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Aaron Frost
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Playtested the Wasted Hack again yesterday. The party vanquished members of a ratling "organized crime" ring in an effort to recover a loose-lipped scavenger that bragged too much about discovering a great spot to loot. The Infected got shot in the back by Randal, the party's "hired gun", The veteran used his special ability to gain advantage on initiative tests to great effect. The Scavenger used his "Flim Flam" ability to convince the dying NPC captured by the ratlings that they would drag what was left of him out of the ratling compound and get him to a meat smith for patching up (which was a blatant lie) in exchange for information about the ruins he had discovered.

All characters survived, and faired well against the "big bad", and giant black fungal ooze the ratlings use to torture and dispose of their enemies/ victims. Made it out of the compound with a handful of pistols with ratlings marks etched in their surface (which could link them to the break-in and cause trouble in a future play session), a submachine gun with three magazines, two frag grenades, 40 credits worth of general loot, and the location of a Lizard-Folk infested diner in the nearby wastes. (they are all half-way to level 2 now)

Special abilities/ ammo die mechanics worked great. One gun jammed in combat and the party resisted the urge to kill Randal.

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