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Steve Flowers
Worked at USCG
Lives in Newport News, VA
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I've spent the last few weeks winding down one chapter in my profession to prepare for the next. One of the things I struggle with is the frames folks tend to have for interactions. In my field, there's quite a bit of tunnel vision when it comes to both interaction type and intervention categories. 

I spent the weekend attempting  to work out some interactions designed by someone else (read: reeling against poor design) in the solo zone illustrated below. I posit that working exclusively in one category without consideration to the strengths, effort requirements, or transitional (and transactional) relationships between interaction categories is a myopic waste of time and energy.

Have a look at the attached table. Did I miss anything on the scale of interaction modalities / frames? I want to extend these with profiles and attributes that could map to specific patterns. Characteristics including analog / digital, facilitated / freestyle, synchronous / asynchronous, overt / covert, etc.. could introduce some depth and consideration to design conversations. 

Looking to move away from the mental models hung up on provisioning narrow, insulated solution sets.
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Your categories made me think about what I have been doing over the last couple of decades. I'll use math as metaphor.

Categorisation I equate to pure math, where the field of all possible math is explored. I have a strong practical streak to me, experientially. So, just in the same way the maths for exploring physical reality has precedence historically and has resulted in our 'control' of the world, I am only interested in linguistic categories that enable us to gain 'control' of our social world. Once we stabilise our world, then I am happy to explore other categories, other math, etc.

So, in terms of your categories, all my social designs and practices seem to be overt, freestyle, analogue, and synchronous. (As a corollary, the math I explore is less about controlling physical reality -- which includes treating people dreadfully as objects and then enumerating them -- and more psychologically sensitive, becoming more aware of learning, which leads to subjective evaluation and the math of intention.)
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Steve Flowers

Diskussion  - 
 
Inspired by the stuff other folks have been posting here, I put a new post together tonight. Feedback and conversation welcome:)

http://androidgogy.com/2013/02/19/trust-and-chaos/
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Steve Flowers
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Discussion  - 
 
Hey guys! This should be fun. 

As I mentioned in the mailing list, I'm a performance technologist (fancy job title for "assistant to the apprentice, the journeyman, and the master") with the U.S. Coast Guard. More about me and stuff I write about here:
http://androidgogy.com/2013/01/14/etmooc-introduction/
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Steve Flowers
moderator

Development Tools and Techniques  - 
 
MotionArtist from Smith Micro is coming along nicely. Smooth animation tools and output to HTML5 or video. A really nice description / demo video on the tool's landing page:
http://motionartist.smithmicro.com/
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I love AnimeStudio. Have both Debut and Pro (couldn't resist a sale, damn you Smith Micro:)). But I'm really digging the timeline of Motion Artist and the split output (HTML / Video). 
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Steve Flowers
moderator

Development Tools and Techniques  - 
 
Carry-on baggage. Bringing files along for the ride in Storyline.
http://www.screenr.com/jy67

Take a look at this screen recording for a method you can use to consistently attach files and employ them using a relative link (HTML5 and Flash only) within your published output.
 
This is a convenient way to attach JavaScript libraries or other custom structures you want to use at runtime. Here's the process:
 
1. Create a folder to contain your "carry-on". 
2. Add an index.html file to this folder. It doesn't need to contain anything.
3. In Storyline, import a WebObject and target your new carry-on folder.
4. Publish the story for Web.
5. Explore the folder structure. Navigate into story_content and WebObjects.
6. Copy the unique folder string for the folder that contains your new carry-on. You'll need this to complete the relative link chain.
7. Back in Storyline, employ the folder structure. For example: "story_content/WebObjects/5nM8Oqq62Th/yourfile.pdf" You can use this to launch with a jump to URL / file or with a hyperlink on text. 
 
The neat thing about this is the unique ID is created when the WebObject is imported. Unless you reimport it, that unique "5nM8Oqq62Th" folder name stays the same every time you publish. This gives you a consistent relative reference within your published structure to use whatever files you "carried-on" without having to resort to post-publish surgery.
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Steve Flowers
owner

Discussion  - 
 
Everyone's a moderator! :) Feel the powa.
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Steve Flowers

Introduce Yourself  - 
 
Steve from Virginia. Performance Consultant and producer of digital stuff.
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Steve Flowers
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Development Tools and Techniques  - 
 
This year has offered good showing for Wordpress LMS plug-ins. A new one just hit the market. http://www.learndash.com. Looks interesting. Affordable LMS plug-in with Tin Can API support. Can't tell by the site documentation if it supports SCORM. 

Looks affordable at $69. On par with Sensei, price wise. 
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I think both Sensei and Learn Dash aren't helping themselves.  Can't find any demos for Learn Dash, not trial version.  Even if they are pretty cheap, and simple to install and use, it's still going to cost $69 plus 'playing' time to find out that they don't fit your needs.
Looking forward to seeing some more Tin Can LRSs implemented in fully featured VLEs soon though.
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Steve Flowers
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Welcome!  - 
 
A design / development lesson each week. http://hackdesign.org/
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Have him in circles
114 people
Matt Capoccia's profile photo
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Novato, CA - Yakima, WA - Depoe Bay, OR - Walla Walla, WA - Elgin, OR - Pendleton, OR - Forest Grove, OR - Newport News, VA - Hayes, VA
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