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Keenan Scott
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Keenan Scott

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What does the Dog rune look like? I know there are lots of minor runes so I assume one exists in Glorantha, just like there's a Horse rune (and because HQG mentions that there is a rune for every beast). But, perhaps the Dog rune has never been drawn in "our" world.

I can make one up if so, but my aesthetic skills for icons aren't nearly as good as I would wish. :) If there has ever been a published version of the Dog rune, could someone point me to it?
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Hi Pam! Join in the fun! :-)
There's no direct story connection of dogs with the earth.  The closest is Maran Gor's pig-dogs, which are pigs shaped like dogs.
Dogs appear to have more a Darkness or Fate connection.
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Keenan Scott

Using Glorantha in RPGs  - 
 
Is there any substantial information on 3rd Age Balazar and the Elder Wilds more up-to-date than the old Griffin Mountain reprints? I have the Guide as a source too, but its coverage of the area is not what I would count as substantial.

I'm fine using Griffin Mountain as a resource for my current RQ6 campaign, of course. My GWV! But there are outdated bits scattered through it that trip me up occasionally, and if there's something covering the same area but with more canonical material, I'd like to know about it. In the same way that I could refer to just Pavis & Big Rubble for a RQ6 campaign set there, but I'd prefer to amend it with information from the more up-to-date and canonical Pavis: Gateway to Adventure, because there will be fewer contradictions with other modern reference material.
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Simon's stuff is fun. I've stolen and adapted things for my home game.

I'll stick up some spoiler stuff once I'm home and can write it properly. There are litterally tons of little hints in the original campaign that can launch you into the HW era, especially linked to the history of the hunt for the Windsword.
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Keenan Scott

Using Glorantha in RPGs  - 
 
Does a HeroQuest Voices exist for Balazarings?

The Voices are always pointed to as the best, quickest introduction to Glorantha and I'm gearing up for a game of tribes in Balazar. My players are completely uninitiated in Glorantha, so I could really use a Voices: Balazar to give them a basic grounding before asking them to create character concepts.
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If you go to look at Oliver Bernütz' tales, do look up the Granpa stories. Granpa, a praxian brave, went to Balazar with "adventurers" many years ago and had many interesting experiences there. It's written in a very, hem, lively and mature style. Go Granpa !
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Keenan Scott

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I chanced across this post, thinking of doing the exact same thing, including starting from initiation. The idea to leave alliances and nearby threats unwritten and instead base that off the players' choices is a great idea I'll be borrowing. :)

I'd love to hear how the campaign went/is going.
This weekend, I read the old Chaosium RuneQuest book, Griffin Mountain for the first time (well, 2nd or 3rd if you count flipping through digital pages) and I was completely inspired. My RPG upbringing didn't touch on BRP-rel...
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+Adam Muszkiewicz Thanks! I'm starting to read through it now. It sounds like it's been a good run so far.
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Mmm, toner. Smells like a new RPG campaign.
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Watch this video through the end. The faces of the audience is instructional. Possibly NSFW, depending on work - no nudity.
No one on the street knew the dance performance they were watching would hit them so hard.
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Via +Tracy Hurley, this is effective-looking armour that is also awesome-looking.
 
She dares to wear armor into battle?!

So, this post is mostly for +Andrew Ragland, +Sandy Jacobs-Tolle , and +Jeremy Morgan, but anyone else who wants to marvel at how awesome this woman's costume is can hop on.

This is representative of my own taste when it comes to how women are presented in fantasy, or sci-fi. I don't despise people with differing tastes, but as I has mentioned before, it is a little hard for me to take certain things seriously, when they don't dress the characters seriously.
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Keenan Scott

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+Dyson Logos is one of the jewels of the RPG blogosphere, and not just for his cartography.
 
If being non-sexist is "too political for gaming" then you should uncircle me now. Because I've been getting several emails and comments to the effect that even mentioning sexism in a negative light makes me any number of horrible things that ruin gaming. I won't got into details but this is fucking ridiculous.

I am not sexist. Surprise!

If you think that sexism is something that shouldn't be discouraged, then maybe it's time you stopped reading what I have to say. Those of you who are among my patrons, not only can you take your money with you, I have made it really easy - I've removed you myself from my patrons list. I don't need you trying to threaten me with your money for daring to mention sexism.

I've removed three patrons from my list. I'll drop my spending to match - your money is not welcome here.

Let me repeat that: Your money? I don't want it. It disgusts me that you would try to silence me with it.

(Edited: dropped three patrons, not four)

(Second Edit: This blew up overnight. I have been threatened with violence, told to commit suicide, called a hundred different names and have evidently been fed to the sealions as I went from three emails in my inbox when I went to bed last night to several hundred this morning, the vast majority of which are either disgusting or classically Sealiony "this doesn't look sexist to me... it only applies to NPC women, not PC women, thus it can't be sexist to treat NPC women as inferior! Please, tell me how this is sexist? If you can't tell me how this is sexist with references, then obviously you did this purely for your own gain by smearing the author, you should be ashamed of yourself." )

Let me also make this clear: I stated that I felt a rule was sexist. I never said the author of the rule is sexist. I feel that the author of the rule is NOT sexist in fact. This is just like saying that I feel a rule is stupid. At no point does that mean that I feel the author of the rule is stupid.
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Fantastic characters!
 
Yes.

Yes.

Yes.

Yes.
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I was thinking a half-formed thought remarkably similar to this yesterday. This is much better than what I might have ended up with on the idea.
 
It just struck me how many bad things come from the fact that we have no good pattern of behavior for how to act when the thing that makes us happy doesn't make someone else happy.  Consider that instinctive delight of sharing something that makes you happy and encountering someone else who is not delighted. Are we failing to explain? Can they not see? Do they perhaps have some problem we could help with?

Think about it - these are all really good hearted, loving instincts, but almost every single actual action they inspire is terrible. It's pushy or condescending or intrusive or otherwise obnoxious despite genuinely being a narwhale's flume[1] of good intent. The one reliable good action - to move along - is unsatisfying and actually feels kind of callous. 

It's heartbreaking. But here's the one good bit I get out of it - this is the real reason that i can think that the Internet is largely a cesspit, but that people are largely pretty good.

Even when immediate evidence may indicate otherwise.

Anyway, it's not "Don't believe the internet day" yet, so I thought I'd close out on a nice note. Good humor and good thoughts to you all. See you on the 2nd.


[1] I assume, of course, that Narwhale flumes look like rainbows.
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Keenan Scott

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Took me a minute.
 
OG Dopeness....
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I would watch this animated series.
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Keenan Scott

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This is a very useful way of thinking about a game's design, and figuring out how a reader/player's approach to a game works with or contrary to its design. Playing e.g. Burning Wheel in the conventional mode (f) results in a character that fails to engage the important parts of the system.
 
RPG Theory Post

Continuing with the object of the game in rpgs: http://lumpley.com/index.php/anyway/thread/744

It's about the object of the game with regard to your character's personal goals.

Comments, questions, observations always welcome, here or there!
2013-08-30 : The Object of the Game vs Your Character's Goals. In this game, your character is a wizard seeking profound power. Your character's goal is, ultimately, to bring the world to its knees in worship and supplication. This may mean the political world of kings and nations.
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In his circles
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Margot Medek's profile photo
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James Hawthorne's profile photo
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