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Andy Hauge
A storyteller at heart and RPG blogger.
A storyteller at heart and RPG blogger.
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Game Design:


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The Puzzle Design of Life is Strange
It seems odd to talk about Life is Strange in light of its puzzles, since it's so heavily-focused on telling a powerful story, but the puzzles contained in this game were built as part of a cohesive whole. When looking at a game, it's good to remember that ...

So....once upon a time, I kept up faithfully with a bunch of podcasts, including the Gauntlet's main cast. Then I fell out of them, as sometimes happens with me, back around...2015 or so? Like, I miss a month or two because of something, and then it gets really hard to get back on the wagon.

So, I come back, and WOW it feels like the podcast content has exploded! Where does an old listener come back on the wagon? Any particular recommendations? I notice there's a few AP podcasts now, too?

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Life is Strange: Butterflies in the Vortex
"Do your powers include mind reading? Or did you just rewind because I tried to steal the cozy chair?" Some of you might remember my Walking Dead review, where I talked quite glowingly about Telltale Games' feels trip masquerading as interactive adventure w...

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Talk about Glum and Jovial! This trailer is nothing but perfect Swords.

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Shout-out to the cool cat who shouted "Bless you!" across the street when I sneezed during an afternoon walk. I looked back up, smiled, shouted "Thanks!", and he grinned back.

Small moments of humanity make the world go around.

I was idly thinking (since my housemate often plays the Undertale soundtrack in the car), how would one make an Undertale-ish scenario in GSS?

Upfront: I know that Pix is a thing, but I'm currently more interested in sussing out how GSS in particular could serve this sort of story.

The main spark of inspiration that came to me was the idea that the protagonist of Undertale could make for a great problem for the henge. Basically: the henge are living in this community of magical creatures, when one day a scared, angry, maybe even violent child is dropped into their midst. What do they do? How do they resolve this?

The main challenge I see here is a lack of human characters, which is kinda a big part of what makes GSS so powerful--a human cast that all the henge interact with. Could you ever possibly hope to hit the same sort of thing if the community is instead a community of monsters and other fantastical creatures?

All the same, I really love the idea of a scenario where the henge need to win the trust of a human who's dealing with some very real problems.

Why is it that I get all the off-kilter GSS ideas?

I only considered this recently, but I've been playing through the Warcraft 3 campaigns recently, and it's astounding how perfectly the narrative maps to a Burning Wheel Campaign. Like, maybe a 6 LP game. The...execution of the narrative could be improved, but the framework is absolutely there.

Arthas is totally a Burning Wheel character. I've definitely had a PC who would've at least considered pulling a Stratholme if he had reason to.

Would you even have to hack all that much, at least for Humans/Elves/Dwarves/Orcs? (I guess some of the elf cultures don't map as nicely onto BW Elves.)

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Link is to a very particular comment in the thread. It's a lovely encapsulation of some of the very best parts of Burning Wheel.

Small excerpt describing a character from a campaign: "A 12 year old mail boy that wanted to have his voice heard and stand up to adults. Because of the way character creation works he barely had any stats and skills, but the player managed to get the most points (both for playing his Beliefs, Instincts and Traits, and for learning/advancing his skills) out of everyone. He was completely fascinated by the elves. Notable actions: nearly getting shot by a guard, working his way into a council meeting and being allowed to speak there, deliver his mail while being hungover."

I love it!
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