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Morgan Corey
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This is my blog detailing the historical fantasy RPG I wrote titled Faerie Tales & Folklore. Much of what I write about is specific to the setting, though the ideas can be utilized in any OSR based game. If you enjoy what you read, the link to the game’s community will be in the comments below... Have fun at the game table friends.

https://morgantcorey.wordpress.com

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In this, my fourth blog post, I delve into the unusual “introduction line” I introduced to the character creation process and why I believe it is so vital to the creation of a character within Faerie Tales & Folklore. Read if you like, and if you enjoy what you read... Join the community and download the rules. The link will be in the comments.

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In this, my fourth blog post, I delve into the unusual “introduction line” I introduced to the character creation process and why I believe it is so vital to the creation of a character within Faerie Tales & Folklore. Read if you like, and if you enjoy what you read... Join the community and download the rules. The link will be in the comments.

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This is the third blog post which relates most directly with the game I wrote, Faerie Tales & Folklore. The topic of the blog, skills within the old school “0e” game, is of use to many OSR titles. If you enjoy the article, join the community (link in the comments) and download the rules.

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In this, the third article for my game Faerie Tales & Folklore, I look at the conundrum of skills as they relate to old school gaming. Though the blog is a bit specific to the game I wrote, the ideas can easily be employed in nearly any game whether it is skill based or not. Enjoy!

(Once again, the link to the game’s community can be found in the comments)

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This is a link to my new blog for the title I am developing Faerie Tales & Folklore. It is a historical fantasy roleplaying game built on the foundation of Oe/Chainmail and has a focus on our collective literary and mythological works. If you are interested in downloading the prerelease rules, the link to the G+ community will be in the comments.

https://morgantcorey.wordpress.com

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This is the beginning of my ongoing blog based on my game Faerie Tales & Folklore. This first article simply gives some basic reasons for certain major design choices I made during development and might offer some insight into why the game was built they it was. Later articles will deliver deeper details into the nuts and bolts of the game’s additional rules as well as insights into the setting itself. If interested, the community link will be contained in the comments.

https://morgantcorey.wordpress.com/2017/11/29/why-chainmail/

A lot of indie game designers, myself included, use Google+ and Google Drive as an important tool in the development of their titles. With all the rumored changes and terminations of certain services, I think it becomes an important topic of conversation for the roleplaying community at large. The existing rumors tell us Google+ will be changing in January and Google Drive will be shutting down in March. If either is wholly true (correct me if I am wrong) what options exist? What are other designers planning on doing? Facebook does not seem to generate the same interest in smaller groups or communities and their pay to promote idea keeps visibility low without the expenditure of cash, so that seems to be a pale solution. Ideas? Thought? Potential solutions?

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Check out the new version of Faerie Tales & Folklore! 5.5 is now in the wild and more news is coming soon!

https://plus.google.com/communities/115994731949965763628?iem=1

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If your interested in more “earthly” fantasy...
Faerie Tales & Folklore v5.5 is now available!
This is the full text (some spelling and grammatical errors may still remain) and is rules complete. The game is a historical fantasy built around the Chainmail/0e framework and favors the Chainmail style mechanics when possible. Here is a quick outline of the highlights.

Characters:
- Three creation methods offering very different experiences.
- Three classes and three lineages used to create a wide range of characters.
- Deep character creation that is not needlessly complex.
- A pseudo-skill system built around attribute checks that preserves the old school feel.
- A unique approach to injury based around ideas from Chainmail.
- No alignment.
- Reasons to play characters with sub standard attributes.

Magic:
- Three basic magic systems including miracles and spontaneous magic.
- A system of astrological correspondences that can be used to power spells and other magical effects.
- Rushing and ritualizing spells.
- A magic system that uses a different take on material components and the side effects of using magic.
- The base magic system uses complexity in a manner very close to the Chainmail rules.
- A variety of ways to “flavor” magic for a range of uses.

Combat:
- A combat system built around war gaming (Chainmail).
- Additions of dueling, unarmed combat, and martial arts.
- Rules for battles ranging from one on one, to full warfare.
- Called shots, sieges, etc.

Setting:
- A historical setting focused on maintaining a feeling of believability while stile remaining fantastic.
- A setting that uses great literary, and mythological works from our history as “seeds” for Settings and games.
- Rules covering a playable timeline from the Neolithic to the beginnings of the 20th century.
- Nearly 300 creatures, many familiar to the tabletop gamer, returned to their more traditional roots.
- A random creature creator.
- A villain system to keep things exciting.
- Full sandboxing.
- Several game types including cooperative narration and a form “tall tale BS” useful for tavern scenes.
- A full cosmology with a random world generator for when things get real out there.
- A setting with a conflict that plays out over thousands of years and incorporates familiar themes and myths familiar to most players and all set here on Earth.

Interested? Ask to join... Free to download through the remainder of development.

https://plus.google.com/communities/115994731949965763628?iem=1
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