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Alvaro Vazquez
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53 followers
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How '80s culture trickled down into the design of Crossing Souls
In case you missed it, here is an interesting interview in Gamasutra with the developers of Crossing Souls, an Spanish indie game I reviewed some time ago If you like the mood of 80s teenage movies is a must ;) Click here for the Gamasutra article , which i...
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XCOM 2
Not always, but some months my Playstation Plus subscription has an interesting game for free. This time it was Xcom 2. I played the first one on PC, and I thought "let´s see how it feels on a pad" In short, it does feel good. Turn-based games often work fi...
XCOM 2
XCOM 2
oreitruman-design-notes.blogspot.com
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SUBSURFACE CIRCULAR (PC)
Thanks to one of the frequent Steam sales and my wishlist, I gave a chance to Subsurface circular. I´ve heard it was short and very narrative driven. It didn´t disappoint To be honest, it felt a bit like an over-developed Twine game: All about dialogues and...
SUBSURFACE CIRCULAR (PC)
SUBSURFACE CIRCULAR (PC)
oreitruman-design-notes.blogspot.com
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KILLZONE 3 (PS3)
Frankly I don´t remember how I got Killzone 3 . It wasn´t a game I was particularly excited to play not even when it was released. Either someone sold it to me almost for nothing, or was left as "first come first serve" at the company kitchen. Anyhow it´s b...
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TACHYON PROJECT (XBOX ONE)
I don´t recall having played many dual stick shooters in my
gaming life. Maybe a bit of Geometry Wars years ago. Thing is a friend and
former workmate has a small indie studio called Eclipse Games, and he released
some time ago Tachyon Project, his own inte...
TACHYON PROJECT (XBOX ONE)
TACHYON PROJECT (XBOX ONE)
oreitruman-design-notes.blogspot.com
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MAD MAX (PS4)
Thanks to my PSplus subscription I got Mad
Max for free. When it was released I was moderately interested in the game
since it´s based on a movie IP I mostly enjoyed, but not so much as to buy it. But
if it doesn´t cost a penny then what the hell The game e...
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NINTENDO´S CREATIVE PROCESS
An interesting article over the commonly unknown creative process in Nintendo ( click here ): “The thinking that guides us is: what can we do to pleasantly surprise players? It’s not that we’re consciously trying to innovate; we’re trying to find ways to ma...
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CROSSING SOULS (PS4)
Crossing souls is an indie title developed by a small team in Seville (Spain). It combines several elements that make me want to purchase a game: Set in the 80s, featuring a group of teenagers (Goonies?), an indie developer, Spanish and cheap. So I decided ...
CROSSING SOULS (PS4)
CROSSING SOULS (PS4)
oreitruman-design-notes.blogspot.com
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HER STORY (iOS)
Her Story has been praised for its unique storytelling, and since it´s one of the aspects I´m commonly attracted to I purchased it for my tablet. Like I often do, I left it there for a year, waiting for its moment... which came in a recent trip It is indeed...
HER STORY (iOS)
HER STORY (iOS)
oreitruman-design-notes.blogspot.com
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**
In short, Spheroids is “Pong meets platforming”. It´s an indie game made by a friend and former colleague, with a fairly small team. That´s where most of its merit falls, since it does look like it has been done by a bigger group of developers Gameplay wise...
Design Notes
Design Notes
oreitruman-design-notes.blogspot.com
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