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Syntheway Virtual Musical Instruments
Syntheway brings this groundbreaking technology to the musician, in the form of a software instrument, combining advanced sampling engine based on real instruments multi-sampled and synthesizing techniques to create natural, synthetic and hybrid sounds into VST architecture.
Syntheway brings this groundbreaking technology to the musician, in the form of a software instrument, combining advanced sampling engine based on real instruments multi-sampled and synthesizing techniques to create natural, synthetic and hybrid sounds into VST architecture.
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Ecce Sacerdos Magnus (Behold A Great Priest), WAB 13 (Anton Bruckner) Magnus Choir and Gothic Organ VST / Audio Unit Plugins (Plus EXS24, KONTAKT Libraries)

http://syntheway.net - 'Male and Female Aahs' Preset Sound Demo by Magnus Choir VST AU Plugin and Organux 'Gothic Organ' preset. Ecce sacerdos magnus (Behold a great priest), WAB 13, is an 1885 sacred motet by the Austrian composer Anton Bruckner. It is a musical setting of the antiphon of the same title.

Choral Ensemble, Cinematic, Soundscapes, Reso Pads, Atmos, Ambient Voices... 54 Preset Sounds ready to use, including a vast array of natural and synthetic sounds, from Oohs, Aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes.

Preset Sounds List:

01.- Abbey Ghost
02.- Ad Infinitum Formant
03.- Ad Libitum Chorale
04.- Aeternus Lux Lucis
05.- Alchemical Signals
06.- Angelic Vox
07.- Angels Between Us
08.- Apocalyptic Chamber
09.- Astral Singers
10.- Aurum Vox Pad
11.- Birds Sonic Sweep
12.- Caelestis Kingdom
13.- Celestial Choir
14.- Choral Ensemble
15.- Choralis Pad
16.- Cinematic Padilius
17.- Cosmic Odyssey Voice
18.- Cryogenic Dimension
19.- Dark Cantus
20.- Digital Voice
21.- Dystopian Chorus
22.- Elves Land
23.- Enchanted Goblins
24.- Ethereal Voices
25.- Guardians Of Limbo
26.- Lost Souls In The Dark
27.- Male & Female Aahs
28.- Morph Dreams
29.- Morphed Vowels
30.- Mystical Vowels
31.- Nebula Dark Atmos
32.- Necromancer Summons
33.- Neo Choir
34.- Octave Aahs Choir
35.- Octave Vox Pad
36.- Oniric Sequences
37.- Oohs Choir
38.- Psychedelic Vox
39.- Psychomanteum Reso
40.- Quasi Spatial Voices
41.- Relaxing Paradise
42.- Restless Spirits
43.- Sanctus Holy Chant
44.- Sonorous Skies
45.- SopranVox C4-C6
46.- Spatiotemporal Atmos
47.- Spectral Hell
48.- Synthetic Chorus
49.- Synthesized Vocals
50.- Underworld Embryos
51.- Vinyl Chorus
52.- Voices In The Mist
53.- Vowelled Soundscape
54.- Vox Vocis Texture


----------------------------------------------

1) Magnus Choir is a virtual instrument plug-in which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic SATB (Soprano, Alto, Tenor, Bass) structure: women sing Soprano and Alto, while men sing Tenor and Bass, thus covering a wide spectrum of choirs, vocal textures, choral pads and voices effects which make it a versatile instrument, full of expression capabilities, delivering a new level of realism in digital sound creation. Available in VST 32 bit and 64 bit versions.

Features:

- 54 Preset Sounds ready to use, including a vast array of natural and synthetic sounds, from Oohs, Aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes.
- ADSR envelope generator with Attack, Sustain, Decay and Release parameters and several modulation targets, that gives musicians almost limitless possibilities in varying and creating unique new sounds with different vocal characteristics.
- State Variable Filter that includes Low Pass, High Pass, Band Pass, and Band Reject filters with adjustable Cutoff Frequency and Resonance, depending on the performer's preference.
- Reverb Effect Built-in: Free variation of acoustic ambience thanks to complete separation of choir and room. Small rooms can be modeled just as accurately as larger spaces. Customizable with user controls for: size room, width room, damping factor & mix, used to create psycho-acoustic models in the DSP environment, without having to load up any other plug-ins.
- Clear user interface helps work intuitively, inviting the user to experiment creatively.

2) Organux is a virtual organ VST plug-in designed for creating a wide range of classic, vintage and modern organ sounds.

Rotary switch selector with 23 predefined types of organ sounds:

01 Default (Organux)
02 Ethereal Organ
03 Farfisa Organ
04 Rock Organ
05 Neu Orgelpfeite
06 Chuch Organ
07 Organicus
08 Pipe Organ
09 Organum
10 Chorus Organ
11 Fast B3 Organ
12 Slow B3 Organ
13 Percussive Organ
14 Cathedral Organ
15 Gothic Organ
16 Blues Organ
17 Electronic Organ 1
18 Electronic Organ 2
19 Detuned Organ
20 Baroque Pipe Organ
21 Reed Organ (aka Parlor, Cabinet, Cottage or Pump Organ)
22 Oberheim OB3 Organ
23 Synth Organ

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Installation Notes

Windows Requirements:

- Use these Syntheway VST plugins in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSonus Studio One, Cockos REAPER, Mixcraft, etc

..................................................................................

macOS Requirements:

- These plug-ins that can be used to process audio by applications such as Logic Pro, GarageBand, Cubase, Ableton Live, REAPER, Studio One Professional, Ardour, MainStage and Digital Performer among others.
- Compatibility with Apple OS X v10.9 “Mavericks”, OS X v10.10 “Yosemite”, OS X v10.11 “El Capitan”, macOS v10.12 “Sierra”, macOS v10.13 “High Sierra”

Magnus Choir for macOS:
https://syntheway.com/Magnus_Choir_for_Mac_OS_X.htm

Organux for macOS
https://syntheway.com/Syntheway_Organux_for_Mac_OS_X.htm

..................................................................................

Syntheway Virtual Musical Instruments

http://syntheway.net
http://syntheway.com

#EcceSacerdosMagnus #BeholdAGreatPriest #AntonBruckner #ChoralMusic #MagnusChoir #ChoirVST #GothicOrgan #VirtualChoir #ChoirAudioUnit #VirtualChorus #ChoralEnsemble #ChoirKONTAKT #ChoirNKI #ChoirEXS24 #ChoirSampleLibrary #MagnusChoir2 #CinematicChoir #SoundscapeChoir #OrganAudioUnit #OrganKONTAKT #OrganEXS24 #OrganNKI #MaleandFemaleChoir #MaleChoir #FemaleChoir #ChoralSoundscapes #SoundscapesChoir #FLStudio #CathedralOrgan

Ecce Sacerdos Magnus, Behold A Great Priest, Anton Bruckner, Magnus Choir, Gothic Organ, Chant, Choral Music, Virtual Choir, Choir VST, Choir Audio Unit, Choir KONTAKT, Choir NKI, Choir EXS24, Choral Ensemble, Soundscape Choir, Oohs Choir, Ahhs Choir, Mms Choir, Men's Choir, Women's Choir, Angels Choir, Chorale, Singing Monks, Choir Pads, Dark Choir, Cinematic Choir, Psychedelic Choir, Spatial Voices, Sacred Chants, Astral Choir, Virtual Musical Ensemble of Singers, Daniel Laiseca, FL Studio, Cathedral Organ

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Chordophonet: Concert, Celtic, Electric, Synth Harp + Hammered Dulcimer VST Audio Unit EXS24 KONTAKT

http://chordophonet.syntheway.net - Chordophonet is a virtual Harp and Hammered Dulcimer instrument plugin featuring Celtic and Concert Harps, Electric and Synth Harps as well as acoustic and electric Hammered Dulcimer. Includes a set of 20 pre-recorded harp glissando, two harp arpeggios, harp trill plus two hammered dulcimer glissando presets. Available in VST 32 bit and 64 bit versions.

Features:

• Quick instrument loader to select between different instruments and glissandi presets:

1 Concert Harp
2 Celtic Harp
3 Electric Harp
4 Synth Harp
5 Harp Glissando 01 Two Handed
6 Harp Glissando 02 Two Handed
7 Harp Glissando 03 Sweeping
8 Harp Glissando 04 Swirling
9 Harp Glissando 05 Upward
10 Harp Glissando 06 Downward
11 Harp Glissando 07 Up-Down 1
12 Harp Glissando 08 Up-Down 2
13 Harp Glissando 09 Up-Down 3
14 Harp Glissando 10 Ripples
15 Harp Glissando 11 Cascade
16 Harp Glissando 12 Waterfall
17 Harp Glissando 13 Arpeggio
18 Harp Glissando 14 Wavy Up
19 Harp Glissando 15 Resonant
20 Harp Glissando 16 Echoes
21 Harp Glissando 17 Slide Fx
22 Harp Glissando 18 Ending Fx
23 Harp Glissando 19 Undulated
24 Harp Glissando 20 Miscellany
25 Harp Trill Slow to Fast
26 Harp Short Arpeggio
27 Harp Arpeggio Up-Down
28 Acoustic Hammered Dulcimer
29 Acoustic Hammered Dulcimer Octaves
30 Acoustic Hammered Dulcimer Glissando 1
31 Acoustic Hammered Dulcimer Glissando 2
32 Electric Hammered Dulcimer

• Release Time Parameter.
• Pitch Bend.
• Low-Frequency Oscillator Controls: LFO modulation with ‘Rate’ (Frequency) and ‘Depth’ (Amplitude) knobs.
• Virtual Reverb Room built-in
• Filter Section
• The pre-recorded glissandi may be played conveniently on C4-B4 key range of MIDI keyboard, however on upper and lower notes can give unusual or quirky sounds that add an extra dimension to your playing.

Installation Notes

Windows Requirements:

- Use these Syntheway VST plugins in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSounus Studio One, Cockos REAPER, Mixcraft, etc

..................................................................................

macOS Requirements:

- These plug-ins that can be used to process audio by applications such as Logic Pro, GarageBand, Cubase, Ableton Live, REAPER, Studio One Professional, Ardour, MainStage and Digital Performer among others.
- Compatibility with Apple OS X v10.9 “Mavericks”, OS X v10.10 “Yosemite”, OS X v10.11 “El Capitan”, macOS v10.12 “Sierra”, macOS v10.13 “High Sierra”

Chordophonet Virtual Celtic & Concert Harp plus Hammered Dulcimer is also available as Audio Unit, VST for Mac, Native Instruments Kontakt NKI Files, Apple Logic EXS24 MkII Sample Library)
http://syntheway.com/Syntheway_Chordophonet_Virtual_Harp_Hammered_Dulcimer_for_Mac_OS_X.htm

................................................................................

Syntheway Virtual Musical Instruments websites:

http://syntheway.com
http://syntheway.net

#Chordophonet #VirtualHarp #HammeredDulcimer #ElectricHammeredDulcimer #VirtualDulcimer #DulcimerVST #SynthHarp #ElectricHarp #HarpAudioUnit #HarpKONTAKT #HarpEXS24 #HarpNKI #HarpVST #CelticHarp #ConcertHarp #DulcimerAudioUnit #DulcimerKONTAKT #DulcimerEXS24 #DulcimerNKI #GarageBand #LogicPro #ModernLeverHarp #NonPedalHarps #PedalHarp #LyreVST #YazhVST #ZitherVST #HammeredDulcimerVST #VirtualHammeredDuclimer

Pedal Harp, Chordophonet, Virtual Harp, Celtic Harp, Concert Harp, Hammered Dulcimer, Dulcimer, Harp Gliss, Harp Glissando, Harp Audio Unit, Harp VST, Harp KONTAKT, Harp EXS24, Hammered Dulcimer VST, Dulcimer VST, Dulcimer Audio Unit, Dulcimer KONTAKT, Dulcimer EXS24, Virtual Dulcimer, Dulcimer nki, Harp nki, FL Studio, Cubase, Ableton Live, REAPER, Daniel Laiseca, Syntheway GarageBand, Logic Pro, macOS, Lyre VST, Yazh VST, Zither VST

Post has attachment
Chordophonet: Concert, Celtic, Electric, Synth Harp + Hammered Dulcimer VST Audio Unit EXS24 KONTAKT

http://chordophonet.syntheway.net - Chordophonet is a virtual Harp and Hammered Dulcimer instrument plugin featuring Celtic and Concert Harps, Electric and Synth Harps as well as acoustic and electric Hammered Dulcimer. Includes a set of 20 pre-recorded harp glissando, two harp arpeggios, harp trill plus two hammered dulcimer glissando presets. Available in VST 32 bit and 64 bit versions.

Features:

• Quick instrument loader to select between different instruments and glissandi presets:

1 Concert Harp
2 Celtic Harp
3 Electric Harp
4 Synth Harp
5 Harp Glissando 01 Two Handed
6 Harp Glissando 02 Two Handed
7 Harp Glissando 03 Sweeping
8 Harp Glissando 04 Swirling
9 Harp Glissando 05 Upward
10 Harp Glissando 06 Downward
11 Harp Glissando 07 Up-Down 1
12 Harp Glissando 08 Up-Down 2
13 Harp Glissando 09 Up-Down 3
14 Harp Glissando 10 Ripples
15 Harp Glissando 11 Cascade
16 Harp Glissando 12 Waterfall
17 Harp Glissando 13 Arpeggio
18 Harp Glissando 14 Wavy Up
19 Harp Glissando 15 Resonant
20 Harp Glissando 16 Echoes
21 Harp Glissando 17 Slide Fx
22 Harp Glissando 18 Ending Fx
23 Harp Glissando 19 Undulated
24 Harp Glissando 20 Miscellany
25 Harp Trill Slow to Fast
26 Harp Short Arpeggio
27 Harp Arpeggio Up-Down
28 Acoustic Hammered Dulcimer
29 Acoustic Hammered Dulcimer Octaves
30 Acoustic Hammered Dulcimer Glissando 1
31 Acoustic Hammered Dulcimer Glissando 2
32 Electric Hammered Dulcimer

• Release Time Parameter.
• Pitch Bend.
• Low-Frequency Oscillator Controls: LFO modulation with ‘Rate’ (Frequency) and ‘Depth’ (Amplitude) knobs.
• Virtual Reverb Room built-in
• Filter Section
• The pre-recorded glissandi may be played conveniently on C4-B4 key range of MIDI keyboard, however on upper and lower notes can give unusual or quirky sounds that add an extra dimension to your playing.

Installation Notes

Windows Requirements:

- Use these Syntheway VST plugins in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSounus Studio One, Cockos REAPER, Mixcraft, etc

..................................................................................

macOS Requirements:

- These plug-ins that can be used to process audio by applications such as Logic Pro, GarageBand, Cubase, Ableton Live, REAPER, Studio One Professional, Ardour, MainStage and Digital Performer among others.
- Compatibility with Apple OS X v10.9 “Mavericks”, OS X v10.10 “Yosemite”, OS X v10.11 “El Capitan”, macOS v10.12 “Sierra”, macOS v10.13 “High Sierra”

Chordophonet Virtual Celtic & Concert Harp plus Hammered Dulcimer is also available as Audio Unit, VST for Mac, Native Instruments Kontakt NKI Files, Apple Logic EXS24 MkII Sample Library)
http://syntheway.com/Syntheway_Chordophonet_Virtual_Harp_Hammered_Dulcimer_for_Mac_OS_X.htm

................................................................................

Syntheway Virtual Musical Instruments websites:

http://syntheway.com
http://syntheway.net

#Chordophonet #VirtualHarp #HammeredDulcimer #ElectricHammeredDulcimer #VirtualDulcimer #DulcimerVST #SynthHarp #ElectricHarp #HarpAudioUnit #HarpKONTAKT #HarpEXS24 #HarpNKI #HarpVST #CelticHarp #ConcertHarp #DulcimerAudioUnit #DulcimerKONTAKT #DulcimerEXS24 #DulcimerNKI #GarageBand #LogicPro #ModernLeverHarp #NonPedalHarps #PedalHarp #LyreVST #YazhVST #ZitherVST #HammeredDulcimerVST #VirtualHammeredDuclimer

Pedal Harp, Chordophonet, Virtual Harp, Celtic Harp, Concert Harp, Hammered Dulcimer, Dulcimer, Harp Gliss, Harp Glissando, Harp Audio Unit, Harp VST, Harp KONTAKT, Harp EXS24, Hammered Dulcimer VST, Dulcimer VST, Dulcimer Audio Unit, Dulcimer KONTAKT, Dulcimer EXS24, Virtual Dulcimer, Dulcimer nki, Harp nki, FL Studio, Cubase, Ableton Live, REAPER, Daniel Laiseca, Syntheway GarageBand, Logic Pro, macOS, Lyre VST, Yazh VST, Zither VST

Post has attachment
Echo Chamber Reverb and Delay Effect VST and VST3 Plugins for Windows 64 bit, Plate, Spring, Church, Opera, Cave, Doubling Echo, Slapback Echo, Ping-Pong, Analog Tape Delay
______________________________________________________________________________

http://syntheway.com/Echo-Chamber-Reverb-Delay.htm - Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.

These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features:

- Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
- Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
- Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
- Delay Time manual or synced to host (Tempo Sync BPM).
- 12 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.
- 4 Delay Presets: Doubling Echo, Slapback Echo, Ping-Pong Delay and Analog Tape Delay.

Preset Effects List:

01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Doubling Echo
14 • Slapback Echo
15 • Ping-Pong Delay
16 • Analog Tape Delay
______________________________________________________________________________

Parameters:

- DRY Signal Output (Left and Right): It independently controls the left and right channels 'dry' (unaffected) signals. Turn the knob clockwise to increase the dry signal or counterclockwise to decrease it. Default:0. Input signal is fully processed according to the reverb / delay stereo shaping wet assignments.

A) REVERB UNIT:

- WET Reverb Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.
•  Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. Turn the knob clockwise to increase the size or counterclockwise to decrease the size.
•  Width: This knob adjusts the stereo separation of the wet reverb signal. Turn the knob clockwise to widen the stereo image or counterclockwise to reduce the stereo effect.
•  Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 (deepest). Turn the knob clockwise to increase the depth or counterclockwise to decrease the depth.

• COLOR Control: Turning the control up, provides additional high-end presence in the effect.

• TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the reverb character:
• Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone reverb is slightly amplified. Something brighter in character.
_____________________________________________________________________________

B) DELAY UNIT

- WET Delay Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• FEEDBACK (Left and Right Channels): Regeneration of delay. By increasing the amount of signal sent back through (or fed back, or regenerated) the number of repeats is increased Individually for left and right channels. Turn the knob clockwise to increase the rate or counterclockwise to decrease the regeneration. Also feedback can be entered by typing in the desired amount in the text box of each left or right channel.

• TIME (Left and Right Channels): Controls the delay time. The value can either be in milliseconds or in bar divisions if the Tempo Sync (BPM) is switched ON.

•  Manual Time (Left and Right Channels): This knob sets the delay time manually. Controls the speed of the effect when not synchronized to host tempo. Improves the stereo image by adding a slight delay to one of the channels. Time can be entered by typing in the desired amount in the text box of each left or right channel in milliseconds.

•  Tempo Sync (BPM) ON/OFF:
- OFF (Default) makes no synchronisation. Time is set by the user by 'Manual Time' knob.
- ON allows to sync the delay tempo to the host. Controls the speed of the synchronized effect to the project tempo, including tempo changes. Also is mapped to control the delay subdivisions for some tempo synced delay changes. Switch options have programmed subdivision, it goes from 1/1 to 1/16 triplet.

•  Bar Divisions (Combo Box. Left and right channels): Used with ‘Sync Time (BPM)=ON’ makes the Delay time sync to the host BPM and allows specifying delay times in musical note durations. Independently control the left and right channel signals. Default 1/1 in both L/R channels.
Range: 1/1, 1/2, 1/2D, 1/2T, 1/4, 1/4D, 1/4T, 1/8, 1/8D, 1/8T, 1/16, 1/16D, 1/16T. Improve the stereo image by adding a slight delay to one of the channels.
T = Triplet: Delay time equal to 2/3 of the duration of the selected vote value.
D = Dotted: Delay time equal to 3/2 of the duration of the selected note value.

• COLOR Control: Turning the control up, provides additional high-end presence in the delay effect.

• TONE Control: Changes the tone of the delay by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the delay character:
• Stage 1: Tone delay is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone delay is slightly amplified. Something brighter in character.

* Note: Setting different delay time in left and right channels allow to create the 'Precedence effect', a binaural psychoacoustic effect, when a sound is followed by another sound separated by a sufficiently short time delay (below the listener's echo threshold). The Haas effect, also a psychoacoustic effect (by Helmut Haas) is often equated with the underlying precedence effect. The precedence effect appears if the subsequent wave fronts arrive between 10 ms and about 50 ms later than the first wave front. For speech the precedence effect disappears for delays above 50 ms, but for music the precedence effect can also appear for delays of some 100 ms. It causes a listener to perceive a space and direction of a sound when there is a slight delay between stereo channels.

______________________________________________________________________________

Installation Notes

Windows Requirements:

- Use this VST effect plugin in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSonus Studio One, Cockos REAPER, Mixcraft, etc

______________________________________________________________________________


Syntheway Virtual Musical Instruments

http://syntheway.net
http://syntheway.com

______________________________________________________________________________

#EchoChamber #Reverbertation #ReverbVST #ReverbVST3 #DelayVST3 #DelayVST #RoomReverb #HallReverb #ChamberReverb #PlateReverb #SpringReverb #AmbienceReverb #ChurchReverb #ArenaReverb #OperaReverb #TheaterReverb #CathedralReverb #CaveReverb #DoublingEcho #SlapbackEcho #PingPongDelay #AnalogTapeDelay

Echo Chamber, Delay VST, Virtual Delay, Virtual Room, Reverb VST, Reverberation, Room Reverb, Hall Reverb, Chamber Reverb, Plate Reverb, Spring Reverb, Ambience Reverb, Church Reverb, Arena Reverb, Opera Reverb, Theater Reverb, Cathedral Reverb, Cave Reverb, Doubling Echo, Slapback Echo, Ping Pong Delay, Analog Tape Delay, Reverb VST3, Reverberation, Delay VST Plugin, Delay VST3 Plugin, Virtual Reverb, Daniel Laiseca

Post has attachment
Echo Chamber Reverb and Delay Effect VST and VST3 Plugins for Windows 64 bit, Plate, Spring, Church, Opera, Cave, Doubling Echo, Slapback Echo, Ping-Pong, Analog Tape Delay
______________________________________________________________________________

http://syntheway.com/Echo-Chamber-Reverb-Delay.htm - Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.

These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features:

- Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
- Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
- Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
- Delay Time manual or synced to host (Tempo Sync BPM).
- 12 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.
- 4 Delay Presets: Doubling Echo, Slapback Echo, Ping-Pong Delay and Analog Tape Delay.

Preset Effects List:

01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Doubling Echo
14 • Slapback Echo
15 • Ping-Pong Delay
16 • Analog Tape Delay
______________________________________________________________________________

Parameters:

- DRY Signal Output (Left and Right): It independently controls the left and right channels 'dry' (unaffected) signals. Turn the knob clockwise to increase the dry signal or counterclockwise to decrease it. Default:0. Input signal is fully processed according to the reverb / delay stereo shaping wet assignments.

A) REVERB UNIT:

- WET Reverb Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.
•  Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. Turn the knob clockwise to increase the size or counterclockwise to decrease the size.
•  Width: This knob adjusts the stereo separation of the wet reverb signal. Turn the knob clockwise to widen the stereo image or counterclockwise to reduce the stereo effect.
•  Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 (deepest). Turn the knob clockwise to increase the depth or counterclockwise to decrease the depth.

• COLOR Control: Turning the control up, provides additional high-end presence in the effect.

• TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the reverb character:
• Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone reverb is slightly amplified. Something brighter in character.
_____________________________________________________________________________

B) DELAY UNIT

- WET Delay Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• FEEDBACK (Left and Right Channels): Regeneration of delay. By increasing the amount of signal sent back through (or fed back, or regenerated) the number of repeats is increased Individually for left and right channels. Turn the knob clockwise to increase the rate or counterclockwise to decrease the regeneration. Also feedback can be entered by typing in the desired amount in the text box of each left or right channel.

• TIME (Left and Right Channels): Controls the delay time. The value can either be in milliseconds or in bar divisions if the Tempo Sync (BPM) is switched ON.

•  Manual Time (Left and Right Channels): This knob sets the delay time manually. Controls the speed of the effect when not synchronized to host tempo. Improves the stereo image by adding a slight delay to one of the channels. Time can be entered by typing in the desired amount in the text box of each left or right channel in milliseconds.

•  Tempo Sync (BPM) ON/OFF:
- OFF (Default) makes no synchronisation. Time is set by the user by 'Manual Time' knob.
- ON allows to sync the delay tempo to the host. Controls the speed of the synchronized effect to the project tempo, including tempo changes. Also is mapped to control the delay subdivisions for some tempo synced delay changes. Switch options have programmed subdivision, it goes from 1/1 to 1/16 triplet.

•  Bar Divisions (Combo Box. Left and right channels): Used with ‘Sync Time (BPM)=ON’ makes the Delay time sync to the host BPM and allows specifying delay times in musical note durations. Independently control the left and right channel signals. Default 1/1 in both L/R channels.
Range: 1/1, 1/2, 1/2D, 1/2T, 1/4, 1/4D, 1/4T, 1/8, 1/8D, 1/8T, 1/16, 1/16D, 1/16T. Improve the stereo image by adding a slight delay to one of the channels.
T = Triplet: Delay time equal to 2/3 of the duration of the selected vote value.
D = Dotted: Delay time equal to 3/2 of the duration of the selected note value.

• COLOR Control: Turning the control up, provides additional high-end presence in the delay effect.

• TONE Control: Changes the tone of the delay by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the delay character:
• Stage 1: Tone delay is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone delay is slightly amplified. Something brighter in character.

* Note: Setting different delay time in left and right channels allow to create the 'Precedence effect', a binaural psychoacoustic effect, when a sound is followed by another sound separated by a sufficiently short time delay (below the listener's echo threshold). The Haas effect, also a psychoacoustic effect (by Helmut Haas) is often equated with the underlying precedence effect. The precedence effect appears if the subsequent wave fronts arrive between 10 ms and about 50 ms later than the first wave front. For speech the precedence effect disappears for delays above 50 ms, but for music the precedence effect can also appear for delays of some 100 ms. It causes a listener to perceive a space and direction of a sound when there is a slight delay between stereo channels.

______________________________________________________________________________

Installation Notes

Windows Requirements:

- Use this VST effect plugin in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSonus Studio One, Cockos REAPER, Mixcraft, etc

______________________________________________________________________________


Syntheway Virtual Musical Instruments

http://syntheway.net
http://syntheway.com

______________________________________________________________________________

#EchoChamber #Reverbertation #ReverbVST #ReverbVST3 #DelayVST3 #DelayVST #RoomReverb #HallReverb #ChamberReverb #PlateReverb #SpringReverb #AmbienceReverb #ChurchReverb #ArenaReverb #OperaReverb #TheaterReverb #CathedralReverb #CaveReverb #DoublingEcho #SlapbackEcho #PingPongDelay #AnalogTapeDelay

Echo Chamber, Delay VST, Virtual Delay, Virtual Room, Reverb VST, Reverberation, Room Reverb, Hall Reverb, Chamber Reverb, Plate Reverb, Spring Reverb, Ambience Reverb, Church Reverb, Arena Reverb, Opera Reverb, Theater Reverb, Cathedral Reverb, Cave Reverb, Doubling Echo, Slapback Echo, Ping Pong Delay, Analog Tape Delay, Reverb VST3, Reverberation, Delay VST Plugin, Delay VST3 Plugin, Virtual Reverb, Daniel Laiseca

Post has attachment
http://syntheway.com/Echo-Chamber-Reverb-Delay.htm - Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.

These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features:

- Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
- Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
- Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
- Delay Time manual or synced to host (Tempo Sync BPM).
- 12 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.
- 4 Delay Presets: Doubling Echo, Slapback Echo, Ping-Pong Delay and Analog Tape Delay.

Preset Effects List:

01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Doubling Echo
14 • Slapback Echo
15 • Ping-Pong Delay
16 • Analog Tape Delay
______________________________________________________________________________

Parameters:

- DRY Signal Output (Left and Right): It independently controls the left and right channels 'dry' (unaffected) signals. Turn the knob clockwise to increase the dry signal or counterclockwise to decrease it. Default:0. Input signal is fully processed according to the reverb / delay stereo shaping wet assignments.

A) REVERB UNIT:

- WET Reverb Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.
•  Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. Turn the knob clockwise to increase the size or counterclockwise to decrease the size.
•  Width: This knob adjusts the stereo separation of the wet reverb signal. Turn the knob clockwise to widen the stereo image or counterclockwise to reduce the stereo effect.
•  Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 (deepest). Turn the knob clockwise to increase the depth or counterclockwise to decrease the depth.

• COLOR Control: Turning the control up, provides additional high-end presence in the effect.

• TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the reverb character:
• Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone reverb is slightly amplified. Something brighter in character.
_____________________________________________________________________________

B) DELAY UNIT

- WET Delay Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• FEEDBACK (Left and Right Channels): Regeneration of delay. By increasing the amount of signal sent back through (or fed back, or regenerated) the number of repeats is increased Individually for left and right channels. Turn the knob clockwise to increase the rate or counterclockwise to decrease the regeneration. Also feedback can be entered by typing in the desired amount in the text box of each left or right channel.

• TIME (Left and Right Channels): Controls the delay time. The value can either be in milliseconds or in bar divisions if the Tempo Sync (BPM) is switched ON.

•  Manual Time (Left and Right Channels): This knob sets the delay time manually. Controls the speed of the effect when not synchronized to host tempo. Improves the stereo image by adding a slight delay to one of the channels. Time can be entered by typing in the desired amount in the text box of each left or right channel in milliseconds.

•  Tempo Sync (BPM) ON/OFF:
- OFF (Default) makes no synchronisation. Time is set by the user by 'Manual Time' knob.
- ON allows to sync the delay tempo to the host. Controls the speed of the synchronized effect to the project tempo, including tempo changes. Also is mapped to control the delay subdivisions for some tempo synced delay changes. Switch options have programmed subdivision, it goes from 1/1 to 1/16 triplet.

•  Bar Divisions (Combo Box. Left and right channels): Used with ‘Sync Time (BPM)=ON’ makes the Delay time sync to the host BPM and allows specifying delay times in musical note durations. Independently control the left and right channel signals. Default 1/1 in both L/R channels.
Range: 1/1, 1/2, 1/2D, 1/2T, 1/4, 1/4D, 1/4T, 1/8, 1/8D, 1/8T, 1/16, 1/16D, 1/16T. Improve the stereo image by adding a slight delay to one of the channels.
T = Triplet: Delay time equal to 2/3 of the duration of the selected vote value.
D = Dotted: Delay time equal to 3/2 of the duration of the selected note value.

• COLOR Control: Turning the control up, provides additional high-end presence in the delay effect.

• TONE Control: Changes the tone of the delay by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the delay character:
• Stage 1: Tone delay is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone delay is slightly amplified. Something brighter in character.

* Note: Setting different delay time in left and right channels allow to create the 'Precedence effect', a binaural psychoacoustic effect, when a sound is followed by another sound separated by a sufficiently short time delay (below the listener's echo threshold). The Haas effect, also a psychoacoustic effect (by Helmut Haas) is often equated with the underlying precedence effect. The precedence effect appears if the subsequent wave fronts arrive between 10 ms and about 50 ms later than the first wave front. For speech the precedence effect disappears for delays above 50 ms, but for music the precedence effect can also appear for delays of some 100 ms. It causes a listener to perceive a space and direction of a sound when there is a slight delay between stereo channels.

______________________________________________________________________________

Installation Notes

Windows Requirements:

- Use this VST effect plugin in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSonus Studio One, Cockos REAPER, Mixcraft, etc

______________________________________________________________________________


Syntheway Virtual Musical Instruments

http://syntheway.net
http://syntheway.com

______________________________________________________________________________

#EchoChamber #Reverbertation #ReverbVST #ReverbVST3 #DelayVST3 #DelayVST #RoomReverb #HallReverb #ChamberReverb #PlateReverb #SpringReverb #AmbienceReverb #ChurchReverb #ArenaReverb #OperaReverb #TheaterReverb #CathedralReverb #CaveReverb #DoublingEcho #SlapbackEcho #PingPongDelay #AnalogTapeDelay

Echo Chamber, Delay VST, Virtual Delay, Virtual Room, Reverb VST, Reverberation, Room Reverb, Hall Reverb, Chamber Reverb, Plate Reverb, Spring Reverb, Ambience Reverb, Church Reverb, Arena Reverb, Opera Reverb, Theater Reverb, Cathedral Reverb, Cave Reverb, Doubling Echo, Slapback Echo, Ping Pong Delay, Analog Tape Delay, Reverb VST3, Reverberation, Delay VST Plugin, Delay VST3 Plugin, Virtual Reverb, Daniel Laiseca

Post has attachment
Echo Chamber Reverb and Delay Effect VST and VST3 Plugins for Windows 64 bit.
______________________________________________________________________________

http://syntheway.com/Echo-Chamber-Reverb-Delay.htm - Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.

These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features:

- Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
- Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
- Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
- Delay Time manual or synced to host (Tempo Sync BPM).
- 12 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.
- 4 Delay Presets: Doubling Echo, Slapback Echo, Ping-Pong Delay and Analog Tape Delay.

Preset Effects List:

01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Doubling Echo
14 • Slapback Echo
15 • Ping-Pong Delay
16 • Analog Tape Delay
______________________________________________________________________________

Parameters:

- DRY Signal Output (Left and Right): It independently controls the left and right channels 'dry' (unaffected) signals. Turn the knob clockwise to increase the dry signal or counterclockwise to decrease it. Default:0. Input signal is fully processed according to the reverb / delay stereo shaping wet assignments.

A) REVERB UNIT:

- WET Reverb Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.
•  Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. Turn the knob clockwise to increase the size or counterclockwise to decrease the size.
•  Width: This knob adjusts the stereo separation of the wet reverb signal. Turn the knob clockwise to widen the stereo image or counterclockwise to reduce the stereo effect.
•  Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 (deepest). Turn the knob clockwise to increase the depth or counterclockwise to decrease the depth.

• COLOR Control: Turning the control up, provides additional high-end presence in the effect.

• TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the reverb character:
• Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone reverb is slightly amplified. Something brighter in character.
_____________________________________________________________________________

B) DELAY UNIT

- WET Delay Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• FEEDBACK (Left and Right Channels): Regeneration of delay. By increasing the amount of signal sent back through (or fed back, or regenerated) the number of repeats is increased Individually for left and right channels. Turn the knob clockwise to increase the rate or counterclockwise to decrease the regeneration. Also feedback can be entered by typing in the desired amount in the text box of each left or right channel.

• TIME (Left and Right Channels): Controls the delay time. The value can either be in milliseconds or in bar divisions if the Tempo Sync (BPM) is switched ON.

•  Manual Time (Left and Right Channels): This knob sets the delay time manually. Controls the speed of the effect when not synchronized to host tempo. Improves the stereo image by adding a slight delay to one of the channels. Time can be entered by typing in the desired amount in the text box of each left or right channel in milliseconds.

•  Tempo Sync (BPM) ON/OFF:
- OFF (Default) makes no synchronisation. Time is set by the user by 'Manual Time' knob.
- ON allows to sync the delay tempo to the host. Controls the speed of the synchronized effect to the project tempo, including tempo changes. Also is mapped to control the delay subdivisions for some tempo synced delay changes. Switch options have programmed subdivision, it goes from 1/1 to 1/16 triplet.

•  Bar Divisions (Combo Box. Left and right channels): Used with ‘Sync Time (BPM)=ON’ makes the Delay time sync to the host BPM and allows specifying delay times in musical note durations. Independently control the left and right channel signals. Default 1/1 in both L/R channels.
Range: 1/1, 1/2, 1/2D, 1/2T, 1/4, 1/4D, 1/4T, 1/8, 1/8D, 1/8T, 1/16, 1/16D, 1/16T. Improve the stereo image by adding a slight delay to one of the channels.
T = Triplet: Delay time equal to 2/3 of the duration of the selected vote value.
D = Dotted: Delay time equal to 3/2 of the duration of the selected note value.

• COLOR Control: Turning the control up, provides additional high-end presence in the delay effect.

• TONE Control: Changes the tone of the delay by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the delay character:
• Stage 1: Tone delay is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone delay is slightly amplified. Something brighter in character.

* Note: Setting different delay time in left and right channels allow to create the 'Precedence effect', a binaural psychoacoustic effect, when a sound is followed by another sound separated by a sufficiently short time delay (below the listener's echo threshold). The Haas effect, also a psychoacoustic effect (by Helmut Haas) is often equated with the underlying precedence effect. The precedence effect appears if the subsequent wave fronts arrive between 10 ms and about 50 ms later than the first wave front. For speech the precedence effect disappears for delays above 50 ms, but for music the precedence effect can also appear for delays of some 100 ms. It causes a listener to perceive a space and direction of a sound when there is a slight delay between stereo channels.

______________________________________________________________________________

Installation Notes

Windows Requirements:

- Use this VST effect plugin in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSonus Studio One, Cockos REAPER, Mixcraft, etc

______________________________________________________________________________


Syntheway Virtual Musical Instruments

http://syntheway.net
http://syntheway.com

______________________________________________________________________________

#EchoChamber #Reverbertation #ReverbVST #ReverbVST3 #DelayVST3 #DelayVST #RoomReverb #HallReverb #ChamberReverb #PlateReverb #SpringReverb #AmbienceReverb #ChurchReverb #ArenaReverb #OperaReverb #TheaterReverb #CathedralReverb #CaveReverb #DoublingEcho #SlapbackEcho #PingPongDelay #AnalogTapeDelay

Echo Chamber, Delay VST, Virtual Delay, Virtual Room, Reverb VST, Reverberation, Room Reverb, Hall Reverb, Chamber Reverb, Plate Reverb, Spring Reverb, Ambience Reverb, Church Reverb, Arena Reverb, Opera Reverb, Theater Reverb, Cathedral Reverb, Cave Reverb, Doubling Echo, Slapback Echo, Ping Pong Delay, Analog Tape Delay, Reverb VST3, Reverberation, Delay VST Plugin, Delay VST3 Plugin, Virtual Reverb, Daniel Laiseca

Post has attachment

Post has attachment
Echo Chamber Reverb and Delay Effect VST and VST3 Plugins for Windows 64 bit.
______________________________________________________________________________

http://syntheway.com/Echo-Chamber-Reverb-Delay.htm - Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.

These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features:

- Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
- Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
- Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
- Delay Time manual or synced to host (Tempo Sync BPM).
- 12 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.
- 4 Delay Presets: Doubling Echo, Slapback Echo, Ping-Pong Delay and Analog Tape Delay.

Preset Effects List:

01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Doubling Echo
14 • Slapback Echo
15 • Ping-Pong Delay
16 • Analog Tape Delay
______________________________________________________________________________

Parameters:

- DRY Signal Output (Left and Right): It independently controls the left and right channels 'dry' (unaffected) signals. Turn the knob clockwise to increase the dry signal or counterclockwise to decrease it. Default:0. Input signal is fully processed according to the reverb / delay stereo shaping wet assignments.

A) REVERB UNIT:

- WET Reverb Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.
•  Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. Turn the knob clockwise to increase the size or counterclockwise to decrease the size.
•  Width: This knob adjusts the stereo separation of the wet reverb signal. Turn the knob clockwise to widen the stereo image or counterclockwise to reduce the stereo effect.
•  Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 (deepest). Turn the knob clockwise to increase the depth or counterclockwise to decrease the depth.

• COLOR Control: Turning the control up, provides additional high-end presence in the effect.

• TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the reverb character:
• Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone reverb is slightly amplified. Something brighter in character.
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B) DELAY UNIT

- WET Delay Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• FEEDBACK (Left and Right Channels): Regeneration of delay. By increasing the amount of signal sent back through (or fed back, or regenerated) the number of repeats is increased Individually for left and right channels. Turn the knob clockwise to increase the rate or counterclockwise to decrease the regeneration. Also feedback can be entered by typing in the desired amount in the text box of each left or right channel.

• TIME (Left and Right Channels): Controls the delay time. The value can either be in milliseconds or in bar divisions if the Tempo Sync (BPM) is switched ON.

•  Manual Time (Left and Right Channels): This knob sets the delay time manually. Controls the speed of the effect when not synchronized to host tempo. Improves the stereo image by adding a slight delay to one of the channels. Time can be entered by typing in the desired amount in the text box of each left or right channel in milliseconds.

•  Tempo Sync (BPM) ON/OFF:
- OFF (Default) makes no synchronisation. Time is set by the user by 'Manual Time' knob.
- ON allows to sync the delay tempo to the host. Controls the speed of the synchronized effect to the project tempo, including tempo changes. Also is mapped to control the delay subdivisions for some tempo synced delay changes. Switch options have programmed subdivision, it goes from 1/1 to 1/16 triplet.

•  Bar Divisions (Combo Box. Left and right channels): Used with ‘Sync Time (BPM)=ON’ makes the Delay time sync to the host BPM and allows specifying delay times in musical note durations. Independently control the left and right channel signals. Default 1/1 in both L/R channels.
Range: 1/1, 1/2, 1/2D, 1/2T, 1/4, 1/4D, 1/4T, 1/8, 1/8D, 1/8T, 1/16, 1/16D, 1/16T. Improve the stereo image by adding a slight delay to one of the channels.
T = Triplet: Delay time equal to 2/3 of the duration of the selected vote value.
D = Dotted: Delay time equal to 3/2 of the duration of the selected note value.

• COLOR Control: Turning the control up, provides additional high-end presence in the delay effect.

• TONE Control: Changes the tone of the delay by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.
• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the delay character:
• Stage 1: Tone delay is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone delay is slightly amplified. Something brighter in character.

* Note: Setting different delay time in left and right channels allow to create the 'Precedence effect', a binaural psychoacoustic effect, when a sound is followed by another sound separated by a sufficiently short time delay (below the listener's echo threshold). The Haas effect, also a psychoacoustic effect (by Helmut Haas) is often equated with the underlying precedence effect. The precedence effect appears if the subsequent wave fronts arrive between 10 ms and about 50 ms later than the first wave front. For speech the precedence effect disappears for delays above 50 ms, but for music the precedence effect can also appear for delays of some 100 ms. It causes a listener to perceive a space and direction of a sound when there is a slight delay between stereo channels.

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Installation Notes

Windows Requirements:

- Use this VST effect plugin in your favourite DAW MIDI Sequencer host like: Image-Line FL Studio, Ableton Live, Cakewalk by BandLab, Steinberg Cubase, Nuendo, PreSonus Studio One, Cockos REAPER, Mixcraft, etc

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Syntheway Virtual Musical Instruments

http://syntheway.net
http://syntheway.com

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#EchoChamber #Reverbertation #ReverbVST #ReverbVST3 #DelayVST3 #DelayVST #RoomReverb #HallReverb #ChamberReverb #PlateReverb #SpringReverb #AmbienceReverb #ChurchReverb #ArenaReverb #OperaReverb #TheaterReverb #CathedralReverb #CaveReverb #DoublingEcho #SlapbackEcho #PingPongDelay #AnalogTapeDelay

Echo Chamber, Delay VST, Virtual Delay, Virtual Room, Reverb VST, Reverberation, Room Reverb, Hall Reverb, Chamber Reverb, Plate Reverb, Spring Reverb, Ambience Reverb, Church Reverb, Arena Reverb, Opera Reverb, Theater Reverb, Cathedral Reverb, Cave Reverb, Doubling Echo, Slapback Echo, Ping Pong Delay, Analog Tape Delay, Reverb VST3, Reverberation, Delay VST Plugin, Delay VST3 Plugin, Virtual Reverb, Daniel Laiseca

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Virtual Room Stereo Reverb VST VST3 x64 Spring, Plate, Amphitheater, Auditorium, Spatial, Cathedral, Chamber, Church, Cave, Opera, Arena Reverberation

http://virtualroom.syntheway.net - Virtual Room is a stereo Reverb plug-in effect used to create psycho-acoustic models to simulate boundary reflections created in a real room, adding a sense of space and depth to otherwise 'dry' recordings.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation effect giving a true room perception, from small rooms to large caverns.

These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64-bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features:

- New reverb algorithm that delivers a rich reverberation and provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment.

- Flexibility to control Left and Right channels separately.

- Stereo enhancer and mono-to-stereo creator, to create a wide stereo image or stereoize a mono sound source.

- 16 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes.

01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Stadium Reverb
14 • Spatial Reverb
15 • Amphitheater Reverb
16 • Auditorium Reverb

Parameters::

- DRY Signal Output (Left and Right): It independently controls the left and right channels dry signals.

- WET Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals.

- SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.

- Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. It ranges 0 to 10 (smallest to largest).
- Width: This knob adjusts the stereo separation of the wet reverb signal. It ranges 0 (The resulting impulse response is effectively mono, and both Left and Right channels are identical) to 10 (The resulting impulse response corresponds to natural stereo width).
- Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 deepest.

- COLOR Control: Turning the control up, provides additional high-end presence in the effect.

- TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.

- Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).

- Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).

- Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

PRESENCE Combo Box: Makes subtle changes to the reverb character:
- Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.
- Stage 2: Tone reverb is slightly amplified. Something brighter in character.


#VirtualRoom #Reverbertation #ReverbVST #ReverbVST3 #VST3Plugin #ReverbVSTPlugin #RoomReverb #HallReverb #ChamberReverb #PlateReverb #SpringReverb #AmbienceReverb #ChurchReverb #ArenaReverb #OperaReverb #TheaterReverb #CathedralReverb #CaveReverb #StadiumReverb #SpatialReverb #AmphitheaterReverb #AuditoriumReverb

Tags: Room Reverb, Hall Reverb, Chamber Reverb, Plate Reverb, Spring Reverb, Ambience Reverb, Church Reverb, Arena Reverb, Opera Reverb, Theater Reverb, Cathedral Reverb, Cave Reverb, Stadium Reverb, Spatial Reverb, Amphitheater Reverb, Auditorium Reverb

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