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Mark Siefert
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Here's a sneak peak of how I'm doing Belters for my "The Expanse" conversion. Please, be brutal...

Belters:

Attribute Modifers:
Dexterity: +2
Constitution: -2

Putting Systems First: Because their lives depend up on it Belters have developed an obsession with maintenance. Early colonists who didn't prioritize repairs above all else or learn basic shipboard mechanics didn't stay alive for very long. Regardless of their class, all Belters start with 0 level in Tech/Astronautic

Agoraphobia: Like Martians, Belters were born and raised on an asteroid, station, on a ship, and/or in a spacesuit. The idea of standing out in the open air with nothing around you, as Detective Miller put it, "seems like a fast path to crazy." Belters also must make a Mental Save when and if they find themselves under an wide, open, sky, or suffer -4 penalty to all rolls until they get back under cover 

I'm seriously considering using SWN with some house rules to Role-play in The Expanse universe. Any suggestions?

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Hey! I've heard the ad on Old School Blues telling me to shop DTRPG for Gangbusters stuff, but the only thing out is the character sheet. What gives? 😉

Has anyone come up with ideas on handling acceleration gravity (ala The Expanse) and the affects high-gee maneuvering on PCs?

Has anyone come up with ideas on handling acceleration gravity (ala The Expanse) and the affects high-gee maneuvering on PCs?

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Printed some miniature wargaming terrain in ABS. 
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Going to try my hand at building a mini-quadcopter. Here's the body printed in ABS on a Monoprice Maker Select. Now all I need to do is get the rest of the parts.
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Ooooo... whatever will I do with these?
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I think I better hold on to his number. You never know.
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