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Buddy Scalera's profile photoAmy Jeynes's profile photo
At first glance, this didn't do much for me. I associate that diorama illusion with TV documentaries on topics that predate the film era... shows in which the visuals are limited to still photos, so the producer is desperate to introduce movement by panning, zooming, and now diorama-ing. Comic art already enjoys a unique and generous array of methods that create movement; I can't see that the diorama illusion adds anything to that. Am I missing something? Tell me what you think! --Prof
I think it's like trying to describe a house by looking into the keyhole. If you can, try it on an iPad. There's something oddly compelling about this 2D+ experience. 

Do you have an iPad to try it on?
Are you saying the regular 2-D comic format is like describing a house by looking into the keyhole? Isn't the framing of that keyhole view a huge part of the art of creating comics? I mean, our eyeballs are no different from a keyhole in that they can take in only one view at a time. If an artist wants to let us roam around in a scene, seems like they'd be better off creating VR entertainment. ... No iPad, I'm afraid! Maybe I should shaddap until I've seen it in person. :-D
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