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E. Tage Larsen
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https://talestoastound.wordpress.com/2016/08/05/traveller-out-of-the-box-more-on-the-value-of-tables-improvisation-and-lack-of-plot/

not all of these get posted here. i'm just getting caught up on this one and quite enjoyed it not only for dragging new "old" game design back into CT but for the discussion on original rpg play not relying on story arc built into the encounter.

I tried to respond to this on CK's site but wrestled with the login for over 20 mins and am instead regurgitating it here.

It made me wonder if the success of discrete encounters and tables weren't also specifically successful in Trav because of the lack of hard-wired character advancement in "leveling" that essentially hamstrings the GM into hero-ing the characters through the implication of a long term proposition?

CK's post was somewhat of an epiphany to me that a game structure I mistook as secondary could in fact be a primary aspect of play. Anyway, sharing. Or, resharing. Happy Merry.

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I have an existential issue with Traveller sector maps. I keep feeling like i'll let it go and then for whatever reason i don't. It's a bit of a disconnect for me that maps correspond to creating refueling spots rather than say solar systems or points of interest.

On the surface, the answer is that the map is about shipping and connecting lanes so a game called Traveller would have a map that is about intersections. And yet as a ref, I keep looking at it as a a world building, adventure tool. Which i know it's not. Instead it's just a grid for resource management.

Maybe this is just a disconnect I have. I keep wanting waypoints to point me at systems but reminding myself that as a ref it's my job to populate that "x" with story.

Anyone else suffer from this? Or is there any pre-history on why sector maps developed they way they did?

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this happened....

Jeff Zeitlin asked me to write up a review of my experiences at TravellerCon. Notes and photos of some of the regulars (apologies in advance to Mel White, +Ben Forest and +Hoyle Anderson).
The November/December 2017 issue of Freelance Traveller has been posted for download!

This issue features two after-action reports on TravellerCON/USA 2017, plus an article over Marc Miller's principal byline (with commentary and analysis by Jeff Zeitlin) on a quick character generation process for use at conventions (or whenever you have limited time).

We also have the usual assortment of rules, stories, adventures, and so on, all for your pleasure.

This issue can be downloaded from the usual place, http://www.freelancetraveller.com/magazine/

Permalink to this issue: http://www.freelancetraveller.com/magazine/2017-1112/


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After posting a write-up of the Roulette Traveller scenario, Chrisopher Kubasik asked me a bunch of questions about the set-up and use of the framework.

It's a nice extrapolation of how I'd like Roulette to go down: in that it's a premise of shaking out a concept and letting that concept inspire further play and dialog.

Total win.
I'm going to be posting examples of settings people have created using the Classic Traveller rules. The idea is that once upon a time there was no Third Imperium and no default setting. Instead, you bought this box with three little books and your job was to created the setting you wanted to share with your friends.

If you have such a setting where you whipped something up on your own... I'd love to post about it.

If you have a link, great. If you have a write-up, great. If you have an image, great!

The first post is up, sharing details from +E. Tage Larsen's Alien Legion-inspired setting he shared here last week.

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This happened.
I'm going to be posting examples of settings people have created using the Classic Traveller rules. The idea is that once upon a time there was no Third Imperium and no default setting. Instead, you bought this box with three little books and your job was to created the setting you wanted to share with your friends.

If you have such a setting where you whipped something up on your own... I'd love to post about it.

If you have a link, great. If you have a write-up, great. If you have an image, great!

The first post is up, sharing details from +E. Tage Larsen's Alien Legion-inspired setting he shared here last week.
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Goodnight, Roulette. See you again in 2018. #RPGRoulette
a charming conclusion to tales and confusion. thanks all for a wonderful Season 1.
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Anyone in my sphere going to +PAX Unplugged in Philly in a few weeks?

If so, say hi.

I'm registered but haven't been to Pax before or actually made any plans yet. Any thoughts about the chaos?
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a charming conclusion to tales and confusion. thanks all for a wonderful Season 1.
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