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**Calculation of Average Luminance of Texture**

Calculation of Average

Luminance of Texture Introduction When we implement

the pipeline of Tone Mapping, we always need to calculate the average luminance

of a rendering texture in which float format mostly. Generally, there are two

algorithms to calculate ...

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**Deep in Perspective Projection Transformation**

1 . INTRODUCTION A typical GPU rendering pipeline is just the process of creating 2D surface from 3D models and show it on the computer monitor. The perspective projection transformation is actually quite fundamental to that process (3D-->2D). Usually we ...

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**Deep in Perspective Projection Transformation**

1 . INTRODUCTION A typical GPU rendering pipeline is just the process of creating 2D surface from 3D models and show it on the computer monitor. The perspective projection transformation is actually quite fundamental to that process (3D-->2D). Usually we ...

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