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Jason Brenneman
216 followers
216 followers
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Here is a quick one-day project meant to test LuxCoreRender's new Open Intel Denoiser support. All light in the scene comes from an HDRI map, then through the window, and there are over 10 million hair particles throughout the scene. Render time was 20 minutes, and I have to say, small details were preserved very well.
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Just a quick fire extinguisher. Textures in Substance Painter and Adobe Illustrator.
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Decided to try interior modeling, this time with a kitchen scene. The bloom may have come out a bit too harsh.
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Testing out my new chandeliers and Luxcorerender GPU accelerated glass refraction. Recommendations are welcome.
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A test for a new scene I have been working on. What are your recomendations for stuff to add?
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Update #2. I've made a lot of changes to camera position, lighting, materials, and geometry. Do you have any further suggestions?
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This is not a finished render; any ideas on how to add some life to the scene? Right now the wall texture and stem textures are messed up.
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Here's a quick two day model of a Pz.III that took way too long to finalize. On to the next one!
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Trying still life again, now with all new grapes! Recommendations are welcome. Textures made in Substance Painter (except for leaves) and rendered in Luxcorerender.
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Here's a three day project to break a pretty long hiatus. Feel free to make suggestions, though this is probably final.
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