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Steve Daniels
106 followers -
Immanentize the Eschaton
Immanentize the Eschaton

106 followers
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Received deluxe set of the Unknown Armies Kickstarter today, and my first reactions of the presentation are not positive. Glossy pages! Do not like. They don't turn well, the edges are sharp and get ripped or kinked or creased too easily in my experience.

Layout/typsetting: font is ok, but not great. Granted, my eyes aren't what they were but the justification seems too wide (a serif font would probably have helped). But, the choices for the margin space is strange to me? There's a decent sized margin area on all pages, but it is barely used. Some lines of cursive that aren't game relevant, e.g., "Divine Right is Obscene Wrong.", and occasional 'side notes': "See page X for thing Y". If it were a book intended for using, the margin space could be great, but not on fucking glossy paper!

These people should be learning from +Zak Sabbath, +James Raggi, and +Ken Baumann, amongst others, not only the value of great content, but also the value of great presentation.


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Package from Finland and Snow arrive in Dallas on same day. Coincidence?! Sure. Whatever. It's a good day! Thank you +James Raggi and +Jeff Rients!
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1/6/17
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New art acquired! Some nice pieces by Zak Smith as Metal Prints from http://pixels.com/
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Take that, Linkedin profile pic.
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My new copies of Vornheim and Death Frost Doom arrived today. End papers are useful. Very nice. Seen that before a few times. Wait. The outside covers of Vornheim are usable stuff? What? And then the inside of the dust jacket is a map? The fuck? With a URL to a digital version? Damn, +Zak Smith  and +James Raggi! 'Hole 'Nutha' Leva production values there!  

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Interesting idea here from Lindybeige: that die rolls are less about success or failure and maybe more about revealing the world. His main example is climbing a wall. More than marginally success means this is the kind of wall the character knows she can climb. Because the characters don't know about the die roll - that's a player thing. For the character, it is more "I know I can do this", "I know I can't do this", "I think I can do this", and "I have might be able to do this, and I might not."

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Very cool web orrery that ever space rpg gm needs in customizable fashion!

Has anyone ever taken a stab at simplifying the math while keeping essential results? Particularly Hit Mods to calculate Hit Points and can the Carrying Capacity formula to determine Basic HtH Damage?

For instance, I think the important part of Carrying Cap. isn't the difference between 1920 and 1921 lbs, but rather 1d10 and 1d12. Something that made that more attractive to the math-averse might be more welcoming. Ideally, no calculator would be required. 

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