Profile cover photo
Profile photo
C S Ross

Post has shared content
Very excited to announce that Fortress of the Ur-Mage (5E) is now available!


Fortress of the Ur-Mage is a tournament deathtrap dungeon for the DUNGEONS & DRAGONS roleplaying game. It features a competitive head-to-head mode, where multiple parties delve the dungeon at the same time. Competing bands of crusaders can hinder each other by stealing relics, laying traps, freeing monsters, and manipulating the dungeon environment itself.

This product comes with a 98-page dungeon-crawling adventure, as well as 7 full size player handouts, a fully numbered and unnumbered map, 84 pages of thirteen pregenerated characters (one of each class, shown from levels 3 through 10), and 25 pages of printable cards featuring over 100 new magic items!


It is said that the gods tasked Death with keeping the secrets of magic locked behind his Black Gates. And so the fallen races remained blind to the ways of magic, until one man challenged and defeated Death in a battle of wits.

In victory he claimed Death's wand and became the first mortal to perceive the mysteries of the black art, only to be driven mad by the revelations. These half-remembered legends tell too of his sundering of the world and his construction of a dread fortress.

The Ur-Mage opens the doors of his fortress once each decade, allowing the heroes and demigods of the realm to enter. Legend has it that a great prize waits within the fortress, the Wand of Death itself, and a crusader bearing the wand could command the dead, shatter the planes, and slay gods.

Today, the games begin.

Today, the gates open.
Fortress of the Ur-Mage
Fortress of the Ur-Mage
Add a comment...

Post has shared content
ANNOUNCING the release of THE LOST CROWN OF TESH-NAGA, mid-level adventure for #Torchbearer!

Written by +Casey Steven Ross 
Art by +Sean O'Connor 
Editing by +Andrew Kotch

– A fully integrated 19-room dungeon with twists, turns, and surprises around every corner
– Two new magic items: The Lost Crown of Tesh-Naga, and a powerful weapon known as Ebontooth
– A new playable race with full 10-level write up: the Hobgoblin Raider
– New monsters: Hobgoblin commander, Hobgoblin shaman, feral goblins, and dire eels
– Devious traps and puzzles designed to test the abilities of the players and reward ingenuity


Post has attachment
Exciting news! Artwork has started to come in from +Sean O'Connor on my Torchbearer adventure, Lost Crown of Tesh-Naga! Check out the cover page. We're shooting to have it all wrapped up for distribution May 12th

Per a little prodding, here's the basic premise to a Torchbearer dungeon that I've been working on. Inspired by +Sean Nittner , I've started pulling together all my notes from multiple runs of this site with the intent of putting it out for the public to enjoy.

It includes some descriptions of the major power players within the dungeon and what makes each of them tick, so, SPOILER ALERT, for DMs' eyes only.


The Lost Crown of Tesh-Naga is an early to mid-level adventure for Torchbearer. Adventurers should have gained the experience of completing at least one full adventure before steading this dungeon. The adventure has many areas and will take several sessions to explore fully.

Adventure Description
Dragon Keep is an imposing structure built into the defensible hillside during the Age of Dhakaan by the long-gone empire of Tiamat-worshiping Hobgoblins. Before its fall, it served as a sanctuary and meeting place of the once-wealthy priesthood. Dragon Keep was said to be a focal point for divine power and direct connection with the torturous realms of the Five-Headed Goddess. It was here that unholy texts of dark power were stored. Legend tells that the final fall of the Keep was from an incursion of Dark Elves boiling up from the lightless depths below to attack the Hobgoblin defenders who had grown soft and disorganized in their hubris, corrupted by the vile forces they pledged their lives to safeguard against. The Lost Crown of Tesh-Naga is said to still be hidden in these ruins; a fabled silver crown bearing nine shining jewels of conquered kings with magical powers to bend the will of the weak-minded.

Goal Suggestions:
- I will loot this place for all its worth.
- I will drive off the Hobgoblin clan.
- I will recover a lost Dhakaan relic.
- I will uncover ancient, lost lore.
- I will banish any lingering demonic spirits.
- I will sanctify this unholy place.
- I will find the path into the secret realm of the Dark Elves.
- I will steal a fiery dragon egg.

Dungeon Ecology
Before the adventurers arrive in the dungeon, a certain ecology and balance of life exists between the various interests within the dungeon. When the adventurers come onto the scene, that balance is broken.

Ghaaldar is the self-appointed leader of a band of Hobgoblin warriors. These creatures have splintered off from their home clan in pursuit of the legendary artifact, The Lost-Crown of Tesh-Naga. The Hobgoblins under his command have placed their fate in Ghaaldar's hands, leaving the relative safety of home for the chance of greatness in recovering The Crown. There is great religious and historic significance to The Crown and Dragon Keep, and Ghaaldar uses that as a tool to keep his subordinates in line in the face of their meager successes. Ghaaldar is normally holed up in his defensible enclave making plans for war against nearby villages and awaiting the return of Drum-Haak (Area 7).

Drum-Haak is the natural rival to Ghaaldar. He is a wizened old shaman who has come along on Ghaaldar's quest in pursuit of his own ambitions. Long has he been passed over for what he believes is his rightful place in the clan hierarchy and leadership. Drum-Haak sees the journey to Dragon Keep as his last chance to seize power through The Crown. Ghaaldar has enlisted Drum-Haak's help because he knows that he will need Drum-Haak's arcane knowledge to win him The Crown and is willing to work with the old fool, despite his seething disgust of practitioners of the dark arts. Drum-Haak is normally either out in the Water-Logged Library (Area 19) researching the history of Dragon Keep, or he is in the Ceremonial Chambers (Area 14) studying the works of his long-dead ancestors.

The Hobgoblins have brought along with them a cadre of slaves to help in their quest. A hulking Ogre named Grishmok, captured long ago and beaten into submission, reluctantly serves his green-skinned masters in the Armory (Area 6). Chains and whips keep him in line.

A group of small Goblins have also been forced into servitude. They serve Ghaaldar as porters, cooks, and any other menial tasks the Hobgoblins don't care to perform themselves and are generally found in the Kitchens (Area 8).

Also, a rogue Dark Elf hunter named Gorloga has come to call these halls her own in the past few decades. She wanders about, attacking those she sees as intruders from the shadows and eagerly looking for valuable surface-dwellers whom she can enslave and bring back to Dark Elf society to sell for a profit. Gorloga is swift and cunning, and is not often found in any given location, but rather finds the adventurers as the result of a Twist.

Lastly, a treacherous horned devil dwells within a sealed chamber in Dragon Keep (Area 11). He has been imprisoned by the ancient Hobgoblin Paladins of ages past, trapped by a magic circle of sanctified salts. He rests on one of the severed marble statue heads of Tiamat, biding his time through the centuries, waiting for an opportunity to corrupt a weak-minded adventurer into setting him free.
Wait while more posts are being loaded