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David Lee
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Calculation of Average Luminance of Texture
Calculation of Average
Luminance of Texture Introduction When we implement
the pipeline of Tone Mapping, we always need to calculate the average luminance
of a rendering texture in which float format mostly. Generally, there are two
algorithms to calculate ...
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Deep in Perspective Projection Transformation
1 . INTRODUCTION A typical GPU rendering pipeline is just  the  process of creating 2D surface from 3D models and show it on the computer monitor. The perspective projection transformation is actually quite fundamental to that process (3D-->2D). Usually we ...
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Post has attachment
Deep in Perspective Projection Transformation
1 . INTRODUCTION A typical GPU rendering pipeline is just  the  process of creating 2D surface from 3D models and show it on the computer monitor. The perspective projection transformation is actually quite fundamental to that process (3D-->2D). Usually we ...
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