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Skyrim Wyrmstooth

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Let me guess, someone stole his sweet rolls...

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Skyrim Wyrmstooth

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Wrist is starting to swell, time to take a break. Gonna use this background on one of the cover pages, you'll probably recognize it as being a spot along the road between Fort Moonwatch and the Imperial Mining Settlement. The QR code is just a link back to the Wyrmstooth facebook page.
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Wrote an article about the history and development of Wyrmstooth: http://www.nexusmods.com/skyrim/articles/50057/?

It began one sleepless night before a statistics exam. I had been working on (at that stage) a player home mod originally situated near Whitewatch Tower, that I made more for personal use than for anything else, and I was up thinking about different ways to make it more enjoyable. These ideas laid the groundwork for what would eventually become the island of Wyrmstooth. On the down side I bombed that statistics exam.

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It began one sleepless night before a statistics exam. I had been working on (at that stage) a player home mod originally situated near Whitewatch Tower, that I made more for personal use than for anything else, and I was up thinking about different ways to make it more enjoyable.
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Wyrmstooth 1.15 is now available for download! This version gives many named NPCs around the island their own unique voice acting and adds a few new assets around the island.

Changelog:

- Fixed a couple map marker typos.
- Added lock lists to Fort Valus to support NPC schedules.
- Cure Poison is now an Adept level spell (as requested).
- Cure Disease is now an Expert level spell (as requested).
- Fixed Cure Poison and Cure Disease casting effects.
- Added Artisanix's Paintings and Frames resource.
- Added Blary's Ingredients Wall Art resource.
- Added new regional ambient sounds.
- Added a bunch of new custom modeled clutter assets.
- Added voice acting for many mining settlement NPCs.
- Fixed collision mesh on the Emperor Parasol mushrooms.
- Reworked the distribution of the Elf Cup harvestable.
- Did a bit more performance tweaking around the island.
- Fixed issue with door marker to The Hermit not on navmesh.
- Improved UVs on Emperor Parasol mushroom.
- Helmets worn by Marauders no longer labeled Helm of Yngol.
- Added more fire emitters to the mining settlement.
- Leone was incorrectly named Vontus. She wasn't happy.
- Added a few new dwemer convectors across Wyrmstooth.
- Added a new merchant with a large amount of gold to trade.
- Dead named NPCs now have their own coffins or urns.
- Dead named NPCs will now be cleaned up properly.
- Added debug door to holder cell in case scripted moves fail.
- Lurius & co getting hit repeatedly no longer results in crash.
- Lurius & co now in the DunPlayerAllyFaction instead of the Player faction. This may fix issues caused by other mods preventing Player faction members from speaking or that make members of the Player faction hostile to each other.

http://www.nexusmods.com/skyrim/mods/25704/

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A New Adventure Awaits You The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? An immersive new quest that takes you ...
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Skyrim Wyrmstooth

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Someone suggest a nordic name for this character. In the Wyrmstooth comic I'm working on the Dragonborn saves her from Draugr after her village burns down. I was of thinking something like Ynga or Yngi but I have no idea.

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Skyrim's best impersonator. They don't call him 'Speaks-Many-Tongues' for nothing. A snippet of new voice coming in Wyrmstooth 1.15.

https://www.youtube.com/watch?v=lUVVe91JcQs
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I only did it because it didn't sound like the vanilla voice acting.
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A Wyrmstooth Strategy Guide is now available, up to date as of version 1.14. It contains quest walkthroughs, playthrough advice, a rundown on all locations across the island, plus a list of all new spells and shouts.

The to-do list for version 1.15 is getting bigger and will include a new more custom assets and maybe some new ambient sounds now that file size isn't a primary concern.

https://www.scribd.com/doc/248914604/Skyrim-Wyrmstooth-Official-Strategy-Guide
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Added this little easter egg to version 1.15. Wonder if anyone will be able to find it.

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Skyrim Wyrmstooth

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Just uploaded a beta version of Wyrmstooth 1.15 to Mediafire. Would appreciate it if some of you could test something out for me.

http://www.mediafire.com/download/vz8q4losljdwfll/Wyrmstooth.zip

1. After installing this version go to the Skyrim Main Menu
2. Open the console and type: coc wyrmstoothdimfrostluminatory
3. Talk to the dragon, open the elevator and return to the surface.
Does the game crash when Lurius begins to speak?
I'm hoping it's only a problem with my current Skyrim config -- I'm getting a crash even on older versions of the mod which I know never used to crash there.
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A few clips of the new voice acting coming in Wyrmstooth 1.15. A huge thanks to the amazing voice actors that lent their talent to the project! Will have a proper credits video up soon.

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Good stuff. The humor is one of the things I like the most about Wyrmstooth. 
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Happy New Year!
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Skyrim Wyrmstooth

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Wyrmstooth 1.14 is now available for download. This release replaces the first quest Dragon Hunt with a shorter version that does not involve having to travel around the map recruiting mercenaries. The final fight has also been modified; the dragon now uses the same storm call shout available to the player (which is actually rather devastating) and any imperial soldiers that die during combat are raised to fight against the player. Custom climate and weather has also been implemented.

Additional fixes and changes as follows:

- Fixed issue with random encounters returning NPCs to holding cell.
- Fixed issue that may prevent random encounter NPCs from travelling.
- Fixed issue with ship at docks disappearing.
- Fixed issue with new elevator shaft to/from dimfrost disappearing.
- Added a few new points of interest around the island.
- Added more conjure draugr spell tomes inside Wyrmstooth Barrow.
- Wyrmstooth now has (miserable) climate and weather most days.
- Added Crimson Nirnroot to Dimfrost.
- Fixed random event crowding.
- The mercenaries now sandbox-follow during Barrow of the Wyrm.
- Increased wordwall word pickup distance.
- Added sporadic lightning to the northern marsh.
- Lurius Liore is now excluded from bard audiences.
- Lava now does a heck of a lot more damage.
- Vulthurkrah now uses his own storm call instead of Alduins.
- Replaced generic Bandits with Marauders.
- The draugr could be killed by accident before Alberthor's spell.
- Fixed issue that prevented soldiers exiting the imperial carts.
- Vulthurkrah now resurrects the imperials that die in battle.
- Elmera no longer follows so closely during final battle.
- Added more new spells. Check Krakevisa for new spell tomes.
- The Marauder boss at Cragwater is no longer enabled by default.
- The draugr can now strike and kill things while controlled.
- Set up regions around the island.
- Added relationships to help mercenaries ignore friendly fire.
- Added Theodyn to random events to help him find you.

Big thanks to Arthmoor for the following:

- Fixed a bunch of papyrus spam due to bad trigger config.
- Fixed issue preventing weapon retrieval from plaques and racks.
- Fixed missing quest link on word walls.

And Sheson for the following:

- Fixed problem with wrong texture used on Emperor Parasol LOD.

See the WyrmstoothReadme.txt file for installation and troubleshooting instructions.

http://www.nexusmods.com/skyrim/mods/25704
A New Adventure Awaits You The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? An immersive new quest that takes you ...
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Have them in circles
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Story
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An unofficial DLC-sized expansion that adds hours of new content to The Elder Scrolls V: Skyrim.
Introduction
The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it?

An immersive new quest that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this unofficial expansion.

The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...

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