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Get the inside story on +Subnautica development: We're looking for playtesters! Go to: http://tinyurl.com/subnautica-pt
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Hi Hieß's profile photoFriscokid04's profile photoMax Eves's profile photo
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i think Subnautica is progressing well i just hope in few more years they will add multiplayer even if they give us the tools to make our own server and pay for hosts to run them or run it on are own PC
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The +Natural Selection 2 Community Dev Team has released a new update, and it absolutely crushes NS2 load times!
 
A new Natural Selection 2 update has been released! Load times are now up to 81% faster (!!). That means less time loading, more time getting eaten by Skulks! Find out more: http://unknownworlds.com/ns2/faster-speeding-bullet-ok-not-fast/
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Piotr Kotnis's profile photoNik Domini's profile photo
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Unknown Worlds, it would be awesome if I could have a press key of the Subnautica game to record some gameplays and promote the game.
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It looks very likely that we will be releasing an OS X version of Subnautica soon. Here is some analysis of our recent OS X test release: http://unknownworlds.com/subnautica/os-x-test-release-hardware-analysis/
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Underwater living quarters, coming right up!
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Friscokid04's profile photo
 
all of your concept art looks a lot better than what is in the actual game for some reason.
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The +Subnautica team has released the Cyclops submarine!
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+Subnautica's first Early Access update! 
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We've received a Xbox dev kit - +Subnautica is just starting to run in console form. Charlie is very excited: https://twitter.com/Flayra/status/679004156909109248/photo/1
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The Wolfson's profile photoSonny Carrejo's profile photofuzzyhugsdelight's profile photo
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Please fix lag before release game game console lag is bad
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The +Subnautica dev team having a rare face-to-face discussion (normally we’re scattered all over the world!)
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Max Eves's profile photoNik MacTavish's profile photo
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That's not the part that's difficult, really. The game code has to be changed to accommodate multiplayer. Information has to be coordinated across machines and design decisions have to be made about how to handle discrepancies that arise due to lag. Adding multiplayer to a game that doesn't already have it is a huge task.
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Tom Jubert (http://twitter.com/TomJubert) has written for FTL: Faster Than Light, +The Talos Principle, The Swapper, and more. Now he has joined the +Subnautica team! Read Tom's take on the potential of the Subnautica story: http://tom-jubert.blogspot.it/2015/07/project-announcement-subnautica.html
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The writing in FTL is great. I really appreciated it after I installed a mod with bad English.
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After over a month of hard work, the +Subnautica team has released the Crash Site update! http://unknownworlds.com/subnautica/crash-site-update-released/
 
The Crash Site Update has been released on Steam! Explore inside the stricken Aurora starship, but watch out for deadly Reapers! More info: http://unknownworlds.com/subnautica/crash-site-update-released/
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Don't let +Subnautica 's Cyclops Submarine have all the fun, +Future Perfect has bees!
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Derelict, a new map for +Natural Selection 2 , is looking fantastic!
 
Natural Selection 2 needs map testers, for Derelict and other upcoming battlefields! Find out how to join: http://unknownworlds.com/ns2/seeking-players-map-testing/
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Independent game developer seeking to the ultimate gaming experience
Introduction
Unknown Worlds is a small, independent game developer. We are a global company with a tiny team. We strive to create amazing games, and are the proud creators of the Spark Engine and Natural Selection 2, among other technologies and titles.

Our nerve centre is in San Francisco, CA, where nine of our ~18 strong team are located. We also employ awesome people in the UK, Austria, Australia, and across the United States.

Max McGuire (@max_mcguire) and Charlie Cleveland (@flayra) founded Unknown Worlds in 2006. Charlie had previously created the Half-Life mod Natural Selection, which was played by around 300,000 people. Charlie, Max, and Cory Strader are respectively the CEO/Game Director, Technical Director and Art Director of UWE.

On October 31st 2012, we launched our flagship product, Natural Selection 2. Available on Steam, NS2 received critical acclaim and has as of July 2013 sold over 500,000 copies. 

The development philosophy of UWE is one of total openness. Many functions traditionally performed in-house by game developers, such as QA and PR, are performed voluntarily by our community. Our game code is open source, and the Spark Engine is home to a thriving mod scene.