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Sunny Kalsi
Lives in Sydney
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Sunny Kalsi

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This is a topic close to my own heart. I'm in Pirate Party Australia, and currently working on policy which deals with archival in the age of DRM. It puts some burden on the publisher of games to make DRM private keys available, and it gives some rights to "libraries" to become archival spaces where copyright does not apply in the normal sense. However it still puts most of the burden of archival on individuals willing to put the effort into reverse engineering things.

One thing people might not realise is that archival is piracy, and that it is mostly undertaken by individuals and not the companies and artists producing the art. In Australia, we don't even have fair use provisions protecting archival, and the copyright itself is basically being extended into eternity (see the TPP for the most recent example of this).

Even if you don't support the Pirate Party, I hope that you'll contact your representative to write a policy similar to one we're writing.
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Sunny Kalsi

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I'd like to raise a glass to you Jamin for keeping this post so positive but also this channel. If the comments on this channel are so awesome then a fair bit of that credit goes to you for treating even the troll comments with respect. With the amount of hate this topic generates from both sides I can't help but think if there were more of you around the situation would be settled already. 
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So let me get this straight, a strange woman enters your house, possibly naked, alien stuff happens, and she's totally badarse, and later she's all "hey do you want to go with me inside this phone booth and we'll travel through time?" and you think "a female Doctor Who is a bad idea."
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Added more face.
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I thought I'd iterate the issues:
 * US$8 is still above the daily median wage. He might be seeing piracy in other countries and people might be playing it on an old 486 or something.
 * Kids: some have an allowance and some maturity, so they'll buy it, otherwise many will pirate it over asking their parents for their credit card.
 * Many of the legitimate purchasers pirated a copy as well for convenience.
 * The most overlooked reason IMO: Demos are shit. In the old days of "shareware" you'd get Doom or Winzip and it'd be like 1/3 of the game or 90% of the app. If you called it shareware that'd get you a fuckload of credibility, but calling it a demo means people are going to think it's like 5 minutes of playtime (and I haven't played the Demo, it probably is). To "try" the game many just pirate it. If they like it they then pay for it.

I wonder how piracy works in the game, and whether it works like it does in real life. In any case, the pirated version of the game saying "piracy is bad mmkay?" by way of the mechanic may be novel, but it still seems a little didactic. If piracy was simply modelled and you just developed games differently (can you use kickstarter in the game?) I wonder how that would paint the dichotomy.
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Very well. I suppose that's that. For me, it just doesn't sound like a fun game. However, the game itself aside, I was arguing on the piracy grounds.
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Sunny Kalsi

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"If constraints on land supply were the most important factor explaining high housing prices, we would see prices rising fastest where those constraints were most binding - the greenfield sites on city fringes. But that is not what we see," - Dr Luci Ellis, RBA head of financial stability.

Hearing the voice of reason is so soothing.
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You're talking about intra-city house prices, and probably from preference selection of upper class society too, I might add. Part of the reason for house prices being driven up is longer loans at attractive interest rates, which basically gives people more money to borrow. This is because the people you're competing against is each other.

One interesting tidbit I got from the article is that we proportionally pay too much to the construction industry. This explains the construction boom in the past few years.

In the end, if more people want to live in a particular area, those areas should become more dense, but for various reasons this isn't happening -- people want to live in a particular kind of dwelling in a particular kind of location, and are able to borrow the money they need to be able to do that (and subsequently complain that the government is putting too much pressure on "cost of living").
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Sunny Kalsi

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There's a very strong game design reason for killing in games: killing as a primary mechanic keeps a game linear, keeps the designer in control, and let's you interact with other characters.

For a player, dying simply means restarting at a checkpoint, so there's not much choice there. Killing an NPC is also not usually a choice: they kill you so you restart, or you kill them and move on. You have had a meaningful interaction with an AI but the AI is effectively removed from the game, unable to affect it.

This is very powerful for game designers, who can control the possibilities in a game based on your choices by ensuring your choices aren't really meaningful. They can add story and a variety of other things. Having an NPC stay alive and still be meaningful is a huge burden on the game developer. Look at the effort taken for Bioshock Infinite's Elizabeth, and note that she actually can't die in the game.

In conclusion: the reason we kill so much in games is because it's the only way to have meaningful interaction with an AI in a non-game-breaking way.
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Sunny Kalsi

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I have been waiting so long for more of these. Please don't make me wait this long for the next one 😃
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Hooray!
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Finally some responsive design. Feels roomy.
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Sunny Kalsi

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Gnome 3.8 is looking good. I think in this release they finally know what they're aiming for. I expect the Gnome 3.16 release to be as good as the Gnome 2.16 release. I really think the whingeing paid off.
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I don't really mind as long as the extensions system is improved and keeps working. It appears the Gnome designers are comfortable with the extension system being used to change the behaviour of the desktop. I'm happy with that as a concept.
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Sunny Kalsi

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I love +James De Silva's way of saying this:

'I suggested a dumb idea to people just to get them to come up with a better one, and to my horror everyone really liked the idea. I decided I shouldn't really work here any more.'

NOTE: Single quotes means I'm paraphrasing.
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Sunny Kalsi

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We've heard the story already from AMD, that they're pushing into this space. I thought they were done with the CPU and GPU, but add ARM into the mix and shit just got real.

It'll be interesting to see how they set up a 32-bit ARM with a 64-bit x64. Hopefully they simply won't, and we just get a cache-coherent 64-bit ARM alongside a 64-bit x64. Which changes that big.LITTLE story completely.
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Have him in circles
73 people
Graeme Bowyer's profile photo
Edward Li's profile photo
James De Silva's profile photo
Matthew Sheedy's profile photo
Nevill Ing's profile photo
Pinky Tron's profile photo
Andrew Young's profile photo
Alexander Tees's profile photo
Simon Ayoub's profile photo
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