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Paul Bone
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Declarative programming, compilers, language runtimes, memory management, parallelism and concurrency. Plasma Langauge author
Declarative programming, compilers, language runtimes, memory management, parallelism and concurrency. Plasma Langauge author

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I was recently interviewed on Playing with Prolog, a YouTube channel with short videos about Prolog. I spoke about Mercury and introduced modes and determinisms.

https://www.youtube.com/watch?v=br-0ERiZj3w


Post has attachment

I was recently interviewed on Playing with Prolog, a YouTube channel with short videos about Prolog. I spoke about Mercury and introduced modes and determinisms.

https://www.youtube.com/watch?v=br-0ERiZj3w


Post has attachment

I was recently interviewed on Playing with Prolog, a YouTube channel with short videos about Prolog. I spoke about Mercury and introduced modes and determinisms.

https://www.youtube.com/watch?v=br-0ERiZj3w


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New blog post: More about Memory Fragmentation in BDW GC.

http://paul.bone.id.au/2016/12/29/more-about-memory-fragmentation/

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Ohh, I'd prefer life to be just a game. This sounds great. Go back my friend's project!
If you haven't backed this please take the opportunity to do so now.

Even if you're not a gamer, pledge $10 or so. The money all goes to the local gaming club, and I get to be published

Three decades ago Will McLean brought us many laughs with the "Papers & Paychecks" illustration in the 'Dungeon Masters Guide' for Advanced Dungeons & Dragons. A cursory search will reveal that on more than one occasion the thought has entered the heads of others that "Papers and Paychecks" would make a great roleplaying game.

But this is the first time that the idea has seen completion. With
assistance by the RPG Review Cooperative, Inc., a non-profit body who will be receiving the proceeds of this Kickstarter, designer Lev Lafayette has brought the idea to fruition in a 128 page book with cover art from Dan 'Smif' Smith, famous for his illustrations from the GURPS line of books.

"Papers & Paychecks" posits a world that is downright hostile to the player characters using the metaphysical foundation of resistentialism. This is a supposedly joke philosophy based around the widespread anecdotal evidence of an apparent malice of inanimate objects against people: "Les choses sont contre nous" ("Things are against us").

Add this to a regular mix of cringeworthy managers, bumbling technicians, mad scientists, scheming administrators, wacky researchers, dodgy tradies, and brutish labourers, and you have the ingredients of the tragi-comedy that is "Papers and Paychecks", inspired by such TV shows as 'Drop The Dead Donkey', 'Corner Gas', 'The IT Crowd', 'The Office', 'Utopia', and 'Interns'.

The game system uses many traditional features - it has the historic characteristics, Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma - they are even rolled in order on 3d6. But there is also a metagame characteristic, Luck, which allows the player to determine the results of any roll.

As with other classic games, "Papers and Paychecks" is a "gold piece system", but in reverse. Whereas in traditional RPGs one received "experience points" for acquiring treasure, in "Papers and Paychecks" your character will receive "treasure" (i.e., a paycheck) for having experience. "Papers and Paychecks" is also a "class and level" game however the classes are not a straight-jacket which restricts the character but rather is a set of abilities which can be changed regularly.

Like the original cartoon, task resolution in "Papers & Paycheck" is
carried out with a 2d6 roll against a target number with modifiers from the characteristics, situation, etc.

Will McLean passed away a year ago on the day this Kickstarter is being launched. There is no easier way to support the humour he provided than by contributing to this Kickstarter and receiving the funniest roleplaying game ever written.

https://www.kickstarter.com/projects/1106063658/papers-and-paychecks

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Hi +Lev Lafayette, I remember a little while ago you posted about the UNUM number format. This new article came to my attention today and I thought you might like to see. http://ubiquity.acm.org/article.cfm?id=3001758 I haven't read it yet (or the earlier one) but I hope to.
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