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matthew hague
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I've finally caught up! 106 episodes later I am concurrent with the modern time!

It only took 6 months or so.

Annoyingly I missed both Blasphemous Tomes!

But to make this post have some meaning, I'm running HoTOE for a group of mainly first time RPGers.
I've started with the Blood Red Fez and they seem to be enjoying themselves.
For those who have run it, I'd be interested in your thoughts on running it, and how you chose to run it.


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Help with Showing Map Districts
I am looking for suggestions on how to show the different political districts on the map.
https://youtu.be/aseag9vLmaI


Hi There

I'd be curious to get some thoughts from you all on interesting ways to run the following.

Bit of Background
I've just finished a two session game of ToC:Kingsbury Murders, which went reasonably well. Its my first time running a Cthulhu game, I've got some experience with D&D though. The game ended with the PC's lobbing dynamite at Charybdis/Yog-Sothoth to stop all the bad shit happening. With the lobber (a Northern Irish priest with predilections towards nationalism and explosives) not necessarily escaping entirely intact.

Now my plan is the have the destruction of Yog Sothoths summoning tower force them back in time onto HMS Titanic.

My thoughts on the next scenario are as follows...

The PC's should be the ones to sink the ship. They have foreknowledge that the ship will sink as they are from 1938, so their initial reaction is probably to try and stop the ship going down.
Captain Smith will otherwise be the one to force the ship towards the Iceberg to stop something terrible happening. My first thoughts are to have the good Captain incapacitated somehow.
So my question is, what do you think would benefit the bad guys from the Titanic not sinking?

Thanks for your time!

Hey Friends!

I've only recently stumbled across your goodly podcasting selves (I'm starting at the beginning!).

I'd be curious to get some thoughts from you all on interesting ways to run the following.

Bit of Background
I've just finished a two session game of ToC:Kingsbury Murders, which went reasonably well. Its my first time running a Cthulhu game, I've got some experience with D&D though. The game ended with the PC's lobbing dynamite at Charybdis/Yog-Sothoth to stop all the bad shit happening. With the lobber (a Northern Irish priest with predilections towards nationalism and explosives) not necessarily escaping entirely intact.

Now my plan is the have the destruction of Yog Sothoths summoning tower force them back in time onto HMS Titanic.

My thoughts on the next scenario are as follows...

The PC's should be the ones to sink the ship. They have foreknowledge that the ship will sink as they are from 1938, so their initial reaction is probably to try and stop the ship going down.
Captain Smith will otherwise be the one to force the ship towards the Iceberg to stop something terrible happening. My first thoughts are to have the good Captain incapacitated somehow.
So my question is, what do you think would benefit the bad guys from the Titanic not sinking?

I'll also be switching from Trail to CoC7th for future games. I like the chaos that dice cause!

Thanks for your time!

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#hexallthethings  short attempt at one of our latest episodes.
Where our intrepid adventurers escaped from a castle on a sea cliff and found a group of friendly but simple folk in the forest.
awesome tool from +Fantastic Maps  #mapping   #dnd   #cartography  
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Great to play off this a la weeping angels!
Also look at the mouth!
A pleurant (French) or "weeper" (in English) was a statue that was meant to mourn eternally at the grave of a loved one. Photo by Irene Spadacin taken in Verano Monumental Cemetery, Rome, Italy.
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A pleurant (French) or "weeper" (in English) was a statue that was meant to mourn eternally at the grave of a loved one. Photo by Irene Spadacin taken in Verano Monumental Cemetery, Rome, Italy.
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