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Michael Przybilla
Attended HAW Hamburg
Lives in Hamburg
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Michael Przybilla

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Learn about modern C++ in C++ Today: The Beast is Back, by Jon Kalb and Gašper Ažman. https://www.jetbrains.com/cpp-today-oreilly/
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As a reminder for all those that have not seen the Q&A I did last summer for this community with Bjarne, here's the link again. I know it's long but never gets boring and you will get infos and insights that other shorter interviews can never reach or unveil. This is what I liked most about this event, plus less redundancy as you often here him being asked the same questions again and again!
#cpp #bjarnestroustrup

https://youtu.be/jDqQudbtuqo
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Die Copy&Paste Pedale hätt ich auch gern =D
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=D
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^^
 
Top 20 Replies By Programmers when it's programme doesn't work..
20). "That's weird..." 19). "It's never done that before." 18). "It worked yesterday." 17). "How is that possible?" 16). "It must be a hardware problem." 15)....
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=)
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Auch Tagesmütter/-Väter müssen jetzt um Ihre Existenz fürchten. Wenn ihr auch findet, dass Tagesmütter/-väter weiterhin als Alternative zu überfüllten, unterbesetzten Krippen/Kitas existieren sollten, dann geht's hier zur Petition, die sich an Bundesgesundheitsminister Gröhe richtet: https://www.change.org/p/bundesministerium-für-gesundheit-rettet-die-kindertagespflege   #tagesmutter #krippe #kita
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“When debugging, novices insert corrective code; experts remove defective code.” – Richard Pattis #supercoders
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Introduction & Deploying to C++ and DirectX Game Development Jump Start

Have you always wanted to get started in game development? Here’s your chance to learn how to create games from the ground up, using C++ and DirectX. Learn about the game loop, input detection, applying basic shaders, state management, and more. With these skills, you’ll be building the engine, not just the game—and you’ll up-level your employability options with AAA companies at the same time.

1. Introduction and Getting Started
First, we set up the tools required in the game development process, and we take a look at the Visual Studio 2013 template that we will use as a starting point.


2. What DirectX Can Do and Creating the Main Game Loop
This module covers how to implement the main game loop that drives the system forward.

3. Creating, Texturing, and Moving Objects
In this module, we explore how to manipulate objects within the game and how to create more instances of them (without all of the overhead of the first instance).

4. State Management
With a basic game loop in place, this module investigates how to set up and manage a larger state system that most games require.

5. Capturing User Input
Here, we explore the basics in user input capturing. We then investigate how to apply that input to the various game states and objects throughout a game.

6. Physics and Collision Detection
In this module, we cover basic physics and the collision detection methods required to create the gameplay.

7. Adding AI and Other Extras to the Game
With the majority of game elements and systems in place, this module takes a look at how we can apply textures and different shaders to dress up the game objects and menus.

#directx #gamedev #cpp #gamedevelopment
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People
In his circles
46 people
Have him in circles
23 people
Stefan Münchow's profile photo
Matthew Wood's profile photo
NFL Network's profile photo
Christoph Schmiedecke's profile photo
Frank Hentschel's profile photo
‫احمد رياض‬‎'s profile photo
NFL Players Association's profile photo
Luke Martin's Drum Covers's profile photo
heinrich-wilhelm v.müggenburg's profile photo
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Currently
Hamburg
Work
Occupation
Software-Engineer
Skills
LabVIEW CLAD, C/C++, Java, Databases
Employment
  • System Engineer, 2014 - present
  • Werum Software & Systems AG
    Software Entwickler, 2010 - 2014
  • Océ Deutschland GmbH
    Service Techniker, 2004 - 2005
Education
  • HAW Hamburg
    techn. Informatik, 2010
  • Océ Deutschland GmbH
    IT-Systemelektroniker, 2002 - 2004
Basic Information
Gender
Male