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Morgan Jaffit
Works at Defiant Development
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Morgan Jaffit

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Oh hey!  I almost never post here (and totally forgot about it!) but it's a thing.

We're doing a Kickstarter for Hand of Fate, our card game that comes to life.

http://www.kickstarter.com/projects/defiant/hand-of-fate-a-card-game-that-comes-to-life

Check it out, tell your friends, we'd appreciate it a tonne!
Hand of Fate brings card gaming to video game life. An infinitely replayable series of quests; build your deck, then try to defeat it!
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Looks great!
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Morgan Jaffit

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With all this SOPA discussion, I'm a little surprised that so little of the debate is around the financial impacts on creative culture and entrepreneurship. The country with the most stringent IP laws can draw investment around new ideas (due to having a way to protect dominant positions) however, that's pretty much no defence against disruption.

Clearly, disruption rules in the tech world, and the various pushes towards a more constrained internet culture are going to move the US (and those who come along for the ride) behind cultures with less prescriptive IP laws over the next 20 years when it comes to new and innovative developments. Given the various pressures on the economy (and the US's regular claim to being able to lead on innovation) I'd think that would be a front and center concern in these discussions.
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reactive legislation by the wealthy, for the wealthy
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Morgan Jaffit

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Looking forward to seeing people at GCAP11 next week - should be a great event. Been a tumultuous year in Australian dev, so this will be a nice opportunity to touch base with everyone again.
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Look out for one of my students there. 
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Morgan Jaffit

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How do I remove people from my stream, without going so far as to block them? 1 or 2 prolific people are close to 100% of the stream, which isn't ideal.
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New instructions after they removed the 'Ignore' option -- https://support.google.com/plus/answer/1269165?hl=en

From Home > circles bar across top > select circle (i.e. make a "mute" circle) > 'Stream View' > gear icon > uncheck 'Show on home'
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Morgan Jaffit

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The trailer for Warco, our game about war journalism is now online. Warco July 2011

Currently at first playable, I'm really proud of what we've managed to develop with a small (but awesome) team.
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Way to go man, I have posted about it here-- consider joining this group, by the way. It's our best channel will G+ catches up. :) http://www.facebook.com/groups/BrisbaneIndieGameDevelopers/?view=permalink&id=281138958580337
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Morgan Jaffit

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Read some stuff off the backlog while on the flights (and while in the Hotel, given I have erratic internet and only German TV)

Storm Front by Jim Butcher - First of the Harry Dresden books, which are a hardboiled take on a modern day wizard for hire. Solidly plotted, perfectly decent fluff. If you're in a modern day wizard book with a Chandler spin, then you know what you're in for.

Jim Dies At The End - As if Palahniuk wrote a Robert Rankin novel. Unfortunately, the writing is good but the plot is barely present. I really wish this was a better book.

The Magicians, by Lev Grossman - It's all the things it's been described as (a grown up Harry Potter, a deconstruction of Narnia) - but it's at it's best when it's being itself. As I was saying to Nic, it's about a teenager who dreams of a fantasy world, has spent hours learning sleight of hand and juggling, and then one day the wizard school comes knocking. Clearly, right up my alley. All that said, it struggles at times not to become an outright Narnia parody.
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Too relaxed, I'd say... I've just started hearing the good things about The Magicians, it's on my bookdepository wishlist now! And the Dresden books are great escapist reading, though sometimes they fall prey to dues ex machina resolutions which is kinda annoying.
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Morgan Jaffit

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2012 is looking awesome so far. I have made precisely zero resolutions, but have a number of tendencies instead. Mostly relating to developing more skills for the dilettante toolbox.

Seems completely unreasonable to make firm commitments to flights of fancy!
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Hi mate, check me out www.gamechasers.com.au
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Qantas just asked me to take a customer satisfaction survey online, which is fine. One of the questions is

"Below is a list of seven different areas that customers can find important when personally choosing a domestic airline.

Imagine you have ten tokens. We would like you to distribute these ten tokens according to the relative importance you place on each of these seven areas when personally choosing a domestic airline. The higher the importance of each of the areas to you personally, the more of the ten tokens you should allocate to it (you may allocate all of the ten tokens to one area if you need to).
Please type into the boxes."

Now, as someone who's spent a lot of time adding points to RPG characters, that makes perfect sense to me. But it's a bloody absurd and user-confusing way of presenting a survey for the general public. I guarantee you're not going to get any useful information out of a process that complex, because most people are just going to gloss over and say "whatever".

And this from a survey company - numbers.com.au - that prides themselves on being staffed by incredible academic talent and survey compiling expertise. Pshaw.
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Halo Jones's profile photoMorgan Jaffit's profile photoKultek Discordia's profile photoTim Groth's profile photo
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Ranking options forces you to prioritize value certain things over one another when you may actually not care at all about a bunch but find two equally important.

There are a number of techniques to get a these issues—many of them require a lot of survey time as you go through several screens of different options presented. The total results from these lets you build models for different option configurations—and if done right in different competitive situations.

Token allocation is much simpler, lets you do it in a single screen and gives you a decent read of stated importance.

The real thing is that I find it much better to have an actual company endorsement question and a recently used or would seriously consider for next time type question. The correlation between the two gives you a derived importance—people may answer that they want attribute X but when it comes down to it, all of the airlines/brands/whatever they consider are actually ones they endorsed as having attribute Y when you asked.
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Lev Grossman won the Campbell Award for Best New Writer 14 years after publishing his first novel. Just a reminder that you can be fresh even after you've been grafting away mastering your craft!
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Some great Warco articles have gone up in the last couple of days (and some big names yet to come) - these are my favorites so far.

http://www.escapistmagazine.com/news/view/112959-Warco-Offers-a-Unique-Perspective-On-War

http://www.kotaku.com.au/2011/09/warco-the-first-person-shooter-where-you-never-fire-a-gun/

http://www.rockpapershotgun.com/2011/09/22/make-film-not-war-warco

http://arstechnica.com/gaming/news/2011/09/warco-an-fps-where-you-hold-a-camera-instead-of-a-gun.ars

Great to see the broad range of feedback - unsurprising to see that it's been a controversial concept, especially to the traditional shooter market.
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There is a good discussion of this game going on in my guild forums :) I will add the links to the ones we already have.
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Back in Australia after a whirlwind trip. Nice to be back with the family and heading into the office again!
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Just caught up with Ro & Skud in Clifton Hill yesterday. It's all happening. 
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Morgan Jaffit

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At PAX Dev, but haven't actually managed to do any PAXing so far. This afternoon bodes better!
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605 people
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