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UFOAI Devs
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Crowdsourced fundraising for open-source assets? Brilliant.
 
Do you want a collection of freely-licensed monsters? If so, please contribute and spread the word!
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UFOAI Devs

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This month saw a burst of activity, with bug fixes across all major systems, dramatic balancing changes to soldier advancement, improvements to the alien AI, new multiplayer features and more work on our maps.
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Our monthly development report for May is up.
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Check our our monthly development report from March: http://ufoai.org/
Maps. +africa: refactored the tileset and fixed misplaced misc_sound entity; +country: cleanup; +frozen: added missing UFOs and general improvement; +ice: added crashed Bomber and Corrupter UFOs; +ind...
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It's almost April, so we finally got around to posting our February development update. Check it out.
In February, getting closer to a 2.5 release, most work was done in fixing bugs and improving existing features. Engine. Simplify lightmap loader. Implemented FR #4874 - "Event condition: research com...
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Our latest monthly update is available now. Check it out. http://ufoai.org
We're gearing up now for 2.5's release. It's not imminent, but we're starting to talk about where to draw the line on features, which is always a sign of progress. Here's what happened in January. Eng...
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Don't miss 0 A.D.'s new IndieGogo fundraiser. One of the most promising open-source gaming projects out there!
 
Finally it's here! Alpha 14 Naukratis is now released, as well as an important announcement for how you can help speed up the development of the game!
New Release: Alpha 14 Naukratis, IndieGoGo Fundraiser - posted in Announcements / News: Wildfire Games, an international group of volunteer game developers, is raising $160,000 to support development of 0 A.D., a free, open-source game of ancient warfare. The announcement of the fundraiser coincides with the release of
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Don't miss the new screenshots from our revamp of the village map set http://www.desura.com/games/ufo-alien-invasion/images/village-revamp
Some more shots from our revamp of the village map theme. Most of these assets already existed, they're just getting more tactical cover and a bit of polish.
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Check out our April development report.
General. Inventory related fixes; Fixed armour display in item nodes; Cleanup in RMA-code; Lots of refactoring; Some C++11 fixes; Mingw64 support. Campaign. Hide destroy button for orbital launcher; Add model to alien astrogation definition. Translations ...
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Christy and Gary Bonn have released "Hive Mind", the first volume in their series of novels which follow the men and women of PHALANX as they battle to protect earth from alien invasion. Read it here:

http://www.writerlot.net/UFO.htm


Book one: Hive Mind

Commander Chuck McKenzie walks through an empty city, trying to work out how two million people have disappeared overnight, leaving little more than bloodstains.

One moment, Jeanette Hollingsworth flies coastal patrols and hunts diamond smugglers, the next, she’s ordered to command a state of the art fighter, to race eighty kilometres high and intercept vastly superior UFOs.

Gun runner and gang boss, Peter Telfer, finds himself conscripted into hand-to-hand combat with aliens. Quick-thinking and used to violence, Telfer believes he’s perfectly suited to take on these savage invaders.

Pulled from retirement, Commander Allan Craithie vows to keep his rookie soldiers alive, only to discover he’s their enemy too. 

In a chilling few days, people are snatched from their everyday lives, by a mysterious organisation – and thrown into a secret war against invasion.

But behind the super-intelligent invaders and their deadly attacks lies a truth that horrifies both humans and aliens alike.

Nothing is as it seems and one revelation after another means it’s hard to know who, or what, the enemy is.''
Alien Invasion Book 2 - Chapter 1: Gary Bonn: 2012: Science Fiction: 8 minutes: No warnings. Alien Invasion 1: Gary Bonn: 2012: Science Fiction: 6 minutes: No warnings. Alien Invasion 2: Firefight: Ga...
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Some new female soldier heads from Pawel. We've now got 56 different soldiers, so in 2.5 you should no longer find yourself fighting with the same dozen or so twins.
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An open-source squad-based tactical strategy game set in the tradition of the original X-Com. Start the war today at ufoai.org.
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