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Jason Brenneman
214 followers
214 followers
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This one has taken too long already. Please make suggestions on how to inprove it!
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This is one that I finished around Christmas but never posted here; I didn't really think it was high enough quality.
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This was supposed to look realistic, but something about it is off. Suggestions are welcome.
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I don't know how long I can say these are tests before I have to accept the quality. This one took under 5 minutes to render. I'm not really happy with how it turned out so please leave reccomendations on how to improve it.
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This is just a test of Radeon ProRender for outdoor scenes with a lot of flora. Recommendations welcome! I should mention that this render took 2 minutes to reach this image quality.
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I usually use Luxrender for rendering, but as of the past year it has become apparent that it sin't really under active development anymore.

I found a different program, called Radeon ProRender, which has a great blender exporter and very good performance, which it looks like I'll be using from now on. Below is a sample of the quality that I made in about three hours, and which rendered in under an hour. All light in the scene comes in through the glass windows, something that would have destroyed render times in Luxrender and which breaks Cycles.

ProRender supports all the usual shaders, though some of them with weird names, and node editing, much like Cycles and Luxcore.
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1/4/18
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Merry Christmas, even though it has nothing to do with Christmas. Recommendations are welcome.
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This one took 16 hours to render; I had the bright idea of actually making the windows a glass material instead of just open holes.
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I modeled this on a 7-inch laptop. My eyes!
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Again, I really don't like how this one turned out, but after making three different things that haven't been good enough to post I suppose it's better than nothing.
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