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Games4Sustainability
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Teaching, Learning and Practicing Sustainability Through Serious Games
Teaching, Learning and Practicing Sustainability Through Serious Games

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In the Hazagora players become the inhabitants of a volcanic island. While getting accustomed to their new roles in the #community, they are faced with a risk of a #disaster that can occur at any given time. How will they deal with this new situation? They have to learn how to prepare for and respond to the unexpected #hazards. #SDGS

Check out a new #game entry in our Gamepedia!
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An important part of the Sustainable Development Goals agenda is global disaster risk reduction (DRR), aimed at anticipating new and reducing existing #disasterrisk, strengthening resilience and building a culture of prevention. How? There are many ways to achieve these goals. It may seem odd but with the growing popularity of video games, some consider them a promising tool for training #DRR skills. Our interviewee for this week’s post, Anthony Gampell, PhD candidate in the School of Environment at the University of Auckland, is one of the most known advocates for linking games to disaster studies.
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Have you ever wondered what makes certain #games so engaging that people voluntary chain themselves to chairs and keep on playing till they drop? Is it only about the game’s mechanics or an intriguing plot or is there another secret ingredient?

Most games (both “serious” and “entertainment”) include more or less the same components, such as a basic storyline that sets the context of the game, a list of defined rules to follow and an achievable goal that motivates players to keep on going. Yet, whereas some games make you literally plunge into the fictional universe, other evoke nothing but a wish to log out and forget all about it. Why? Well, there may be a lot of reasons, but #graphicdesign is surely among the most significant ones. #seriousgame
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As you might know, Games4Sustainability is a non-profit project, currently 100% financed from our own budget. We care about what you think of the blog and the #gamepedia. You can help us #improve our website by answering this short questionnaire:
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Would you spend about ten minutes to help us turn #Games4Sustainability into even a better experience for you? That’s how long it should take to fill out an online #survey about the website.

As you know, Games4Sustainability is a non-profit project, currently 100% financed from our own budget. We care about what you think of the blog and the #gamepedia. We would also like to learn more about you and your work. It will help us to improve the content of the website.

Please be assured that we will keep your answers in complete confidence and use them only in combination with those of other readers.

Sincere thanks from Games4Sustainability team.

2018 G4S Content User Study
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I had about 20 dollars left in my savings when my dog got sick. I was given three choices: let him suffer (free), put him to sleep ($10), treat him at the vet’s ($100). Since I had lost my regular job, life hadn’t been easy for me. I had already had to refuse paying for my kid’s school trip. I had been eating cheap junk food and I hadn’t paid my rent. To top it all off, I had been treated as nothing at my #tempjob. The whole history with the dog was, however, too much. I decided to pay for his treatment and get #indebted. It took me 14 days to go completely broke. The good thing was, it was only a #game.
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Happy Holidays and best wishes for a playful new year! Thank you for your support throughout the year! Games4Sustainability Team.
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“Ending poverty in all forms everywhere” is the first entry on probably the most ambitious to-do list of our times: the Sustainable Development Goals. The biggest challenge is still to eradicate extreme #poverty in less developed countries, currently defined as living on less than $1.90 per person a day. However, not only developing countries face the problem of poverty. https://buff.ly/2BRrpPL #SDGs
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I had about 20 dollars left in my savings when my dog got sick. I was given three choices: let him suffer (free), put him to sleep ($10), treat him at the vet’s ($100). Since I had lost my regular job, life hadn’t been easy for me. I had already had to refuse paying for my kid’s school trip. I had been eating cheap junk food and I hadn’t paid my rent. To top it all off, I had been treated as nothing at my #tempjob. The whole history with the dog was, however, too much. I decided to pay for his treatment and get #indebted. It took me 14 days to go completely broke. The good thing was, it was only a #game.
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You can be a citizen of the richest country in the world, work full-time, and still be poor. Following rapid social, technological, political and economical changes, the problem of poverty becomes more and more ambiguous. Can games and social simulations help here?
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