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Daniel Stack
436 followers -
Software engineer, rpg gamer, history geek
Software engineer, rpg gamer, history geek

436 followers
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Trying to Grok Champions
With the release of the new Golden Age Champions , at some point in my future there's a Golden Age superhero campaign (not this calendar year though - still adventures to do in Hyperborea). Though much of the writing and art of the Golden Age of comics is e...

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On Realizing the 1980s Have Become a Historical Setting
Back in my day we didn't have cell phones or text messages or Snapchat. If you wanted to make plans with someone you called their house, maybe asked their parents or siblings to get them on the phone. And you had to plan out where and when to meet like you ...

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Chill 1st Edition First Impressions
It's very strange doing a "first impressions" type of review of a game from 1984 but Chill was one of those games that I never managed to get ahold of when it first game out. I remember the numerous advertisements in Dragon magazine at the time for Pacesett...

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Some more Hyperborean Saltmarsh love...
In our Hyperborean campaign I've been adapting the AD&D 1st edition Saltmarsh series for Astonishing Swordsmen & Sorcerers of Hyperborea.

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In our Hyperborean campaign I've been adapting the AD&D 1st edition Saltmarsh series for Astonishing Swordsmen & Sorcerers of Hyperborea.

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Adventure Writeup: The Sinister Secret of Saltmarsh Part Two
Based on the TSR adventure of the same name written by Dave J. Browne and Don Turnbull. Tweaked to fit in the Hyperborean setting. Year 576 (Tempest), Month II, Day 26 Cast of characters: Aaron Cèampach, Kelt Warlock Hoom Feethos, Hyberbrean Thief Morrow, P...

Wanted to solicit some opinions on undersea critters...

My group is going through the old AD&D Saltmarsh trilogy - though Xathoqqua as my witness, I am going to need to make a lot of tweaks to the Sea Ghost and Dunwater portions of the trilogy, what with the PCs working on taking over the smuggling ring instead of wiping out...

The original trilogy had the sahuagin as the final baddies. I'd originally planned on replacing them with Deep Ones but the more I reflect on it, the more I wonder if Deep Ones are right - thinking of "The Shadow Over Innsmouth" and "The Mystery at Port Greely" they seem better suited for more subtle infiltration of a community, whereas in the Saltmarsh trilogy the sahuagin outright give the boot to the lizard men from their ancestral lair.

Thoughts/ideas suggestions? My current inclination is to adapt the sahuagin to Hyperborea, but I'm wondering if there might be even better ideas...

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Some thoughts on using the video game The Last of Us as inspiration for RPGs.

"The Last of Us" from an RPG Perspective
With a two week break between classes at Brandeis, I had a little bit of time to goof off and make use of the PS4 I received as a birthday gift last month. I finally made my way through Naughty Dog's The Last of Us . This isn't really a review of the game, ...

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First Impressions of "The Orville"
I'd not really been plugged in to the fact that Seth MacFarlane had created a science fiction show until I started seeing people on my Facebook feed talking about The Orville  - some people claiming it was the "real" Star Trek show as opposed to Star Trek D...

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Actual Play Review: Cthulhu Dark
With a brief break from our Astonishing Swordsmen & Sorcerers of Hyperborea game taking place due to some travel going on in our group, we recently had the opportunity to try out Cthulhu Dark . It was just three of us, myself and two players, which in my ex...
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