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weesals
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weesals's posts

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I made a small battle game, you control a square and use awkward keys to jump around, kill other players by jumping on top of them. Z: Move left X: Move right Z+X: Jump R: Change costume S: Respawn Sword: Kill people by walking into them Shield: Block…

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RTS4 Data File Structure

There haven’t been any gameplay changes recently, instead I’ve been working on adding features for modding. The current proto data format automatically supports a lot of scenarios, but many common concepts can be tedious to write. The latest build…

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Promise I’ll stop working on dumb project soon. This program watches for spikes from a “microphone” and sends click commands. It does left and right click for the stereo mic inputs. Download (.net binary & source)

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Spent a bit more time on ModHQ to get it working with the beta formats; The beta uses a BTX texture format (bitmap), the BAR format is slightly changed, and XMB files sometimes contain uncompressed camel-case XML. Download (.net binary & source code)…

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I haven’t had much time lately for RTS4, but I needed a break from Uni work, so decided to build a quick farm optimising website. Drag around to pan the camera, click items on the right to select that type, and click in the world to place them. Select…

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In this build I’ve lightened the UI a little more and given it a more consistent colour (everything is brown, instead of the stone being tinted blue). Also made some more icons and modeled/textured a Minotaur. Looks a little plain, but it’ll do for now.…

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I spent the day fixing up the UI and drawing some nice textures so its a bit nicer to look at. They are still placeholder. I also played a bit of Age of Mythology: Extended Edition and got frustrated at the loop icon being difficult to see (or just not…

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There were a few glaring features missing, but the last build was mostly complete functionally. I’ve since been working on getting the game to feel much more polished. Prototypes The prototype system used for unit configurations was changed to be far more…
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