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David Thomas
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David Thomas

Discussion  - 
 
In my continuing work on a Hyborian Age campaign, I'm thinking barbarians and primitives (and maybe even nomads) should have a Passion "Fear of Supernatural", as the Conan stories often mention Conan's barbarian fear of the supernatural. Passions seem like a great way to express this in game terms.
However, Conan always still attacks the wizard or supernatural creatures he is afraid of. I generally dislike game mechanics which make a character automatically run in fear, as they really break the players control of that character.

So... I guess I'm deferring to people more experienced with the rules than myself. Is there a way to add Passion "Fear of the Supernatural" without making it crippling to a PC?
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Dave Sherohman's profile photoDavid Thomas's profile photo
12 comments
 
Agreed, things are still terrible and terrifying to civilized men. Howard just makes the primitive or barbarian brain more superstitious.

And you are absolutely correct that the main theme in Conan is of barbarism being more natural and strong, etc., than civilization.
The superstitious dread is often worded in a way of Conan seeing the truth, where civilized men cloud themselves with lies, disbelief, insanity, etc.

(I could have probably worded that better, but it's bedtime and I'm really tired!) 
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David Thomas

Rules Discussions  - 
 
When it comes to Cults & Brotherhoods, how would you handle quicker progression up the ranks?
In the Conan stories for example, Conan takes control of several Brotherhood type groups without putting in the required RAW 18 years membership time. I'd definitely like to add that possibility to my Hyborian campaign.

I'm thinking it's mostly a matter of respect, so if a character has the skill requirements, and has earned the respect of the Cult or Brotherhood through deeds, then he could advance much more quickly through certain opportunities.

I'm also thinking the time requirements are assuming average memberships performing average duties, in which case it makes sense for an 18 year member to be elected the next leader.

I know it's my game and I can do what I want, I'm just trying to get some insight here on why the time requirements are so lengthy in the RAW.
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Adam Baulderstone's profile photoBruce Turner's profile photoPete Nash's profile photoDavid Thomas's profile photo
9 comments
 
Great point about how Conan usually advances. In contrast, Thoth-Amon probably took many, many years to rise in the Black Ring.

I would suspect size of the organization would play a part as well. For example a smaller Brotherhood, like a Mercenary company, I would think should be a bit quicker.
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David Thomas

Rules Discussions  - 
 
Some Parry Questions!

If you fail a Parry roll, can you immediately declare a passive block since it's a free action?

I was reading an example of combat and came across this "By successfuly Blocking the Medium Weapon with his size Huge kite shield, the best the Broo could have done with a crit is to choose the Bypass Parry Combat Maneuver twice...which would still be 100% blocked by the shield."

I totally don't understand why the shield would still negate the damage, can someone explain?
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Noel O'Connor's profile photoLawrence Whitaker's profile photoDavid Thomas's profile photoJohn Holmes's profile photo
4 comments
 
It is possible to passive block with, say, a shield but also actively parry with another weapon: this is very useful if really on the defensive! But, as said, if you declare you are warding a location with a specific weapon or shield but then 'actively' parry, you do not get the benefit of passive blocking.
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David Thomas

Rules Discussions  - 
 
I've discussed this from a different angle before...

I have a PC in my game who is a horse trainer.
What would be the skill she would use to Calm animals, etc.?
I'm thinking Influence, maybe capped by her ride, or training (craft) skill.

Are there any RQ6 books that have info on beat handling?
1
Bruce Turner's profile photoApocryphal Chris's profile photoDavid Thomas's profile photo
3 comments
 
I agree with this line of thinking. Thanks guys!
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David Thomas

Xbox One  - 
 
Had anyone tried Elite yet? If so, how is it?
I'll be busy with Batman next week, but Elite had me really tempted.

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David Thomas

Discussion  - 
 
I'm working up some stats for generic Hyborian NPC's.
What is considered an average level in a professional skill? (For someone of that profession)

I'm guessing around Base value +30% 
3
Dillon Burke's profile photoBruce Turner's profile photoHannu Kokko's profile photoDavid Thomas's profile photo
5 comments
 
+Hannu Kokko​That helps a lot, thanks for posting it!
It also falls pretty well into line with +Dillon Burke​ 's method.

Question: Does Monster Island have a lot of this type of generic but extremely useful information?
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David Thomas

Rules Discussions  - 
 
What rules/options are available for a player who wants an animal companion (wolf, giant lizard, tiger, etc) for their PC?
Any GM advice for this?
1
Brian Pivik's profile photoEmmanuel Ponette's profile photoDavid Thomas's profile photo
5 comments
 
+Emmanuel Ponette
Those are a great help! Thanks much!
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David Thomas

Rules Discussions  - 
 
In RQ6, when Augmenting or otherwise modifying a skill, do you do the modifications before or after applying difficulty?
2
Dave Sherohman's profile photoViktor Haag's profile photoJan E.'s profile photoDavid Thomas's profile photo
5 comments
 
The thing that made me doubt the add/subtract then multiply/divide route is that the Augmented level isn't used to figure Crit... Which becomes a lot harder when you add an Augment and then multiply, and then have to figure out un-augmented Crit.
Lots of math there.

BUT... I think that it makes more sense to use the sequence Dave stated (while still agreeing with Jan that Passion having a larger effect could be cool), even though the math becomes even harder.
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David Thomas

Rules Discussions  - 
 
I'm running a Hyborian campaign and have been thinking about Languages. There are many different languages in Hyboria, and yet a language barrier is not often a problem in the stories.

I'm considering a rule where a PC can learn the language of an area, at base value, for free after spending 1 month there.
Perhaps I'll cap the total languages that can be learned this way at Int/2 or something.

Any thoughts on this, or different ideas for modelling Hyborian languages?
Should I just stick to RAW?
4
P T's profile photoJoshua Macy's profile photoHannu Kokko's profile photoDavid Thomas's profile photo
5 comments
 
That's how I was originally going to run it, but it doesn't really feel like Hyborian adventures that way. There are so many Hyborian languages, and yet I can only remember a very small number of times not speaking a language in common occurred in a story.

Also, by RAW, it would cost a lot of time and experience to raise a language skill high enough for casual communication. (Which is certainly realistic, but doesn't necessarily mimic the Conan stories well.)
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David Thomas

Rules Discussions  - 
 
Crafting seems incredibly difficult to succeed at.
If I'm understanding the rules correctly, you have 4 "Task Rounds" to craft something. The chances for most characters are that they will roll a failure in one of these Task Rounds. Unless they also roll a critical in one of these Rounds, the item will be below average quality. So far, everything my PC's have attempted to craft has come out as poor quality.

Am I doing something wrong, or is it meant to be this difficult?

Any tips would be much appreciated!
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David Thomas's profile photoBruce Turner's profile photo
3 comments
 
You're welcome! :-)
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David Thomas

Rules Discussions  - 
 
What if you don't have a Professional Skill? Can you still default to the base?
This seems most important with Acrobatics, where fighting aboard a rocking ship can cause combat skills to be capped at Acrobatics.
1
Bruce Turner's profile photoDavid Thomas's profile photoDillon Burke's profile photoDave Sherohman's profile photo
8 comments
 
I'd go case-by-case based on what seems reasonable.  In the shipboard combat example, I'd be really uncomfortable with taking the hard-line "no unskilled use of a professional skill" approach because that doesn't mean you're "bad at shipboard combat", it means "unless you're an acrobat or have specifically trained in shipboard combat you are utterly useless and have absolutely no chance (0% cap) of doing anything under those conditions".

Seduction is also a good example of one that should be usable at some level without training, unless you expect to see humanity die out within a generation or two.
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David Thomas

Rules Discussions  - 
 
What skill would a PC use for Intimidation?
(Or would it be an unopposed Willpower roll by the target, as per the creatures Intimidate rule?)
1
John Holmes's profile photoDavid Thomas's profile photo
2 comments
 
+John Holmes 
Thanks!
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Geek, Gamer, & Pulp Hero. Interests: Tabletop RPG's (13th age, Runequest, & most classic old school RPG's),  Videogames (Xbox One), Boardgames, Pulp of all sorts, Occult, Physics, Zen.  
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