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Евгений Литвин
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Я здесь бываю весьма редко, ищите меня в других соцсетях и на тематических форумах.
Я здесь бываю весьма редко, ищите меня в других соцсетях и на тематических форумах.

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So... when will Cortex Prime SRD license be available?

Concerning Cortex Prime current PP economy,
For example, I have 2 PP. I create a d6 asset for 1 PP in one scene and it will be removed after that. Next scene or some time later I can spend again 1 PP to create another (or the same) asset with d6 power. It will be removed by the same rules. I.e for 2 PP I get 2 scenes where I can benefit from extra d6. Fair enough.

But for 2 PP instantly (or at the end of the current scene) I can "save" created asset for the rest of the session and invoke it anytime later with no limitation of times. So, for 2 PP I get more than 2 scenes (technically even all of them) with extra d6.

Is that equal? Will it be more balanced to account scenes where I can use my "saved" asset for plotpoints invested? (I.e. I spent 3 PP on creation of asset, I can use it in this scene and twice more later).

I've noticed that PP economy has changed in C.Prime comparing to C.Plus.

Spoilers, threwn on the talbe were a cause for both GM and player to fund their PP piles. When player had rolled a spoiler, GM could have transform its PP into complication or extra-NPC here and now (and player have got 1 PP as a compensation). When GM rolled a spoiler, they got PP and player earned a virtual PP transforming into stepdown of existing complication or d6 asset.
I do not see this balance in recent version of SRD (or just inattentive). Plz help, I do not get it :)

In some of Cortex Plus games player could create d6 asset (by spending 1 PP) only when GM threw out spoiler. Now player can spend PP anytime to get that asset. Why did that changed and what is the benefit of waiting for an "opportunity"? Only in stepping down complications?

Also back in MHRP rules a player could spend plot points to add d6s here and now for just one roll (stepped up on GMs' spoilers or by fair justification). Why this is no more an option?

Pretty straightforward question about SRD.
How does Stress variant rule combine with minor GMCs? Extras do not need this (they are removed one by one), full major GMCs use Stress rules fully, and how much stress is allowed to minor GMCs — I just do not get it. Is d8 cap okay? Could there be another way to measure their durability (disable one trait at a time when they lose an exchange)?

Also I noticed that minor GMCs are not as powerful as bunch of extras. While extras always roll ndX whenever they attempt anything, minor GMC need to chose their traits (which are modest in numbers and specific). Also they do not always have enough dice to make a challenge to PCs. Is that intended?

While reading SRD of Cortex Prime (May version) I found that GM almost always sets the stakes first (and the player need to raise it). Why so?
What could possibly go wrong if player rolls first?

I stumbled at this question while designing some talents. For example, talent triggering when adversary rolls spoilers, cannot be utilised correctly by NPC's. If I (as GM) roll first, I cannot use player's spoilers (player did not roll dice yet) or alter my roll retrospectively.

Hi everyone. Recently I've stumbled at the nature of Distinctions (in C+ Action and Heroic action versions). Do they exist in binary state (help / complicate) or can I ignore them if needed? Is it mandatory to roll d4 in all cases which qualify as "not helping"?

For example if I make Distinction "An elven blade-dancer" I imply that my character is arrogant, artful, graceful, quick and skillful with rapier/elven sword. When I act correspondingly I get d8. Fair enough. But when I act other way (compassionately or rude or casting spells) — can I just say "Nah, elven blade-dancer does not help, I just pick something else to roll"?

Hi everyone. Recently I've discovered that some of my players consider Effect die mechanics (present in MHRP) to be alienation or too difficult to master. So I decided to tweak it a little.

The idea is to count Degrees of Success instead of looking for appropriate die in pool. When you compare totals and win, you get either a clear success (climb a wall / drop the enemy / hack security system) — just like in Cortex Action or Firefly RPG... or count one success if the task is challengeable enough (the wall is very high and full of defenders / the enemy is BBEG / the system is guarded by counterhacker).

Simple success counts as 1 DoS;
Extraordinary success (5+ more in Total) adds +1 DoS each;
By paying 1 PP you can add +1 DoS;
Talents also may add 1 or 2 degrees of success in some circumstances.

If you create asset or complication (including stress), you translate Degrees into steps from d4 to d12. 6 DoS apparently create d12+ asset/complication which is (mostly) enough to disable most of the opposition or get a tremendous advantage.

What do you think about this idea?

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As some requested, I've made a brief translation of "Fate of the Damned" hack and even remade character sheet in pdf below. Original hack is here: https://plus.google.com/u/0/102557983073097940471/posts/6KRLJt7c6t6
Now it's easier to discuss and sign out problematic moments.

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I presume that new CCC program for Cortex Plus efficiently replaces old Fan Product and Official Licensed Product licenses. Does that mean that I am encouraged to make all the changes to my old works or can leave them as they were?

Also it looks like new terms do not support works based by other existing media (beyond MWP-associated titles). Is that so? Can I present Star Wars Cortex-action hack or My Little Pony conversion through Community Created Content?

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Hi everyone.
Recently I've made a FAE-hack on Warhammer 40000. It is called Fate of the Damned ("Судьба Проклятых"), is inspired by official WH40K RPGs and devoted mostly to chaos worshipers and heretics as protagonists. The thing is... well... the hack is written completely in Russian — so to the most of the community it will not be be comprehensible, but I presume someone will love it anyway. Actually I've decided to post it here after mentioning of "Oktoberlandet" — https://plus.google.com/u/0/105727305528020207279/posts/PLWRBnaCsPZ — if people are interested in non-English playing material then this work also may find its reader.

The hack is short, full of examples, contains setting-specific rules simplified for FAE (such as corruption or sorcery) and even has its own character sheet. I've tried to put in all the required logos and license texts even if it is purely fan-made work. Let me know if I've made something inappropriate or messed up the idea.
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