Profile

Cover photo
Alex Beckers
Works at Nexon America
Attended UMass Amherst
249 followers|33,327 views
AboutPostsPhotosYouTube

Stream

Alex Beckers

Shared publicly  - 
 
Really great game design article on a concept called "strategy headroom" in roguelike games. 
1
Add a comment...

Alex Beckers

Shared publicly  - 
 
Thoughts on Valve's recent series of announcements regarding SteamOS, Steambox PCs, and their new gaming controller... (originally posted on Broken Forum):

I have this weird analogy in my head... all the stuff that PC games on Steam already did -- 360 controller support, standard K+M controls, basically all the PC-centric stuff -- was painting in broad strokes. Now they're adding in piece-by-piece the stuff to paint the edges and the corners. Big screen mode if you don't have K+M in your living room. Steambox if you don't want to buy an existing dedicated PC gaming rig for the living room, and SteamOS to run it. Now Steam controller if you want to play K+M games in your living room, which makes big screen mode less important.

This all feels less like an "all-in-one" offensive like XBone or PS4 and more like a toolkit that gamers can use to build the living room gaming experience they've always wanted, brought to you by Valve.

Considering how all of these parts are hackable and customizeable, and how Valve has talked about removing the internal oversight barrier to entry for games and making everything more community-driven, I think we're going to see a future where one gamer's Steam experience can vary quite wildly from another's. In terms of platform, gaming environment, control scheme -- everything. It's like Steam is becoming a meta-console that you can use to build whatever console you want.
2
Jim Cartwright's profile photoAlex Beckers's profile photo
2 comments
 
Ack, yes, fixed, thanks!
Add a comment...

Alex Beckers

Shared publicly  - 
 
So, interesting news. As of yesterday my time at Magic Pixel Games has unfortunately come to an end. There's no bad feelings on either side and wish everyone at the studio the best of luck. 

The timing may turn out to be serendipitous... Just one month ago I finished my Masters in Business Administration, and I was starting to think about ways of applying that knowledge to the video game industry. It strikes me that not many people working in the finance side in game publishing have any hands-on development experience. Could be opportunities there. If any of you reading this have any thoughts on that topic please drop me a line.

For reference, my LinkedIn profile is at www.linkedin.com/in/alexbeckers/ and my resume can be found at www.cusp8.com.
1
Add a comment...

Alex Beckers

Shared publicly  - 
 
My summary of the PS4 announcement: It's the PS3 but with more power, better online social, and many of the PS3 annoyances removed. That's the good.

The bad is that this doesn't do anything to fix the problems with console gaming. If anything it exacerbates them. The number of developers you need to pay to take advantage of that power means that you really need to make a hit or else you're not going to be profitable. Console gaming will keep being a hit-driven risk-averse market, with real innovation -- and a lot of gamers -- going to mobile devices. 
3
Allan Maki's profile photoRandy Casey's profile photoBrian Sanchez's profile photoAlex Beckers's profile photo
8 comments
 
Yes, but that is really nothing new and, as far as we know, still requires the presence of the main console. If that turns out to not be the case - yay...? We can buy a handheld PS3...

Someone will figure out how to interact with the different OS variants and allow for a handheld devices to run directly to the TV unit.
Add a comment...

Alex Beckers

Shared publicly  - 
 
Great review of Stick to It on Kotaku!
1
Alex Beckers's profile photoBryant Durrell's profile photo
2 comments
 
I do! I do want 'em! Drop me an email?
Add a comment...

Alex Beckers

Shared publicly  - 
 
Very disappointed to hear this. Been a big fan of Warren Spector since the Origin days. 

Also an interesting note from the article -- Disney CEO Rober Iger is on record saying that they most likely won't be self-publishing traditional boxed console games going forward, with the exception of Disney Infinity. 
1
Kevin Chin's profile photoMarshall Tipton's profile photoAlex Beckers's profile photo
3 comments
 
In their defense, the traditional boxed console retail game market is in decline and has been for at least a year.
Add a comment...
Have him in circles
249 people
Brian Jaecker-Jones's profile photo
Todd Berkebile's profile photo
Charlie Huguenard's profile photo
evan webb's profile photo
David Duckworth's profile photo

Alex Beckers

Shared publicly  - 
 
I cannot broadcast this loudly enough: Significant new website vulnerability. At least one of your accounts is compromised, I can almost guarantee that. 

http://krebsonsecurity.com/2014/04/heartbleed-bug-exposes-passwords-web-site-encryption-keys/
1
Add a comment...

Alex Beckers

Shared publicly  - 
 
Underestimating the time/resources required to do localization right is pretty consistent across the industry.
1
Adam Baker-Siroty's profile photo
 
AMEN! Having managed localization teams it never failed to amaze me how extremely intelligent people could constantly make the same mistake when estimating how long this process would take.
Add a comment...

Alex Beckers changed his profile photo.

Shared publicly  - 
1
Add a comment...

Alex Beckers

Shared publicly  - 
 
Quote from Ctrl-Alt-Del about Destiny: "There are a lot of expectations riding on this for them. I'll admit to being excited about what they can do without Microsoft looking over their shoulder screaming 'GIVE US OUR NEXT CASH COW FRANCHISE SEQUEL!'"

Yeah, because Activision would NEVER do that.
1
Add a comment...

Alex Beckers

Shared publicly  - 
 
Our first iPhone game is LIVE on the App Store! And it's * FREE * for three days! Check it out!
1
Alex Beckers's profile photoJohn Baquiran's profile photo
2 comments
 
In the future, hopefully. :)
Add a comment...

Alex Beckers

Shared publicly  - 
 
I shudder to think of the levels of approval hell each asset in Lego Marvel Super Heroes must have to go through.
1
Add a comment...
People
Have him in circles
249 people
Brian Jaecker-Jones's profile photo
Todd Berkebile's profile photo
Charlie Huguenard's profile photo
evan webb's profile photo
David Duckworth's profile photo
Work
Occupation
Producer
Employment
  • Nexon America
    Associate Manager, Production, 2013 - present
  • Magic Pixel Games
    Producer, 2011 - 2013
  • 7 Studios
    Associate Producer, 2006 - 2011
  • Turbine
    Community Relations, 2003 - 2005
  • SSgA
    Helpdesk Analyst, 2001 - 2003
  • GTECH
    Software Intern, 1994 - 1997
  • Genuity
    Desktop Support Technician, 1998 - 2000
Basic Information
Gender
Male
Relationship
Married
Other names
Alexander
Story
Tagline
Video game producer. General fan of life.
Introduction
Grew up outside Newport, RI. Undergraduate at Union College, NY. Lived in Boston, MA for a bit, moved to Los Angeles in 2004. Got married to his lovely wife in 2011.

Works as a producer in the video game industry. Enjoys pro football, spicy food and surrealism.
Bragging rights
Completed the entire Ultima video game series, in order, between 1995 and 1999.
Education
  • UMass Amherst
    MBA, 2009 - 2012
  • Union College
    BS in Computer Science, 1994 - 1998
Links
Contributor to