Profile

Cover photo
Ryan Perrin
285 followers|27,558 views
AboutPosts

Stream

Ryan Perrin

Discussion  - 
 
Just wanted to follow up on my request for demo tips last week.

This past Saturday, I demo'd character creation and gameplay of Fate Core, using Tower of the Serpents as my base.

Beforehand, only one person had expressed interest and my wife said she would play, as well. When I sat down, I had six people who wanted to build characters and play in the game. Caught me a little off-guard.

It was...bumpy. Pretty much everyone at the table had never touched anything outside of traditional-style RPGs before. There was a little Amber experience in there for one or two players but that was about it.

A couple of the people had a lot of trouble wrapping their minds around Aspects but overall it was pretty smooth. The biggest issue we encountered was that one of my players had a lot of trouble wrapping his mind around being a magic user but not having a defined spell list (ex: d20 magic users). I tried framing it as having narrative power to use skills for non-mundane tasks.

Despite the hiccups, there was a lot of interest and people asking me about running again. Thanks for the tips, all!
1
Rich Angle's profile photoRyan Perrin's profile photo
2 comments
 
I'm thinking of trying Monsterhearts or Mythender next time.

Anyone have any tips for getting buy-in for a regular "story/indie games demo slot" for local gaming clubs?
Add a comment...

Ryan Perrin

Shared publicly  - 
 
Hey all! I did a thing!

I participated in this year's GameChef competition! I got some awesome feedback on the game I created and look forward to seeing how it actually plays!

For now, though: my Participation badge!
2
Add a comment...

Ryan Perrin

Feedback Thread  - 
 
Hey all!

Here is the near-final form for my submission! If anyone could offer some feedback, I would really appreciate it!
1
Ryan Perrin's profile photoCochise César's profile photo
3 comments
 
I haven't read 1001 nights (mea maxima culpa) but fiasco is a very "gamy" game. 
You have the collective resource management of the pool in a semi aleatory draw of history seeds, you have a objective (get dices of same color) and a reward system in final resolution table. Plus, you cant control what dice you get.
And the game have a lot of player to player interaction. 
Add a comment...

Ryan Perrin

Shared publicly  - 
 
Haven't checked it out yet, but I love cyberpunk and if +Fred Hicks gives it a stamp of approval it must be good!
 
http://rpg.drivethrustuff.com/product/114457/Always-Never-Now

Free, awesome cyberpunk adventure.

From Will Hindmarch, so you already know it's awesome, I don't know why I even had to say that.
6 comments on original post
1
Add a comment...

Ryan Perrin

Shared publicly  - 
1
Ryan Perrin's profile photoRich Angle's profile photo
10 comments
 
I find myself more willing to overlook certain system issues in instances where the setting is engaging and fun.  Exalted does have its mechanical warts, and hopefully in this third edition, we will see their removal.
Add a comment...
Have him in circles
285 people
Jean-Christophe Cubertafon's profile photo
Megan Pedersen's profile photo
Adam “skinnyghost” Koebel's profile photo
Leonard Goodsell's profile photo
Joshua Bailey's profile photo
ConTessa's profile photo
Neil Smith's profile photo
Elin Dalstål's profile photo
Gary Clark's profile photo

Ryan Perrin

Discussion  - 
 
Looks like I might be demoing Fate Core at the RPGKC Game Day this month. I have never demo'd a game before and, while I feel like I have a pretty good grasp of Fate, I think some advice would be helpful.

Does anyone have any demo scenario tips? How about using one of the Fate Worlds settings for the scenario? Should I just do character creation, use premades for a scenario or combine the two for a full creation/roleplaying scenario?

I will have a 2-4 hour block to do this in. Thanks in advance!
1
Ryan Perrin's profile photoChuck Durfee's profile photoMark Kung's profile photoJeremy Whalen's profile photo
11 comments
 
Sub...
Add a comment...

Ryan Perrin

Shared publicly  - 
 
Doing GameChef reviews right now! This is really exciting and I am super-happy that I decided to participate this year!
The annual "analog" game design competition.
1
Add a comment...

Ryan Perrin

Feedback Thread  - 
 
First time participating!

Here are my initial thoughts. Not much there yet, but I will be continuing to work on it. Any/all feedback is super-welcome!
4
Ryan Perrin's profile photo
 
Updated a bunch of things with my game. Any chance I could get some feedback on what I have so far?
Add a comment...

Ryan Perrin

Shared publicly  - 
 
This could be pretty awesome.
 
Darren Orange the director, Matt Forbeck the writer and Jared Sorensen the creator will discuss InSpectres the movie and its release date.  If you have a question about the release or the film in general please tweet the hash tag #inspectresmovie  and we will do our best to answer them. +Jared Sorensen  +Matt Forbeck  +Darren Orange 
View original post
1
Add a comment...

Ryan Perrin

Shared publicly  - 
 
Well. There is this, then.

Hopefully they worked through some of the...dicier (HA!) mechanics of the system.
 
This is your 24 hour warning: the #Exalted3 Kickstarter goes live tomorrow (Thursday) at noon. Get ready!
7 comments on original post
1
Add a comment...

Ryan Perrin

Shared publicly  - 
 
Check this game out.

+Emily Care Boss does awesome work and you should see the direction she is going with this.
 
Working on the final playtest draft for my game Heart of the Rose (http://www.blackgreengames.com/free/hotr.pdf). This is a high-magic, low-combat fantasy game, inspired by books like the recent works of Patricia McKillip, the Damar and fairy tale novels of Robin McKinley, Beagle's The Last Unicorn, and others.

I'd love to get feedback or questions about the game. When I have the completed playtest draft, I'll share it here and other places. It's a bit different from the take on fantasy than is commonly seen in rpgs. Blue Rose comes to mind, or The Faery's Tale. Are there others you know of that have a similar feel? Or authors? I'm still trying to figure out how best to talk about it.

In the game, players take the roles of five powerful people in a kingdom or village under magical threat. One of the players is the Shadow, who brings on the adversity. The others play the Rose, and three other archetypal powers (Thorn, Hidden & Shorn), who fight back the danger. GMing duties are broken up among the players, and it's very collaborative--world building-wise and generally during play. I've had it on the drawing board and in design/playtest for a few years and I feel like it's found it's final form. 

It's changed a bit since the initial ideas I had for the Game Chef contest (linked here): now it uses a simple bidding system for Contests. Each player gets a certain number of Tokens with a I, II, or III on them. There are very few III's, and the player of the Shadow also gets five blank tokens. The Shadow gets a massive stack of the Tokens at the start, and the others get some smaller number. The Rose gets the most. This is the powerful young person whose coming signals hope for all. But if the Powers lose conflicts with the Shadow they can become corrupted, and if the Rose gets too much corruption, then everyone loses....
3 comments on original post
1
Add a comment...
People
Have him in circles
285 people
Jean-Christophe Cubertafon's profile photo
Megan Pedersen's profile photo
Adam “skinnyghost” Koebel's profile photo
Leonard Goodsell's profile photo
Joshua Bailey's profile photo
ConTessa's profile photo
Neil Smith's profile photo
Elin Dalstål's profile photo
Gary Clark's profile photo
Basic Information
Gender
Male
Story
Tagline
Hey, look! The internet!
Links