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Hunter Mauro
Works at National Guard
Lives in Muncie, IN
17 followers|13,863 views
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Hunter Mauro

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Okay seriously, Oculus Rift support is near mandatory for this.
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Hunter Mauro

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Waiting on the PC version of this, and watching this video it looks like Bows are pretty massively improved. Better firing speed and movement look to be the most paramount of factors, and if ADP does increase firing speed, that's a godsend. I was hoping there might be a way to increase movement speed while drawing, but that'd be pretty broken compared to DS1's bows haha. Thank you for the video!
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IMO greatbows were awesome in the first one, was a big part of why bow only was bearable. The ability to knock people flat on their ass was awesome.
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I see people are missing the part where you are right, it ISN'T metal -- it isn't supposed to be. Its metal and jpop melded together, bit of both, but not really either. While I don't think its the greatest thing ever, its not fair to call it utter garbage purely on its merits as metal -- it isn't just metal.
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Okay, here's the ONE thing I was worried about: The new adaptability stat, you mention that one of the things that it does is reduce damage, particularly in the case of arrows. In DS1, I am a MASSIVE user of bows, so much so that my loadout is just a composite bow and Gough's bow. Do you think adaptability is something that will make bows unviable for PvP? Or is it more to defend against people who do not specialize in using bows?
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My only concern is that, from what I've heard, it's only 720p. If it output 1080p, that'd be much closer to a native 1:1 stepping, since 960 (4x 240p, and 2x 480p) is closer to 1080p than 720 can get, and most people have 1080p displays as well, making it have to upscale twice. But, I'll have to see it in action before I judge.
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Hunter Mauro

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Hey, what is your opinion on S Video? I'm more referring to use on a CRT, since scanlines actually help a lot of games, but would you say that compared to SCART, are they pretty comparable? I know S Video has 4 pins and I'd imagine a lot of that is to seperate the signal similar to how SCART does.
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Hunter Mauro

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Now, I use the Logitech SpeedForce (Yes, I know most pros scoff at it, but hear me out), and I notice this technique LOOKS extremely similar to simply using the Air brake, which I've noticed behaves differently with the Speedforce as opposed to the GCN controller. I'm wondering, would MTS on the Logitech then just be doing an MT with a power slide?
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I love this video. I'm doing my own similar run (except not SL1), and watching this has made it painfully obvious how silly of me it is to try fighting all the enemies in the way. So hahaha! I take this one video as teaching me a monument of information.
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I don't even know what to think of this.
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Hunter Mauro

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You know, as much as I hated this game when it came out (linear FPS Metroid!? NOOO!) It's amazing how great the multiplayer was. So much so that I really, really, really wish we had a 3DS entry that was literally just it, with better graphics/widescreen.
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Have him in circles
17 people
Ben Moffett-Apsley's profile photo
Michael Boehnlein's profile photo
Amanda Meyer's profile photo
Dustin Richeson's profile photo
Jacob Burbrink's profile photo
Andi Firma's profile photo
Nick Romie's profile photo
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Currently
Muncie, IN
Previously
shelbyville in - jacksonville fl - indianapolis in
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  • National Guard
    25B, 2009 - present
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