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Rob Miller
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Rob Miller

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Good stuff, and looking sharp, man! Can't wait for more!

Rob Miller

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AWESOME!

Rob Miller

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Good points!

I think it's a good practice for any developer to take a step back from the objectives/progression of their work, and focus on the sensation of play.

I think calling all pieces if interactive electronic entertainment "games" is a misnomer. Many of them are better described as "simulations" or "toys", since you play WITH them, and not THROUGH them.

It's interesting that you bring up this point just as the industry seems to finally be (re)embracing challenging video games like Dark Souls, Super Meat Boy, XCom (Ironman mode), and the litany of rouge-like-a-likes. Maybe your feelings reflect the inevitable fatigue with this trend?

Rob Miller

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iFixit's Steam Machine tear down tickles the pleasure centers of my brain in ways that I should really get checked: 

http://www.ifixit.com/Teardown/Steam+Machine+Teardown/20473
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Rob Miller

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I love how quickly the comic book nerds in the comments dashed this story to bits.

(be sure to click the "originally shared" link to read them)

https://plus.google.com/u/0/104023162522891023853/posts/511xYXrx4oP
 
Marvel Comics Launch Ms.Marvel - The First Muslim Superhero
READ MORE: http://miss.ml/1d2OlFZ
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Rob Miller

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GTA:V players REJOICE(maybe)!
How would we survive without apps? Apps can transform your mobile device in...
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Rob Miller

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Thanks for posting this! Great insight! Answered many questions I had and some I didn't even know I had. Will definitely try to join live, sometime!

Rob Miller

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Good stuff!

Q1: I was surprised you have all sounds stacked in one project, what are the advantages to this? Isn't this costly for memory?

Q2: Could you explain how you catalog your sounds so you can find the one you need later?

Thanks!

Rob Miller

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Finally beat GTA:V ("Ending C") and really dug the song choice for the ending credits. It really captured the feeling of the moment. The accomplishments. The pay offs. The betrayals and redemptions along the way.

If there's one thing about this game I really want to tip my hat to, it's the economy. Sounds boring, right? But it's something that SO many other games (including past GTAs) have struggled with; breaking the economy when making money is just too easy.

GTA:V solved this problem by, frankly, having you get screwed time and time again. Missions rarely pay, no matter how trust worthy the mission giver seems. The only way to get a big payout is to take the money yourself (the heists). The sense of desperation not only is conveyed in the story, but is mirrored in the game play; I took on jobs I wouldn't normally because there MIGHT be money, and there rarely was. So when you finally organize a team and do a heist, it's like a huge payday. You start buying up all of the things you thought you'd never afford, and that keeps you going.
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Eighty sounds, today games be interesting set into
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Now that is an auto-awesome. 
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Norman Bates and his mom.....y
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Jamming it out at the IGDA Philly Game Jam!
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Very cool musical note writing software (mentioned in my previous post).
** Top 10 Music App in 10 countries ** Stay informed: facebook.com/Neuratro...
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Excellent selection of groceries at a fair price! It's hard to beat Trader Joe's. The one drawback are the tight shopping quarters. I recommend getting a hand basket or short cart if you can find one; using one of the many full sized carts will lead to awkward and frustrating jam ups with other shoppers. If I ran this place I'd prioritize providing shoppers with the short carts and maybe get rid of the full size altogether.
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