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Donato di Niccolò di Betto Bardi
Dreams, Fairy Tales, Mythology, Art, Folklore, Fantasy, Sci-Fi, Roleplaying Games, tRPG, CRPG, Philosophy, Transhumanism, Donatello does machines
Dreams, Fairy Tales, Mythology, Art, Folklore, Fantasy, Sci-Fi, Roleplaying Games, tRPG, CRPG, Philosophy, Transhumanism, Donatello does machines
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Donato di Niccolò di Betto's posts

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Let's say I want to use magic in a setting and a player Creates Advantage placing an aspect on his character like "Ethereal" or "Made of Smoke" or something like that. Since aspects are always true, does it mean he remains immune to physical attacks 'till something happens that can break the spell? 

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Check out some great work by concept artist and CG Master Academy instructor Pablo Carpio!

View more - https://goo.gl/JVzAgn
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Check out more great work by freelance concept artist Paul Chadeisson!

View more - https://goo.gl/fZiGuH
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Check out these alien costume concept sketches by Angelina Stroganova!

View more of her work here - https://goo.gl/qLP6Gt
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I plan to run Numenera campaign for my group, using Fate rules.

Rummajing through the Fate Worlds I've noticed, that rules regarding Milestones can be tinkered with (Nest). That and considering, that Numenera is about making the exploration process rewarding I want to ask for your opinions.

Should I not touch anything?
Or maybe I could tie Milestones directly into the discoveries players made. How should I adjust a story pacing for that, if I decide to do so?

And in general. I'm preparing a campaign about weird characters delving into weird places to discover, restore, plunder and hopefully - getting back to safety to tell a tale.

What would you do to make such a game fun (and easier to run)?

P.S. Here's Pinterest board I use for inspiration.

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"I am in position and the target is on its way. I will provide over-watch while you hit the convoy. Lock and load gentelman."

-Isidora Sokolov, Firewall Team Leader

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I plan to run Numenera campaign for my group, using Fate rules.

Rummajing through the Fate Worlds I've noticed, that rules regarding Milestones can be tinkered with (Nest). That and considering, that Numenera is about making the exploration process rewarding I want to ask for your opinions.

Should I not touch anything?
Or maybe I could tie Milestones directly into the discoveries players made. How should I adjust a story pacing for that, if I decide to do so?

And in general. I'm preparing a campaign about weird characters delving into weird places to discover, restore, plunder and hopefully - getting back to safety to tell a tale.

What would you do to make such a game fun (and easier to run)?

P.S. Here's Pinterest board I use for inspiration.

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Codex - Neon is shaping up nicely. I thought I'd share an art preview with the community. This is an illustration by the talented +Alex Prinz for a scenario for The Veil by +Fraser Simons.

Codex - Neon comes out July 1st!
https://patreon.com/gauntlet

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