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Eric Willisson
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Ran across one of the books I learned to program on!

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Made these, almost forgot to take pictures. They were alright.

Melted chocolate, spooned out lumps of marshmallow fluff, poured chocolate over them. For a few, I first poured out a small layer of chocolate and let it cool. This kind of worked, visible in the second picture where there isn't a huge hole in the bottom, but in all cases the fluff tended to eventually pour out, one way or another (these were all fully covered by chocolate when I first made them).

In the end, I'm not sure these were exactly better than just eating chocolate and fluff separately, and in fact I could only eat two and then before I felt kind of sick to try more, despite my blood sugar being on the lower side (surprisingly these were only about 25g of carbohydrates each). But it was good to try!
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Learning about Web Workers.

"The Worker interface spawns real OS-level threads, and mindful programmers may be concerned that concurrency can cause “interesting” effects in your code if you aren't careful."

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I tried to make a Sierpinski cookie but got carried away.

Got a Google Home today. Very much looking forwards to having it around!

It has a bunch of useful built-in commands, which is very nice and will encourage me to keep using it.

It also works with IFTTT, so I can add custom voice commands to do things that IFTTT understands. "OK Google, turn on my lights" works now, as a result.

IFTTT has a "Maker channel" which allows it to send an arbitrary HTTP request to an arbitrary server. So with that, I can do anything!

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Wow, I am blown away by this Doodle!

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I'm getting all of my electricity (well, soon, once this is processed) with renewable energy!

A breakdown on another page showed that it will be 99% wind and 1% solar, so I must live in New England.


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It's been a long, long time since I played World of Warcraft, but when I saw this out of the corner of my eye it still felt like it shone like a beacon on my minimap and drew me to wander off-track on my quest to go gather it.

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Hey! Mage: The Ascension 2nd Edition books in the Bundle of Holding! If you've ever wanted the books, this is a great source!

A 20th Anniversary Edition is being released independently of this, but the rules will essentially work together, and the flavor and tone are more important anyway.
Through Tuesday, January 5, our Mage: The Ascension 2E Bundle features the 1995 Mage 2nd Edition tabletop roleplaying game from White Wolf Game Studio about power, self-discovery, and earning the wisdom to shape the world -- plus the occasional battle across the moons of Jupiter. This all-new offer gives you everything you need to run your own reality-bending Chronicle of the Nine Traditions vs. the Technocracy in an Ascension War that spans the Tellurian. Pay just US$13.95 to get all four titles in our Player's Collection (retail value $47) as DRM-free .PDF ebooks:

- Mage: The Ascension 2nd Edition (retail price $17): The 314-page 1995 rulebook for creating Awakened mortals who shape reality.
- The Book of Shadows: The Mage Players Guide (retail $11): The indispensable character supplement with Traits, backgrounds, equipment, and invaluable counsel.
- The Book of Crafts (retail $10): Eight Disparate magickal societies outside the familiar factions of the Ascension War.
- The Technomancer's Toybox (retail $9): A marvelous collection of gadgets for Virtual Adepts, Sons of Ether, Technocrats, and others.

And if you pay more than the threshold (average) price, which is set at $25.95 to start, you rise in Arete and also get our entire Storyteller's Collection with five more titles (retail value $60):

- Guide to the Technocracy (retail $16): One of the finest Mage supplements, this comprehensive guide explains the Technocratic Union and lets you play as agents.
- The Book of Mirrors: Mage Storytellers Handbook (retail $11): A candid compendium of advice for running Mage Chronicles.
- Beyond the Barriers: The Book of Worlds (retail $13): A massive guide to the heavens, hells, Paradox realms, and mysterious Zones of the Umbra.
- The Book of Chantries (retail $11): Rules for creating your own magickal place of power, plus full descriptions of ten strongholds.
- The Book of Madness (retail $9): The 1995 first edition of the sourcebook about Nephandi, Marauders, Umbrood, and other dark mysticks.

For this collection a Syndicate profiteer would charge you US$103, so consider this bargain price a blow against the Technocracy. Ten percent of your payment (after gateway fees) goes to this offer's designated charity, the Electronic Frontier Foundation. And if you buy now, you'll automatically receive any books we add later.

But the path to Ascension is fragile. Get this Mage: The Ascension 2E Bundle before it passes into the High Umbra on Tuesday, January 5.

This is the first time I've been able to walk to the place where I voted. Living in a city can be pretty nice.
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