social-is-big-data-get-scala-alexy-khrabrov
Social is Big Data: Get Scala! - Alexy Khrabrov - Episode 18 After a greeting from @David Spinks and updating our previous episodes about Huffington Post comments and Facebook reach, Scott and Marc speak with Alexy Khrabrov from By The Bay (http://bythebay.io) introducing the Scala programming language for large social datasets. Facebook responds to organic reach claims Organic Reach on Facebook: Your Questions Answered Related E...
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very lovely step forward and how do one follow up?
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How does the design of cooperative games like Pandemic! and Forbidden Island intersect with User Interface design best practices?
We interview +Matt Leacock to find out in episode 15 of the Social Media Clarity Podcast.

http://socialmediaclarity.tumblr.com/post/82035817911/pandemic-ux-meets-game-design-with-matt-leacock
Pandemic! UX meets Game Design with Matt Leacock - Episode 15 Bryce Glass returns to the show to join Scott and Randy interviewing Matt Leacock: A mild mannered UX designer by day … but after hours he uses his super-powers to design award-winning boardgames. You may have played one of his most popular games; Pandemic!, Roll Through the Ages, or Forbidden Island… Matt talks about how he takes the lessons and techniques from each discipli...
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Also see:  "Collaborative strategic board games as a site for distributed computational thinking":  http://www.polygon.com/2014/4/2/5574842/playstation-survey-ps4-reputation-system

"Improving the Social Gaming Experience by Comparing Physical and Digital Tabletop Board Games":  https://wiki.qut.edu.au/download/attachments/143834774/Final_Improving%20the%20Social%20Gaming%20Experience.pdf?version=1&modificationDate=1346234611000&api=v
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LinkedIn's Scarlet Letter - Episode 14

Getting anti-spam features right for group software can be tricky, but the problems are mostly well understood. The problem is often over-application of the banhammer (and similar user-account focused tools.) LinkedIn's SWAM does exactly this.

In this episode we dissect the feature, point out some flaws (from the research of Ostrom) and give concrete solutions and tips for those developing group software.

http://socialmediaclarity.tumblr.com/post/80002985031/linkedins-scarlet-letter-episode-14-marc
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My latest whitepaper is out: "Five Questions for Selecting and Online Community Platform" if you think the questions are about Likes, Ratings, Reviews, Reputation, or other formats, you will be surprised.
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Author, Inventor, Maven, Consultant, Entrepreneur of online social games and platforms